Proposed solution to legendary & wardrobe

Proposed solution to legendary & wardrobe

in Guild Wars 2 Discussion

Posted by: Vagrant.8613

Vagrant.8613

A lot of people are concerned about legendaries no longer being special. A lot of people feel cheated for making 2 of the same legendaries. Here is a proposal that may or may not address the issues:

Part 1: My solution to legendaries is to allow them to be in the wardrobe. HOWEVER, copies of the legendary will NOT provide an aura or footprints. They will still have the weapon trail or special projectile. . If anet wishes to do so, they can even go as far as taking away the weapon trail and special projectiles so you are left with nothing more than just a simple weapon skin.

This solution allows people to tell if you are holding a real legendary or simply a copy. You can still feel special knowing you are holding a crafted legendary vs. a copy. This solution also benefits people who have made the same legendary twice but are using then on different toons. It will also provide an incentive to crafting a duplicate legendary vs. simply making a wadrobe copy.

Part 2: Addition to part one (above) , people dual wielding the same legendary on a single toon will have an enhanced/larger aura/footprints (similar to how Eternity users get a larger aura & bigger footprint, dual wielders).

This basically sets up 3 categories of dual wielders
1) People dual wielding wardrobe copies = have no aura or footprints = lulz
2) People wielding 1 real legendary and 1 copy = normal current special effects
3) People dual wielding 2 real legendaries = enhanced special effects that sets them apart

Please comment on my proposal. It seems to address a majority of the concerns that people have over legendaries.

Proposed solution to legendary & wardrobe

in Guild Wars 2 Discussion

Posted by: CC Danicia.1394

CC Danicia.1394

Community Coordinator

We have a feedback & questions thread located here: https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-Legendaries-in-Wardrobe

We are gathering all the feedback, suggestions, and questions for the Dev Teams. Thank you!