(edited by Panda.1967)
Profession Issues with 8/8 patch
The effect from from fully charged mantras happening continiously every time they fully recharge could be broken.
Mesmer
- The removal of Harmonious Mantras did nothing but hurt Mantra usage. Despite the perception of Harmonious Mantras and Restorative Mantras having conflicting purposes, they actually functioned cohesively to make Mantras a more functional skill type. Please consider adding Harmonious Mantras functionality to Restorative Mantras or make it baseline
- bug? Full charge effects from mantras are not triggering from recharged mantras.
- Mantra recharge times are far too long to be functional. These excessive recharge times serve only to remove the need to burn your last mantra charge after combat ends. _Please consider reducing these recharge times to be closer to the skills actual cooldowns as opposed to 2x their cooldown.
Fully agree, the recharge time makes the ammunition mechanic almost non-existent for the skill.
Plus, with the patch also accompanying some nerfs to the the heal mantra (when above 50%) and Mender’s Purity, the patch feels like a nerf to mantras.
I would say that the number of charges should go up (3) for the mantras, with a reduction to the ammunition recovery cooldown so that you can actually get some milage out of it instead of just getting the milage when you fully disengage.
As ANET wants to make it different from Firebrand’s scaling mantras (with the last one a powerful version) by having it be a “in-combat casting” type of mantra, a reduction to the cast time is very important.
With mantras still having a 2s1/4 cast time per mantra it is almost impossible to prepare more than one during combat (running 2 mantras means you would be a full 4s1/2 literally doing nothing in a fight other than preparing your mantras for a very negligible benefit).
These two changes would really help to bring mantras to a nice spot.
The effect from from fully charged mantras happening continiously every time they fully recharge could be broken.
That would be why it says “bug?” instead of just “bug”… it would be nice to atleast get some official confirmation as to if the current behavior of not retriggering the effect upon successfully recharging your mantras is intended or a bug.
Mesmer
- The removal of Harmonious Mantras did nothing but hurt Mantra usage. Despite the perception of Harmonious Mantras and Restorative Mantras having conflicting purposes, they actually functioned cohesively to make Mantras a more functional skill type. Please consider adding Harmonious Mantras functionality to Restorative Mantras or make it baseline
- bug? Full charge effects from mantras are not triggering from recharged mantras.
- Mantra recharge times are far too long to be functional. These excessive recharge times serve only to remove the need to burn your last mantra charge after combat ends. _Please consider reducing these recharge times to be closer to the skills actual cooldowns as opposed to 2x their cooldown.
Fully agree, the recharge time makes the ammunition mechanic almost non-existent for the skill.
Plus, with the patch also accompanying some nerfs to the the heal mantra (when above 50%) and Mender’s Purity, the patch feels like a nerf to mantras.
I would say that the number of charges should go up (3) for the mantras, with a reduction to the ammunition recovery cooldown so that you can actually get some milage out of it instead of just getting the milage when you fully disengage.
As ANET wants to make it different from Firebrand’s scaling mantras (with the last one a powerful version) by having it be a “in-combat casting” type of mantra, a reduction to the cast time is very important.
With mantras still having a 2s1/4 cast time per mantra it is almost impossible to prepare more than one during combat (running 2 mantras means you would be a full 4s1/2 literally doing nothing in a fight other than preparing your mantras for a very negligible benefit).
These two changes would really help to bring mantras to a nice spot.
Very true indeed… I can’t believe I forgot about Mantra of Recovery on the list… and the cast times certainly need to be lower than 2.25s if they are intended to be combat cast….
Edit: updated list to include Mantra of Recovery and Initial cast times.
(edited by Panda.1967)
Mesmer
- The removal of Harmonious Mantras did nothing but hurt Mantra usage. Despite the perception of Harmonious Mantras and Restorative Mantras having conflicting purposes, they actually functioned cohesively to make Mantras a more functional skill type. Please consider adding Harmonious Mantras functionality to Restorative Mantras or make it baseline
- bug? Full charge effects from mantras are not triggering from recharged mantras.
- Mantra recharge times are far too long to be functional. These excessive recharge times serve only to remove the need to burn your last mantra charge after combat ends. _Please consider reducing these recharge times to be closer to the skills actual cooldowns as opposed to 2x their cooldown.
Fully agree, the recharge time makes the ammunition mechanic almost non-existent for the skill.
Plus, with the patch also accompanying some nerfs to the the heal mantra (when above 50%) and Mender’s Purity, the patch feels like a nerf to mantras.
I would say that the number of charges should go up (3) for the mantras, with a reduction to the ammunition recovery cooldown so that you can actually get some milage out of it instead of just getting the milage when you fully disengage.
As ANET wants to make it different from Firebrand’s scaling mantras (with the last one a powerful version) by having it be a “in-combat casting” type of mantra, a reduction to the cast time is very important.
With mantras still having a 2s1/4 cast time per mantra it is almost impossible to prepare more than one during combat (running 2 mantras means you would be a full 4s1/2 literally doing nothing in a fight other than preparing your mantras for a very negligible benefit).
These two changes would really help to bring mantras to a nice spot.
We havent seen the firebrands channel times to say if the mesmer’s are long or not yet.
Also if i may ask why is channeling mantras now such a big problem if before the update the channel time was .5 longer?
(edited by zealex.9410)
Mesmer
- The removal of Harmonious Mantras did nothing but hurt Mantra usage. Despite the perception of Harmonious Mantras and Restorative Mantras having conflicting purposes, they actually functioned cohesively to make Mantras a more functional skill type. Please consider adding Harmonious Mantras functionality to Restorative Mantras or make it baseline
- bug? Full charge effects from mantras are not triggering from recharged mantras.
- Mantra recharge times are far too long to be functional. These excessive recharge times serve only to remove the need to burn your last mantra charge after combat ends. _Please consider reducing these recharge times to be closer to the skills actual cooldowns as opposed to 2x their cooldown.
Fully agree, the recharge time makes the ammunition mechanic almost non-existent for the skill.
Plus, with the patch also accompanying some nerfs to the the heal mantra (when above 50%) and Mender’s Purity, the patch feels like a nerf to mantras.
I would say that the number of charges should go up (3) for the mantras, with a reduction to the ammunition recovery cooldown so that you can actually get some milage out of it instead of just getting the milage when you fully disengage.
As ANET wants to make it different from Firebrand’s scaling mantras (with the last one a powerful version) by having it be a “in-combat casting” type of mantra, a reduction to the cast time is very important.
With mantras still having a 2s1/4 cast time per mantra it is almost impossible to prepare more than one during combat (running 2 mantras means you would be a full 4s1/2 literally doing nothing in a fight other than preparing your mantras for a very negligible benefit).
These two changes would really help to bring mantras to a nice spot.
We havent seen the firebrands channel times to say if the mesmer’s are long or not yet.
Also if i may ask why is channeling mantras now such a big problem if before the update the channel time was .5 longer?
The channel time on mantras was always a big deal. The nearly 3s channel time was the top reason why Mantras rarely ever saw use in meta builds. When they were used, you were encouraged to not use your mantras unless you knew you’d have time to recast it again out of combat, since the 3s you spent channeling left you very vulnerable and an easy target, even more so if you used multiple mantras.