Hi I just wanted to address something that probably everyone has encountered more than enough times: the disconnection issue, or dc in short.
Now normally getting a dc in for instance a dungeon, or during your personal story would be inconvenient but not really a big deal since you can pick up where you unintentionally left off. Okay you would have to replay the personal story instance, but even that is not a real problem in most cases. So nothing really upsetting there.
In the case of Open World Events (bosses/temples in particular) or a WvW battle or even a PvP instance it is an entirely different matter. When you dc you will be punished! Now that does not really seem fair, does it?
What then is the punishment you might ask? Well here are some examples:
- Even though you just disconnected 15 seconds ago, your instance slot is gone, and even though you were just playing in WvW with your guild, you have to wait in line again to enter EB. Hey, YOU left!
- Event though you just disconnected 15 seconds ago, you are unable to rejoin the map instance you just played that awesome open world event in, denying you any rewards or participation.
- Even though you did wait 20 minutes for the ‘Tequatl’ event with your guild and actively played through 60% of the entire event, after a dc you managed to reconnect to your previous instance using your ‘anti dc party’ (after clicking 9999 times on join … in …) but according to game logic you did not participate in the entire event, so no reward for you.
- You just played through 25 minutes of the new world event ‘Mordrem Invasion’ and you just disconnected like 10 seconds, bye stacks of ‘invasion Defender’; Game logic, you did not participate @all, Ouch!
Of course you could just try and do the events another time, most open world events cycle within a few hours and you can do them again right? And that is absolutely true, except for PvP and WvW of course. But that is a bit besides the point. In the end, if you get enough dc’s you will start thinking differently.
For me, these ‘punishments’ after a dc take away from the fun you have playing the game, and I often find myself not playing that content anymore that day.
Now for PvP I don’t really see a quick solution to make dc’s less problematic, since it is really fast paced gaming, and one minute is like an eternity in there. For open world and WvW however it should be quite simple to tackle the dc problem in most cases. Or at least soften the pain.
Solution to make a dc not such a big deal for WvW and open world events:
- Always being able to rejoin your map instance within a certain period of time:
After the disconnect you have 60 seconds to rejoin in your spot in the map instance, after that it is lost to another player.
- Always be able to rejoin the WvW map within a certain period of time:
Instantly rejoin your borderlands map instead of waiting In cue again when you reconnect within 60 seconds.
- Always be able to pick up your loot or reward within a certain period of time:
After you disconnect you have 60 seconds to rejoin the map and collect rewards that you have played for in the event.
It is my experience that after most dc’s you can get back in the game within one minute. So that should be more than enough time to get back into the action.
I hope you can use this idea and if you have any thoughts on this please share them