Hello folks,
I know I can’t talk for every GW1 player out there, but I hope I will actually met most peoples expectations for GW2…
I like this game very much so far, it still has the normal illness of being released too early, but thats always the case… Still, I miss a few things that I wouldlike to adress here and make proposals for easy implementing, without hurting ANET money (too much) and without making the game into a direction for just one player base.
So, if I remember correctly somebody said that “GW2 is everything you love about GW1, just better and in a new scenerie”. (Not sure if it was Chris or Mike of the ANET Team)
So here are the three points I love most about GW1 and that actually defined the game for me:
1. Progression by getting new skills and harder to beat enemy skill combinations
2. Collection of Armor/Weapon skins and Titles (completion)
3. A lot of content with story and HM instances
4. PvP as main focus, PvE progged around that
So, these are the points I expected to be in GW2. They are here more or less. I actually have no “big” problem with the power creep, else then that its just a lazy method of progress that is implemented due to designers incompetence or fear of the risk management. I won’t get into this much more, it has been discussed enough. I am an ongoing project manager as well, so I know the issues behind the scenes …
So I would like to propose some changes that would make me (and hopefully a lot of the GW1 community) play on GW2 with power creep, without discouraging other communities.
1. The progression by new skills and combinations should be used as in GW1. We may have less skills atm, but that is to be expected because the game is new. Still, I would prefere to be able to equip the skills as I see fit in all slots. That also means weapons. So, implement new skills for weapons that are choosable as the ones for utility slots. Meaning, if you equip two swords, you can also equip 3 of corresponding (lets say) 10 skills that are available for this weapon as main hand and 2 of (lets say) 5 that are available for off hand.
Furthermore let us use the weapon we see fit. I still don’t understand why my Mesmer was able to equip a hammer or longbow 200 years before, but now he doesnt has the muscles? He can wear a greatsword…
I know this is hard to implement and needs a lot of thinking for new skills and so on. But to be honest, we pay you for being creative. And a lot of us won’t for minor stat increase.
Also, implement more skills for other slots. I am all right with utility skills, but 3 elite is actually not enough. 2 more per class asap and maybe one more heal and one skill per trait line. Let combinations run wild.
Please don’t worry too much about balance in PvP (read the whole sentence), there might be some combinations that are far too strong. These are identified fast and nerfed fast as it should have been in GW1. But the more skills and combinations you have, the more possibility one has to counter an enemy combination, therefore combinaions and skills are easier to balance. I know that sounds strange, but it is true. Riot has showed us that much.
2. This is simple. Increase the amount of titles you can show of and implement completion titles. Every 5 Titles one tier up in title tracking like GW1 (kittenidst mortals) and so on. Of course the game is new and you dont have yet that much content for titles. So, I guess this is worked on and I am happy with status quo atm.
More important are character armor sets. This is not working atm.
Here is my proposal:
Make dungeon armor an actual skin to unlock (nearly like PvP locker). Once you equip a piece, you unlock that part and are able to show it anytime. This means, you can wear whatever crappy looking armor, but instead show the dungeon armor. This also solves the puzzle how to store all dungeon armor sets with different attributes for different combinations of traits. (how many combinations of armor should I bring? Like 35 times 6 slots???) I will never buy that many bank upgrades…
To be honest, I dont think you make your money with transmogration stones, so please implement this feture. This would actually be the point for me that bugs me the most atm. Due to the great sidekick systems, dungeons would still be viable for everyone who doesnt have the armor yet, on every level. Even after cap increase…!
Also do this for costumes… Right now halloween costumes are filling my bank already
too long …
(edited by sternenstaub.8763)