Protection and Toughness Calculations
This is covered on the wiki.
Damage reduction from armor is applied before reduction from other sources like Protection and Weakness.
http://wiki.guildwars2.com/wiki/Damage
http://wiki.guildwars2.com/wiki/Attribute
http://wiki.guildwars2.com/wiki/Armor
The damage numbers before damage reduction is usually in the millions.
Toughness is simply applied as a multiplier of final damage * (1/toughness); damage at 0 toughness would = infinity, which never happens because everything in the world has at least 1 toughness. Doubling your toughness reduces damage by 50%, then you ave to double it again to reduce it by a further 25%.
If you want to think of it simply, protection multiplies your effective toughness by 1.5
100000 damage / 1000 toughness = 100.0 damage
100000 damage / 1500 toughness = 66.666… damage (-33%)
Toughness is not applied to damage from conditions, fall damage or retaliation. Some mobs also have attacks which appear to deal fixed damage.
(edited by Dingle.2743)
Got it thank you guys. Facepalm on the wiki, didn’t even think to check, just rolled the dice on forum search and couldn’t find anything on it.
So protection is as good for both, thought it would be weird for the boon to specifically benefit zerkers over high toughness toons.