(edited by Gralo.7230)
Proposed Ideas for Underwater
6. Underwater AoE skills have very little visibility as well as no red/white rings unless you are next to a surface. Adding a visual effect such as a bubble for AoE would be fantastic. This is done already somewhat with Elementalists with their electric cage/boiling water. Adding similar effects to AoEs such as plague form, increasing the size of the plague to the entire area of effect, creating a very visible attack.
These effect bubbles could cause issues with latency, so to counter this effect, they could be thin and sparsely detailed. Any outline of attacks is good though.
7. Currently the highest concentration of underwater areas are around Orr and the coast leading up to it. Unfortunately most of these waters are highly ignored or passed over, with most people swimming on the surface instead of exploring below. This isn’t an issue with the areas themselves, but more of a problem with people disliking underwater combat. With the previous improvements underwater combat can be greatly improved and these areas may be filled again.
In addition to this adding additional underwater events and even world bosses can greatly add to underwater combat. Such world bosses could be an Water elemental, giant sea monster (there are enough megaladons), or water dragon (provided Bubbles confirmation).
Apart from all that, most underwater areas are beautiful and should be appreciated more.
8. Additional Underwater enemies. While I love skelk, jellyfish, krait, sharks, barracudas, and wurms. There are many more options for viable underwater enemies.
Possible additional enemies: crazed quaggans, largos, large sea snakes/eels, killer whales, varied forms of sharks (can I get a hammer head?), giant squids/octopi, Leviathans (up for interpretation), Sirens, karka, turtles, etc.
Any additional ideas or criticisms are more than welcome. Thanks for reading.
(edited by Gralo.7230)