Public announcement: Gear stats and roles.

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Posted by: Harper.4173

Harper.4173

I’ve seen this pop up a huge number of times on the forums I feel that a thread should be made explaining it.

-This is true at least for PVE-

Roles in GW2 are not defined by the gear that you are wearing. You can support and CC just as well wearing any gear because these two “roles” derive from skills and not the gear worn by players.

Gear in this game dictates the pace of gameplay for the individual wearing it:

The more towards damage you spec the less resilient you’ll be.
The tankier you are the less damage you’re going to do.

In the first situation you’re not going to afford to take many hits.
In the second you can unbind your dodge button because you won’t need it.

In a sense players strive to get most bang for their buck so if you can mitigate damage actively( through use of dodging and support) you can forego defensive stats and go full offense. This in a sense is rewarding the player for getting good at the game.

That’s the theory – because more and more players instead of learning and adapting are just filling the forums with requests that something they can’t achieve be nerfed.

Just wanted to put this out there so people will see it and maybe understand.

TL:DR – Zerker has nothing to do with support and control, please leave it alone.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Sandpit.3467

Sandpit.3467

Says the zerker!

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Posted by: Azrael.4960

Azrael.4960

another zerker thread? must be a slow day

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Posted by: Pandaman.4758

Pandaman.4758

In the second you can unbind your dodge button because you won’t need it.

That’s patently false.

Source: every person who has ever played anything other than zerk.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Some people think that roles have to be dedicated (static), and that gear has to go hand-in-hand with everything else in determining the role one plays in a game. ANet has created a plethora of gear types to accompany the trait system, utility skills and weapon choices available. One can change role by changing any number of those elements and leaving others (notably, gear) the same. Roles can even be changed during combat via use of utilities at the right time, or switching weapon sets.

Another issue is that some people want to stand out because they took a bullet for the “team” by adopting less popular role X. In GW2 team play, one must stand out by knowing what to do and playing well. The standard MMO paradigm for “standing out” involves less twitch skill than the GW2 paradigm. Some people (not naming names, so don’t say the general cut of this cloth fits you) just don’t have what it takes to excel enough to stand out in GW2. It would be natural for such people to ask for a way to stand out.

My guild in other game W converted more than one player who did not have what it took to play a good DPS player into successful healers. DPS requires a certain mindset that not everyone has. Other games allow some of those players to make a contribution to endgame groups by adopting a role they have an affinity for. They have not, can not, or will not adapt to do what it takes to make a contribution that is helpful in an optimized GW2 endgame group.

TL:DR Some people want GW2 to be like other games they played, and cannot accept the ways it is different.

(edited by IndigoSundown.5419)

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Posted by: cranos.5913

cranos.5913

In the second you can unbind your dodge button because you won’t need it.

That’s patently false.

Source: every person who has ever played anything other than zerk.

Actually there are numerous videos of people completing arah and fractals with unbound dodge buttons. Ofc these are people that usually play with berserker gear and know their class and encounters well.

I’m sure they will pop up sooner or later, posted by someone less lazy than me.

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Posted by: Pandaman.4758

Pandaman.4758

That’s patently false.

Source: every person who has ever played anything other than zerk.

Actually there are numerous videos of people completing arah and fractals with unbound dodge buttons. Ofc these are people that usually play with berserker gear and know their class and encounters well.

I’m sure they will pop up sooner or later, posted by someone less lazy than me.

Amusingly enough that wouldn’t contradict what I said, since it would be people showing zerkers not needing dodge buttons

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

This good man speaks the truth!
The Trinity is generous, the Trinity is versatile!

Father Power, Son Precision and Holy Spirit Ferocity do not contend against support or CC, for they are needed to prosper in the way of the Berserker.

A accurately placed Aegis, an artfully applied Blind, a magnanimously timed Evade, Invulnerability in the most crucial moment; they all find favour in the eyes of the Holy Trinity of DPS.

(edited by FenrirSlakt.3692)

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Posted by: cranos.5913

cranos.5913

That’s patently false.

Source: every person who has ever played anything other than zerk.

Actually there are numerous videos of people completing arah and fractals with unbound dodge buttons. Ofc these are people that usually play with berserker gear and know their class and encounters well.

I’m sure they will pop up sooner or later, posted by someone less lazy than me.

Amusingly enough that wouldn’t contradict what I said, since it would be people showing zerkers not needing dodge buttons

These are people wearing clerics gear obviously, “zerkers” most definitely need to dodge. Please show me how you complete Arah in berserker gear without dodging.

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

That’s patently false.

Source: every person who has ever played anything other than zerk.

Actually there are numerous videos of people completing arah and fractals with unbound dodge buttons. Ofc these are people that usually play with berserker gear and know their class and encounters well.

I’m sure they will pop up sooner or later, posted by someone less lazy than me.

Amusingly enough that wouldn’t contradict what I said, since it would be people showing zerkers not needing dodge buttons

Read what he said again.

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Posted by: Pandaman.4758

Pandaman.4758

These are people wearing clerics gear obviously, “zerkers” most definitely need to dodge. Please show me how you complete Arah in berserker gear without dodging.

Ahh, misunderstood what you meant.

Still, how does one fight Lupi without dodging? Kill the grubs and use movement skills to get away from the AoEs?

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

These are people wearing clerics gear obviously, “zerkers” most definitely need to dodge. Please show me how you complete Arah in berserker gear without dodging.

Ahh, misunderstood what you meant.

Still, how does one fight Lupi without dodging? Kill the grubs and use movement skills to get away from the AoEs?

Here you go!
They facetank some, block some others and heal through the rest.

http://youtu.be/b2VhmwLwvrM?t=6m44s

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Posted by: cranos.5913

cranos.5913

These are people wearing clerics gear obviously, “zerkers” most definitely need to dodge. Please show me how you complete Arah in berserker gear without dodging.

Ahh, misunderstood what you meant.

Still, how does one fight Lupi without dodging? Kill the grubs and use movement skills to get away from the AoEs?

They melee lupicus and just facetank the AoEs in phaze 2. A few do go down after the 2nd AoE but there’s more than enough time to rez them before the next big attack. All in all not at all interesting to watch (and prob not at all interesting to play).

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Posted by: Pandaman.4758

Pandaman.4758

Here you go!
They facetank some, block some others and heal through the rest.

http://youtu.be/b2VhmwLwvrM?t=6m44s

Okay, that clears up another misunderstanding I had from the start, which was the argument was applied to solo play; completely forgot about group synergy, which I agree can compensate for not dodging.

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Posted by: Harper.4173

Harper.4173

In the second you can unbind your dodge button because you won’t need it.

That’s patently false.

Source: every person who has ever played anything other than zerk.

You must have missed the party doing Arah P4 with unbinded dodge buttons. I’ll link it later.

It might not be entirely as easy, but it’s faceroll/afk easy.

And in solo play Cleric’s gear means you can basically afk and most open world mobs can’t / won’t kill you.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

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Posted by: Pandaman.4758

Pandaman.4758

In the second you can unbind your dodge button because you won’t need it.

That’s patently false.

Source: every person who has ever played anything other than zerk.

You must have missed the party doing Arah P4 with unbinded dodge buttons. I’ll link it later.

It might not be entirely as easy, but it’s faceroll/afk easy.

And in solo play Cleric’s gear means you can basically afk and most open world mobs can’t / won’t kill you.

Conversation regarding the Arah run has already been had

I’m not so sure on the solo aspect though, but to clarify I’m completely disregarding anything that’s veteran or below – unless you have a terrible build (low DPS and low survivability), you shouldn’t have to dodge those ranks of mobs; so if you’re including those class of mobs, then sure, a high-toughness/heal build can facetank most of them, but so can pretty much any class traited to have a bit of survivability. Some better than others.

(edited by Pandaman.4758)

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Posted by: Harper.4173

Harper.4173

This is where the problem is. When I say you can facetank most PVE mobs I mean those normal and veteran mobs.

Of course you can’t facetank a champion – even in the most tanky gear – but that’s working as intended. GW2 never meant for a solo player to be able to go tanky and go toe to toe with a champ ( at least not in level 80 areas).

Champions and Legendary bosses are designed by default to require more people to take down – unless you’re very skilled and can mitigate all damage using active methods passive defense won’t save you and healing won’t outheal the damage the boss is doing to you no matter your gear.

And that’s working as intended.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Zoid.2568

Zoid.2568

If you wear gear with healing power, vitality and toughness you obviously are a support tank. If you wear power, precision and ferocity you clearly are made for doing a lot of damage. Armor stats do affect your play style and it defines what role you are.

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Posted by: Thaddeus.4891

Thaddeus.4891

But back to the topic. Thread about this (from every point of view) appear a lot in the last days.

Gear is trade-off only between DPS and Surviability. The reason why Zerker is THE gear that everybody talk about and ask in dungeon is because Surviability is selfish, that only help you and yourself alone.

You get active defense, support and cc from skills, trait, runes and sigils and all those things are good for the party (except healing).

Thaddeauz [xQCx]- QC GUILD

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Posted by: maha.7902

maha.7902

Not really. Your gear is basically your expectation of how much damage you expect to take – your traits are where your play style is. If you stack damage modifiers, clearly you want to deal a lot of damage. If you take heal on X, heal if Y, apply defensive boon if Z traits, then you’re wanting to play a defensive build.

Serah Mahariel – Death and Taxes

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Posted by: Morsus.5106

Morsus.5106

In the second you can unbind your dodge button because you won’t need it.

That’s patently false.

Source: every person who has ever played anything other than zerk.

No dodges in Arah Path 2. I thought we were past this argument?

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Posted by: Ehrotic Avenger.7426

Ehrotic Avenger.7426

As I understand it, the role of equipment is to support your play style, whatever that may be. Note that I’m talking about “play styles”, not “party roles” or anything like that.

The talk about “roles” itself is pretty sketchy in GW2. The mechanics were designed so that all classes are able to function stand-alone: you don’t “depend” on other people to play the game. Your class will always have options that support both independent and cooperative play. And this holds true whether you’re squishy or tanky.

In my opinion, this independence came at the expense of mechanical diversity (all classes look somewhat similar to the unaccustomed eye, since they all have the same base elements), but I think it was a good decision in terms of balance. Recently they brought back some build diversity with the revised traits, so nowadays I don’t really have any complains. (Except that traits now require “unlocking” for new characters; I’m hoping they’ll change this.)

An Appeal for Better Design Policies: http://goo.gl/v19OAc

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Posted by: Ehrotic Avenger.7426

Ehrotic Avenger.7426

I think players complain about zerk builds because they seem a bit “too” effective, too prevalent. Since they are so common, people who enjoy different builds feel at a disadvantage. Back when I was admin for an MMORPG, we used to say that if a build pops out too often, it deserves a closer look.

It’s all about trade-offs: you can’t be good in one area without sacrificing efficiency in other areas.

This seems to be a problem with zerk builds at the moment. Whether equipment is a contributing factor, I’m not sure, but the fact that there is gear that boosts three offensive stats simultaneously – all of them tied to a single mechanic – is an indicative of imbalance.

An Appeal for Better Design Policies: http://goo.gl/v19OAc

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Posted by: Pandaman.4758

Pandaman.4758

In the second you can unbind your dodge button because you won’t need it.

That’s patently false.

Source: every person who has ever played anything other than zerk.

No dodges in Arah Path 2. I thought we were past this argument?

We were. 13 hours ago.

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Posted by: Harper.4173

Harper.4173

If you wear gear with healing power, vitality and toughness you obviously are a support tank. If you wear power, precision and ferocity you clearly are made for doing a lot of damage. Armor stats do affect your play style and it defines what role you are.

Armor stats affect your play style = yes.

Armor stats define your role = no.

I can support as full zerker. I can control as full zerker.

There’s no such thing as a “tank” in Guild Wars 2. This is very easy to notice since the entire premise of the game is that you shouldn’t have tanks and healers.

Please try to understand that both damage control and support can and do existin an all zerker party.

Stats have more to do with how many hits you can mitigate through skill than they have with what role you want to play.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

This seems to be a problem with zerk builds at the moment. Whether equipment is a contributing factor, I’m not sure, but the fact that there is gear that boosts three offensive stats simultaneously – all of them tied to a single mechanic – is an indicative of imbalance.

And this is where you’re wrong. The trade-off is that you have no defensive stats.

A hybrid party of Knight’s and PVT players can eat up a lot of mistakes in an encounter and still win. A full zerker party usually wipes on the second mistake. That’s the trade off right there.

The real issue is people being mad because other players can play better than they do and can clear content faster.
That’s why you see all this zerker hate – because some players ( that are also very vocal on the forums) feel they need to hate other more experienced players.

They don’t really see the logic behind zerker.

If a player can zerk encounter x they’ll go – that player is cheesing because he’s going zerker in content x and it’s easy.

They should maybe realize that in order for that player ( or party) to go full zerker in content x they must have done it maybe dozens if not hundreds of times until they can do it in their sleep ( that’s how it is with me and a lot of the content).
Of course they deserve the ability to wear zerker and clear faster – they’ve put a lot of time into that content and know it by heart.

But players these days don’t want to change so that they fit in the game, they want the game to change to suit them.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I think I covered this a few times myself, but I the OP is right, 100%.

What so many people are used to is a system of negatives. The traditional trinity is based upon not being able to do things. DPS doesn’t do support and can’t survive, tanks don’t deal damage, and healers can’t do anything but heal. The system of negatives is restricting, and in being restrictive a player is punished for trying to hybrid gear, or hybrid equipment, because then they end up failing at both.

GW2 is mostly a system of positives. Zerker gives you additional damage, Soldier’s gives you additional survivability, Dire gives you an alternate means of damage, etc. I say “mostly” because there are many stat exchanges going on that I don’t like. But, the end result is, people aren’t used to being able to do everything, and their inability to see nuances causes them to only see a single role game.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: tigirius.9014

tigirius.9014

Zerker has everything to do with balance. This thread is nonsense when even the OP admits that they don’t have the roles that even Anet came up with themselves. There is no CC, no Support, no Condition Damage builds when all of those builds have yet to be fleshed out properly. You can put on any gear you want on any class but not all classes are equal when it comes to heals, condi removal, boons etc for support. Their healing values aren’t even the same, some of the healing skills don’t properly scale even with gear.

CC is a joke because all bosses/champions are immune the moment the first CC hits them.

Condition damage is nowhere near the level Zerker is in damage. It used to be for the first two months but just before they announced Ascended and before they “balanced” PVP and before they separated the values in balanced so that PVP balancing didn’t affect PVE balancing , the second month of the game, they nerfed Conditions all across the board. The game has never been restored from that nerf. Add to that the disparity between the values on condition damage abilities (like Necro runes having an initial burst of damage before the damage from the actual application of conditions occurs whereas poison grenades only apply conditions and have no initial damage output to speak of) and then Add to that the horrible system of crits that still haven’t been updated on condition builds where when the DoTs do crit the damage is almost nothing compared to other titles with similar DoT focused classes that do burst damage on crits DoT builds or not.

So instead of defending Zerker builds how about you get on board with the rest of us in asking for balance to be restored, for these Arenanet roles to be restored.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Fenrir.3609

Fenrir.3609

I think I covered this a few times myself, but I the OP is right, 100%.

What so many people are used to is a system of negatives. The traditional trinity is based upon not being able to do things. DPS doesn’t do support and can’t survive, tanks don’t deal damage, and healers can’t do anything but heal. The system of negatives is restricting, and in being restrictive a player is punished for trying to hybrid gear, or hybrid equipment, because then they end up failing at both.

GW2 is mostly a system of positives. Zerker gives you additional damage, Soldier’s gives you additional survivability, Dire gives you an alternate means of damage, etc. I say “mostly” because there are many stat exchanges going on that I don’t like. But, the end result is, people aren’t used to being able to do everything, and their inability to see nuances causes them to only see a single role game.

Yeah the OP is bang on correct, but I’ve always just attributed freedom and flexibility to the net result, rather vauge terms. Whilst the net result is exactly the same, looking at it in terms of a shift from a negative system to a positive system seems like a good way of defining that more clearly.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I think I covered this a few times myself, but I the OP is right, 100%.

What so many people are used to is a system of negatives. The traditional trinity is based upon not being able to do things. DPS doesn’t do support and can’t survive, tanks don’t deal damage, and healers can’t do anything but heal. The system of negatives is restricting, and in being restrictive a player is punished for trying to hybrid gear, or hybrid equipment, because then they end up failing at both.

GW2 is mostly a system of positives. Zerker gives you additional damage, Soldier’s gives you additional survivability, Dire gives you an alternate means of damage, etc. I say “mostly” because there are many stat exchanges going on that I don’t like. But, the end result is, people aren’t used to being able to do everything, and their inability to see nuances causes them to only see a single role game.

Yeah the OP is bang on correct, but I’ve always just attributed freedom and flexibility to the net result, rather vauge terms. Whilst the net result is exactly the same, looking at it in terms of a shift from a negative system to a positive system seems like a good way of defining that more clearly.

100% agree. I’ve been saying for some time that the problem is in people basing their expectations on a different paradigm than GW2 offers. Couching that in terms of negative v. positive as BRA has done is spot on, and is well said.

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Posted by: Eroiqua.5891

Eroiqua.5891

The real issue is people being mad because other players can play better than they do and can clear content faster.
That’s why you see all this zerker hate – because some players ( that are also very vocal on the forums) feel they need to hate other more experienced players.

Okay, this is just ridiculous and completely off the mark. It’s not a skill or experience issue. It’s about making more choices viable. Berserker-hate stems from feeling forced into a specific style of play.

I agree with you that Berserker gear shouldn’t be nerfed any more. That’s a poor solution to the real issue, which is encounters designed such that there is far too much disparity between direct damage Berserker builds and everything else.

I don’t agree with you trying to play victim and complain about how baddies are jealous of your mad skillz.

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Posted by: pdavis.8031

pdavis.8031

This seems to be a problem with zerk builds at the moment. Whether equipment is a contributing factor, I’m not sure, but the fact that there is gear that boosts three offensive stats simultaneously – all of them tied to a single mechanic – is an indicative of imbalance.

And this is where you’re wrong. The trade-off is that you have no defensive stats.

A hybrid party of Knight’s and PVT players can eat up a lot of mistakes in an encounter and still win. A full zerker party usually wipes on the second mistake. That’s the trade off right there.

The real issue is people being mad because other players can play better than they do and can clear content faster.
That’s why you see all this zerker hate – because some players ( that are also very vocal on the forums) feel they need to hate other more experienced players.

They don’t really see the logic behind zerker.

If a player can zerk encounter x they’ll go – that player is cheesing because he’s going zerker in content x and it’s easy.

They should maybe realize that in order for that player ( or party) to go full zerker in content x they must have done it maybe dozens if not hundreds of times until they can do it in their sleep ( that’s how it is with me and a lot of the content).
Of course they deserve the ability to wear zerker and clear faster – they’ve put a lot of time into that content and know it by heart.

But players these days don’t want to change so that they fit in the game, they want the game to change to suit them.

I am going to have to disagree. The issue isnt people being mad at zerker builds because they are better players, and can clear content faster. This issue is the beserker community in general are kittens and feel they need to belittle and insult any who cannot play at their level. Its not about being kicked from a zerker only speed run LFG because you don’t meet the requirements, its about them coming into any welcome LFGs and insulting and kicking people who are not up to their level of play. Its about any time anyone aaks for build suggestions, and the intent is clear that the one asking the question wants something with More survivability in gear And being , met with “you should only play beserker. Period. Anything else sucks and shows that you dont know how to play the game. GTFO noob and l2p” attitude. If people want to tear through content, fine more power to you. If others want to take their time, enjoy, try different strategies than stack and burn, fine more power to them. Just stop being a jerk about the play style you prefer and let others do their thing goes for both sides of the aisle, but in my experience the most offenders lie on the beserker side.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Xia.3485

Xia.3485

There are skilled players running full zerker and clearing content. And then there are players emulating what they saw demanding everyone be in zerker. Which is the loudest you think?

Some of us don’t pug. Its much easier to run quick farm instances with people you know and trust.

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Posted by: DonQuack.9025

DonQuack.9025

Oddly enough I have yet to be gear checked in a party that didnt have the words " Ping Gear" in them. I have yet to question anyone about their gear in any of my groups other than when I put “zerk/sin gear only” in my lfg. The VAST MAJORITY of every group I run people dont even talk in them where are these masses of Evil Zerkers joining groups and kicking everyone for not pinging zerker gear? I can drop hundreds of screenshots showing “bearbows” but not a single one showing someone raging because someone is not zerker. And I screenshot everything.

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

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Posted by: Harper.4173

Harper.4173

Zerker has everything to do with balance. This thread is nonsense when even the OP admits that they don’t have the roles that even Anet came up with themselves. There is no CC, no Support, no Condition Damage builds when all of those builds have yet to be fleshed out properly. You can put on any gear you want on any class but not all classes are equal when it comes to heals, condi removal, boons etc for support. Their healing values aren’t even the same, some of the healing skills don’t properly scale even with gear.

CC is a joke because all bosses/champions are immune the moment the first CC hits them.

Condition damage is nowhere near the level Zerker is in damage. It used to be for the first two months but just before they announced Ascended and before they “balanced” PVP and before they separated the values in balanced so that PVP balancing didn’t affect PVE balancing , the second month of the game, they nerfed Conditions all across the board. The game has never been restored from that nerf. Add to that the disparity between the values on condition damage abilities (like Necro runes having an initial burst of damage before the damage from the actual application of conditions occurs whereas poison grenades only apply conditions and have no initial damage output to speak of) and then Add to that the horrible system of crits that still haven’t been updated on condition builds where when the DoTs do crit the damage is almost nothing compared to other titles with similar DoT focused classes that do burst damage on crits DoT builds or not.

So instead of defending Zerker builds how about you get on board with the rest of us in asking for balance to be restored, for these Arenanet roles to be restored.

The roles are in the game – SUPPORT IS IN THE GAME. SO IS CONTROL.

Where did I state the opposite?

Also I doubt anyone who’s serious about this game would "get on board " with you and the maybe 10 others that want the game changed because they feel out of place.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

The real issue is people being mad because other players can play better than they do and can clear content faster.
That’s why you see all this zerker hate – because some players ( that are also very vocal on the forums) feel they need to hate other more experienced players.

Okay, this is just ridiculous and completely off the mark. It’s not a skill or experience issue. It’s about making more choices viable. Berserker-hate stems from feeling forced into a specific style of play.

I agree with you that Berserker gear shouldn’t be nerfed any more. That’s a poor solution to the real issue, which is encounters designed such that there is far too much disparity between direct damage Berserker builds and everything else.

I don’t agree with you trying to play victim and complain about how baddies are jealous of your mad skillz.

IF I make a zerker only party nobody is forcing you to join it.
Nobody is forcing you to not make your own Cleric’s or whatever else party.
Nobody is literally forcing you to do anything.

Players want to play the way they want to. The majority wants to play fast and get rewards quickly.
You want to get with the majority ?Great.
You don’t? Also great. It’s your choice. Stop attempting to mislead people that you are being forced.

I’m not saying anyone is jealous of my " mad skills" – I’m saying bad players are asking for the game to change instead of them changing themselves to become better.

- Short story -

Back in the days of GW1 there was a run called FOWSC ( Fissue or Woe speed clear).
It required specific builds and you could clear a 3+ hour area in around 20 minutes.

I heard about it – did i take it to the forums to ask for it to be nerfed? No. I looked it up, watched a video, got the stuff I needed for the required build my class used in FOWSC and hopped on.
Took me a while to learn, took me a bit to do the research and adapt but I got better ( more effective at the game) by working towards it and by accepting that I must change and improve.

Zerker haters are basically doing the opposite of what I did and would in that situation have gone on the forums screaming “nerf FOWSC it’s so unfair”.

If here they fall they shall live on when ever you cry “For Ascalon!”

Public announcement: Gear stats and roles.

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Posted by: Harper.4173

Harper.4173

This seems to be a problem with zerk builds at the moment. Whether equipment is a contributing factor, I’m not sure, but the fact that there is gear that boosts three offensive stats simultaneously – all of them tied to a single mechanic – is an indicative of imbalance.

And this is where you’re wrong. The trade-off is that you have no defensive stats.

A hybrid party of Knight’s and PVT players can eat up a lot of mistakes in an encounter and still win. A full zerker party usually wipes on the second mistake. That’s the trade off right there.

The real issue is people being mad because other players can play better than they do and can clear content faster.
That’s why you see all this zerker hate – because some players ( that are also very vocal on the forums) feel they need to hate other more experienced players.

They don’t really see the logic behind zerker.

If a player can zerk encounter x they’ll go – that player is cheesing because he’s going zerker in content x and it’s easy.

They should maybe realize that in order for that player ( or party) to go full zerker in content x they must have done it maybe dozens if not hundreds of times until they can do it in their sleep ( that’s how it is with me and a lot of the content).
Of course they deserve the ability to wear zerker and clear faster – they’ve put a lot of time into that content and know it by heart.

But players these days don’t want to change so that they fit in the game, they want the game to change to suit them.

I am going to have to disagree. The issue isnt people being mad at zerker builds because they are better players, and can clear content faster. This issue is the beserker community in general are kittens and feel they need to belittle and insult any who cannot play at their level. Its not about being kicked from a zerker only speed run LFG because you don’t meet the requirements, its about them coming into any welcome LFGs and insulting and kicking people who are not up to their level of play. Its about any time anyone aaks for build suggestions, and the intent is clear that the one asking the question wants something with More survivability in gear And being , met with “you should only play beserker. Period. Anything else sucks and shows that you dont know how to play the game. GTFO noob and l2p” attitude. If people want to tear through content, fine more power to you. If others want to take their time, enjoy, try different strategies than stack and burn, fine more power to them. Just stop being a jerk about the play style you prefer and let others do their thing goes for both sides of the aisle, but in my experience the most offenders lie on the beserker side.

The people you’ve described here won’t stop if the meta is changed or zerker is nerfed. The issues will be exactly the same or worse because it has nothing to do with this or that gear and everything to do with the optimal way of playing.

And there will always be an optimal way to play. Newbies will get bashed on for not knowing it. People who dislike it will get bashed on for not going with it. Such is the nature of all MMOs.

If here they fall they shall live on when ever you cry “For Ascalon!”

Public announcement: Gear stats and roles.

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Posted by: Sartharina.3542

Sartharina.3542

Where does my Carrion gear fall in the Damage/Resilience tradeoff?

Public announcement: Gear stats and roles.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Where does my Carrion gear fall in the Damage/Resilience tradeoff?

Carrion gear is primarily intended for PvP. It’s used for using conditions against other condition users — where their damage to you is unaffected by toughness. ANet insured this by:

  • Having its primary stat be Condition Damage
  • Ensuring that condition builds lose effectiveness the more of them there are attacking the same target

In other words, it’s reasonably strong in certain conditions in PvP, and OK in PvE if no other condition appliers are present. This puts it somewhere south of Soldier’s gear except in those specific conditions.