Profession balance and bug fix
ANet has been very slow and overly cautious when it comes to class changes to the point that the game is getting very stale.
Most professions consider maybe 30% of their traits and abilities viable so there’s plenty of room for more build diversity if things are improved. But they need to get more aggressive with their pace of change.
We’re getting to 6 months of the game’s life and some of the less popular abilities haven’t even been touched on, let alone the traits.
bugs are getting fixed. Just look at 28th January update. It’s slow but it’s getting done. I think 50% of release bugs have been removed.