Programming project: guild bounty

Programming project: guild bounty

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Posted by: Lord Kuru.3685

Lord Kuru.3685

For those of you who are programmers (maybe the dragon-timer people?), here’s something that would be of great help to guild bounty hunters:

a webpage where players can update the locations of the bosses when they happen upon them.

I’ve stumbled upon bosses a few times just doing PvE stuff.. if there were such a site, I’d certainly update it when this happens!

Programming project: guild bounty

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Posted by: Vayne.8563

Vayne.8563

I think these guys move around too fast for that to be efficient. The best thing you can do is to announce the location in map chat. In less than two minutes the information is all but useless.

Programming project: guild bounty

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Posted by: nightly.2761

nightly.2761

its kind off impossible to make it accurate. making timers/locations/walkspeeds calculations is not that hard but now imagine you see the boss and update it to the site.

your info would be accurate. the programmer could make all the rest of the information accurate. there could be a map with a moving dot where boss should be according to time and walkspeed. but what if someone else talks to that NPC? the npc will stop moving a sec. if repeated the map will be off big time because no programmer can account for these things (unless its Anet itself since they know the locations thru their data). so mapping with walkspeeds is a no go since you cant make it solid.

now what if you post the boss at some location that is again very accurate and noone talks to it. location could be calculated but once boss gets killed by a guild your back to start.. boss will spawn somewhere else at random location. so someone else need to update it before the information is legit again.

try adding those two things in a calculation… outcome is impossible to predict/calculate… to many factors that work against you.

same is with dragon timers. when noone updates it the times are unknown. but since those have a set respawn timer + fixed spawn location you wouldn’t need alot of programming. here its just a timer.

conclussion: dragon timers are pretty easy, bounty is almost inpossible to gather all data and get it accurate.

Programming project: guild bounty

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Posted by: Vayne.8563

Vayne.8563

I don’t think you can stop the bounties by talking to them anymore. They took that out, so people couldn’t hold them.

But I agree, it’s too hard…and just saying where you’ve seen them in map chat would be the best you could do for the guilds looking for that particularly bounty.

Programming project: guild bounty

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Posted by: Atherakhia.4086

Atherakhia.4086

Their paths have been discovered as well as the direction on that path.

I’d sooner encourage people to come out with a map overlay that can be used ingame than worry about timers and coords on these guys.

Programming project: guild bounty

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Posted by: nightly.2761

nightly.2761

a map overlay that can be used ingame

here you are talking about a simple texture modification that is not hard to make. in GW1 those were really popular for cartographer title and i know some people who modded polar bear into panda’s and tormented shield (usually purple color) to blue white or red) but iirc those texturemods are not allowed in gw2?? not to sure about this tho-