The purpose of this thread is not to discuss the current upcoming balance patch. The purpose of this thread is to discuss the developer interaction that has stemmed from it, as well as developer interactions in the past.
I will present my argument given that I main a Necromancer.
I present exhibit A:
Here is a summary of the changes we have made thus far based on feedback we have read. This is not necessarily the end of adjustments, but where we stand currently. There were a lot of good suggestions, and some of them may not be able to make it due to time constraints on testing and implementation. Please continue to give feedback over the course of the next few days. We will continue to monitor that feedback and take it into account in changes we make for this patch and for the future.
ELEMENTALIST
- Arcane Resurrection is going up to master tier instead of Renewing Stamina.
- Windborne Dagger is going to function outside of combat.
- Soothing Disruption is moving to master tier.
- Cantrip Mastery is moving to adept tier.
- Soothing Wave redesign: Gain Regeneration(3s) on incmoing critical hits. 10s recharge.
ENGINEER
- Power Shoes is going to function outside of combat.
MESMER
- Confounding Suggestions – We will merge the old functionality with the new functionality. It will now have 50% change to stun on daze and increase daze duration by 25%.
THIEF
- Vigorous Recovery will come down to kitten Vigor instead of 4s.
- Bountiful Theft will come down to a 10s Vigor instead of 8s.
WARRIOR
- Combustive Shot. To clarify this change, the damage is normalized to about 15% less physical damage than it used to do at all adrenaline levels, but that the damage per pulse is the same regardless of adrenaline level.
Reminder, we will be locking this thread near the end of the week.
Thanks,
Jon
I can appreciate that not all professions got a mention here, as certain things are easier to edit, and ANet doesn’t have infinite time and resources. However, note the following:
Necromancers have received one developer post regarding the balance patch in their dedicated thread, and that was just a repost from what Jon had written in the main thread. Is it then surprising to any of you that no changes were presented based on Necromancer requests? Many Necromancers have agreed for months now on changes we’d like to see, but apparently, they are all but ignored; we didn’t ask Dhuumfire, and our Blood Magic trait line does not “feel pretty good”.
Why is the primary discussion not located in the profession specific forums anyway?
Beyond this, the Necro subforum has seen a pitiful number of developer posts as of late, with the one before Jon’s talking about a bug related to skill bar lag on exiting Deathshroud. A bug that has yet to be fixed, and we have heard nothing about since.
The point of this thread is not to complain about our current balance, but about the lack of developer interaction. I would be ok with Necromancers receiving no changes so long as we knew that our requests were being considered for future endeavors. But we don’t even get that much, and its fostered substantial negativity in our subforum. I understand that Devs can’t post in every thread, but take a look at the number of Dev posts in other professions’ forums and balance threads.
What I would like to know is the following: I’m sure Necros aren’t the only ones getting the short end of the stick, and it is only natural that any given Dev favors some professions over others. Hence, what is your experience with profession favoritism?

