Why is it that an event like the triple trouble wurm, which is prone to heinous lagspikes given the activity going on there doesn’t have anything in place to protect players from losing their loot if they get d/ced and are unable to rejoin the map, even if they start reconnecting to the game the instant they are dropped.
I thought the only opponent in the game was the boss, why is the server connection suddenly a part of it? If someone d/ced but the event still succeeds and the player took part, allow them a way to get their loot. If you want to do Raid content Anet, this is something you NEED to look into going forward or it’s going to annoy quite a number of people.