Profession Crossover In Guild Wars
My favorite aspect of GW 2 and even in GW 1 is how you can crossover different professions on one character. I’m not sure how many other mmorpgs have that option, but GW does it really well.
At first it was just adding on another profession with GW 1, now it’s actually taking elements from different professions and creating almost an entirely new profession altogether on the same character. According to most other games, my warrior should be mostly melee focused and use heavy weapons. In GW 2 my warrior can use a longbow and make huge fire fields. My ranger who would traditionally stick to a bow can now massively heal allies and soon meld with their pet. What?!
This is what I love about Guild Wars. Every class has variety and versatility. I don’t feel limited in choices based on my preferred type of class. All the professions have something that fulfills my type of playstyle making all of them my type to play. I can’t think of any other game where I can do that and still use their new hybrid ability synergistically with the rest of their core class abilities.
I’m a fan of this, too. My only wish was that non-DPS builds were handled a little better. They’ve made progress, but the game still seems to favor sacrificing everything else for DPS in the vast majority of situations.
The shattering of the forced melee/range dichotomy based on class was one of my earliest, biggest appeals with GW2, because I can’t stand it in other MMOs. The fact is that, realistically speaking, melee and ranged weapons serve different tactical purposes and are not totally interchangeable. A real-world armor-clad warrior would be no more likely to shun ranged weapons than a scout would to shun melee weapons, since they have different tactical applications and it’s important to be at least a little bit good with both if you’re going to be out in the wild engaging in combat and huntcraft.