Background
Traditional Canthan Ritualism has faded from popular use because of its inefficiency compared to more modern methods of channeling magic. Rytlock’s journey through the Mists, however, has allowed him to discover a new form of magic. This new iteration of the Ritualist, popularly dubbed the “Mistblade,” attunes their weapons and armor to the Mists to draw massive amounts of ambient, other-worldly magic without disrupting their martial techniques.
Armor Type
Heavy – Ritualists excel at binding steel to the Mists, and thus prefer to use Heavy armor.
Weapons
The general guidelines behind the Ritualists preferred weapons are an emphasis on steel, as they do not utilize traditional magic.
Two-hand
Greatsword
Hammer
Longbow
Rifle
One-hand
Sword
Axe
Mace
Dagger
Pistol
Off-hand
Sword
Axe
Mace
Dagger
Pistol
Shield
Underwater
Spear
Profession Mechanic – Bindings
Like the Elementalist and the Engineer, the Ritualist cannot swap weapons, and are thus locked into a single weapon set. Unlike these, the Ritualist only has five weapon skills. Yes, you heard me right. Five.
In exchange for this sacrifice, however, Ritualists get a large increase in the efficiency of their weapon. They tend to have somewhat lower cooldowns than other professions, making them highly reliable with their weapon set of choice.
Their real claim to fame, however, is their F1-F4 skills – Bindings. These useful self-buffs grant them temporary bursts of power while also adding effects to their skills. Bindings work on a cooldown, meaning that each Binding is a resource that you want to use efficiently.
While traditional Ritualists were only capable of utilizing one weapon spell at a time, Mistblades can choose to utilize multiple spells at once, granting them tremendous bursts of strength at the cost of long-term effectiveness.
Bindings are directly slotted into the F1-F4 slots, allowing a Ritualist player to significantly change how they utilize each weapon set.
Activating a Binding triggers on Swap sigils.
The Ritualists Bindings include, but are certainly not limited to:
Preservation – Focuses on healing and supportive capabilities.
Destruction – Focuses on dealing AoE damage.
Pain – Focuses on improved damage and might-generation.
Bloodsong – Focuses on health steal.
Earthbind – An excellent combination of defense and offense, this Binding couples stability and stun breaks with weapon skills that deal additional effects to cc’d foes.
Shadowsong – Focuses on frustrating foes with conditions, including Blindness and Weakness.
Displacement – Focuses on evasion and blocking.
Enchantment – Focuses on condition removal and boon removal.
Wanderlust – Focuses on mobility and crowd control.
Empowerment – Grants miscellaneous offensive supportive effects.
Union – Grants miscellaneous defensive support effects.
Illustration of the Binding System (Ritualist Greatsword Skill)
Channeled Strike (Skill 5) –
Charge your weapon with energy from the Mists and then slam your blade to deal massive damage in a cone.
(Preservation) Heal allies in the cone.
(Destruction) The cone leaves behind a conal Lightning field that continues to damage enemies in the area.
(Pain) This skill’s damage is significantly increased. Gain Might for each foe struck.
(Bloodsong) Steal health from each struck foe.
(Earthbind) Knocks down all foes that are suffering from a control effect.
(Displacement) Evade attacks while charging energy.
(Enchantment) Remove a boon from all struck foes.
(Wanderlust) You move at 50% increased speed while charging energy.
(Empowerment) Pulse Might to nearby allies while channeling energy.
(Union) Pulse healing to nearby allies while channeling energy.
Etc.
Each skill has its own effects (which are, in large part, dictated by the nature and cooldown of the skill), but this helps to illustrate the basics of the system.
Utilities
Signet
Shout – Ritualist shouts invoke the aid of fallen heroes from the Mists, imbuing allies with unique, unstrippable benefits for a short duration.
Ritual – Summons a Spirit that is tied to your own armor. It manifests itself around your body while attacking foes or supporting allies. Unlike other summons, these are tied to your health and disappear when you take a certain amount of damage (or when their duration expires).
Rift – Tears a rift into the Mists at the target location, causing certain effects to happen at it.
Unique Attribute – Spawning Power
Reduces the cooldown of your Bindings.
(edited by Raeth.1650)