Profession Ideas! (Very Detailed!)

Profession Ideas! (Very Detailed!)

in Guild Wars 2 Discussion

Posted by: Dais Spires.5728

Dais Spires.5728

Death Knight: Heavy Armor

Weapons Main Hand: Lance, Mace, Sword, Great Sword

Weapons Off-hand: Shield, War horn

Profession Ability: Fear Monger
While in combat the panic gauge fills. Once full the Death Knight can cause mass panic, fearing and inflicting torment in an area of effect.

Weapons Skills:

Lance Main Hand:
1. Chain attack. First attack stabs target dealing damage. Second attack swings the lance hitting up to 3 enemies. Third attack pierces the target, damaging enemies behind the target and inflects torment.
2. Impales target dealing damage and stealing health.
3. Charges down target, knocking them down and inflicting bleed. Combo Leap.

Mace Main Hand:
1. Chain attack. First attack drives deep inflicting vulnerability. Second hits harder adding stacks of vulnerability. Third breaks through armor crushing bones and inflecting weakness.
2. Smashes overhead causing bleeding and blind.
3. Lunges mace forward sending spikes into target inflicting bleed and torment.

Sword Main Hand:
1. Ranged Attack: Slashes out with demonic energies, cutting a single target and inflecting torment.
2. Drives sword into ground causing AOE damage and steals life. Combo Blast.
3. Throws sword, impaling target then drags target toward player with magical chains. Combo Projectile.

Great Sword:
1. Slashes up to 3 targets, feeding off their fear and filling the panic gauge.
2. Swings down sword hard stacking massive bleed and torment.
3. Rips open ground in a circle tainting he area and causing poison field.
4. Swings sword around crippling targets in AOE. Combo whirl.
5. Flies forward at target dealing damage to all enemies in the path. Combo lead.

Off Hand Shield:
4. Shield inhales with a demonic face pulling targets in.
5. Demonic face appears blocking projectiles and fearing up to 3 targets directly in front.

Off Hand War Horn:
4. Calls forth black demonic fire to burn target.
5. Bellows out a bone chilling call that chills targets in AOE.

Healing Skill: Feast of Pain
Remove conditions on nearby enemies and gain healing for conditions removed

So this is my Death Knight. He will focus on Conditions and Control abilities mostly through things like fear and torment. You will noticed that I threw in a new weapon, the lance. I have ideas on what the current professions could do with a weapon like a lance. They will be posted at a later time with my two other classes I am working on.

The Death Knight is something a lot of people like in other games and is familiar to most people so that’s why I started with it. More original classes and weapon ideas are coming. Love feed back so lay it on me!

Profession Ideas! (Very Detailed!)

in Guild Wars 2 Discussion

Posted by: Pockets.3201

Pockets.3201

More original classes?

Death Knights are anything but that. More overused and worn out.

Profession Ideas! (Very Detailed!)

in Guild Wars 2 Discussion

Posted by: Dais Spires.5728

Dais Spires.5728

Gambler: Medium Armor

Main Hand: Cards, Pistol

Off Hand: Pistol, Dagger

Profession Ability: Slot Wheel
Activating Slot Wheel gives you the chance to ether gain boons, deal conditions or get conditions yourself. Sometimes a combination of the three.

Weapon Skills:

Main Hand Cards:
1. Draw: Throws a single card dealing damage that scales with the type of card you throw.
2. Shuffle: Spins cards around in a circle, dealing damage to enemies around the target. Combo whirl.
3. Go Fish: Cards fly out in a line and pull the target in, dealing damage.
4. Ace in The Hole: Throws a card that explodes on contact dealing AOE Damage and leaves a dark field.
5. 42 pickup: Throws cards in the air which rain down on targets in an area.

Main Hand Pistol:
1. Lucky Shot: Chain Attack: Shoots target dealing damage twice. Third attack has a chance to fire multiple or blow back creating a smoke field.
2. Quick Draw: A quick shot that can reflect projectiles back at target.
3. Trick Shot: Passes through targets granting random boons to allies and damages foes.

Dagger Off Hand:
4. Dart Trick: Throws dagger at target crippling them and applying confusion.
5. Bulls Eye: Throws dagger at target blinding them and causing bleed.

Pistol Off Hand:
4. Starting Shot: Fire gun into air granting swiftness and might to nearby allies.
5. Russian Roulette: Spins the barrel of the gun then fires, ether dealing massive damage to the target or knocking down yourself.

Healing Skill: Lucky Star which restores health and increases the chance of a positive Slot Wheel outcome.

Ult Skills Name Ideas: Coin Flip, Pay out, Dice Roll, Snake Eyes, Under The Table.

This class I have thought a lot of about. I want to build it around probability and chance. It is a gambler after all. Which all the gambling terminology the ideas for Ult skills are limitless. And the cards are a two handed ranged weapon that is both unique and fun.

The three other classes I would like to see the cards used with are the Mesmer, the Elementalist, and the Necromancer.

Mesmer using them like magic tricks and have a show magician theme to them.

Necromancer like a seer, focusing on Tarot Cards. You know 3 of swords for damage, 2 of cups for healing, the reaper for massive damage, the fool for conditions.

The Elementalist will use the cards differently. They can line up like a whip for fire. Flail out like a fan for wind. Rotate into a shield for earth. Or held between the fingers for some icy claws

Profession Ideas! (Very Detailed!)

in Guild Wars 2 Discussion

Posted by: Dais Spires.5728

Dais Spires.5728

More original classes?

Death Knights are anything but that. More overused and worn out.

I meant I would be posting classes that were more original. Not that the Death Knight was original. I fully understand the Death Knight has been done before, but people seem to like it. Or at least I do.