Hey guys, how do you feel about “Protecting the NPC missions” ?
I find it to be very annoying and counterproductive.
I’m not talking about “CoF run with Magg” where noone is attacking npc and you just have to run around, dodge and avoid dmg until he is done. I’m talking about stuff like ‘Hodgins’ Route’ in AC . This mission forces the team to bring healers, tanks and dps, the meta that we have been trying to get rid of for so long. I have no idea how you can protect npc that breaks invisibility and stand in one spot while 20 monsters are around him and want him dead, especially if you have no real healer in team ( like in our case – [War, Thief, Ranger, Mesmer, Necro]) . We have tryed to protect him with all we had [ traps, springs , spirits invis ..etc ] and every time he ended up dead…even offensive game plan didnt work, and btw in some dungeons you can’t i mean really you cant play offensive. Just check out (CoE with Zojja ) she is standing there “hacking” while you have …what, 20 silver mobs running around and kiling everyone with few hits.
I love that dungeos are hard as they are , i just hate to depend on some kitten npc.
Just remember the Ghostly Hero from GW1 and playing HA with him, i think that because of that npc few ppl even tryed to attempt suicide. Yes , it was that bad.
We have all hoped to avoid playing with NPC in such hard and skill demanding missions, but our dreams still didnt become reality. Hopefully Anet will change their mind and remove or at least rework stuff with npc’s and save a lot of ppl nerves.
[Sorry for my bad English]
Once more into the fray. Into the last good fight I’ll ever know.
Live and die on this day.Live and die on this day.
Gunnar’s Hold – [ACID]