Puzzle & Chest Reset Times

Puzzle & Chest Reset Times

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Posted by: El Gaucho.5278

El Gaucho.5278

This has been bugging me for absolutely ages – Apologies in advance if it has been discussed to death, but I couldn’t find anything from the brief search that I did.

Can we please align all chest / boss resets to a single time in the day? This has certainly happened for a lot of events, but there are still those out there that only reset on a 24h cycle from the last time that they were opened – Rhendak is one example that comes to mind for this.

It means that rather than going there once a day you need to keep a tally of what time you opened the chest the previous day before going there. Go too soon and you miss out on the loot.

A related bug that means that if you opened it at ALL within 24 hours causes the reset timer to not restart, so you have to either do Rhendak again later in the day (after your previous reset), or wait two days to fully reset the event.

Example:
Day 1 – Loot Rhendak @ 5pm – receive all bonuses
Day 2 – loot Rhendak @ 3pm – no bonus loot
Day 3 – loot Rhendak @ 4pm – still no bonus loot – the reset timer is still tied to the day 1 limit.
So you either need to loot him again after 5pm or wait two days to loot it. AND you have to know what time you looted him when the reset timer was set.

It’s absurd, and contrary to the “play your way” ethos of GW.

Now, I acknowledge that some time back many bosses and rewards were realigned to a daily reset time, but this was not fixed for everything. Is it not time that we considered doing that?

I cannot see any value added arguments for a time lapsed 24 limit being better than a fixed time. If anything, it must be increasing per character / account data storage as ANet need to track what time each chest was opened by each player. So from a data management point of view having a fixed reset time means no need to store date / time of last loot for that account, only whether they DID loot it. End of day, tables reset, let people loot again.

It’s certainly not a high impact bug, but some indication that it’s acknowledged and that it will be looked at one day would certainly be nice. I wanted to post this in the bugs section, but really it’s a design decision that just really needs revisiting.

Victurus te Salutant!

Puzzle & Chest Reset Times

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Posted by: Sourde Noire.5286

Sourde Noire.5286

Is that actually a bug? Because I never encountered this. All bonus chests / jumping puzzle chests reset at the daily reset for me, not after 24h.

Puzzle & Chest Reset Times

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Posted by: El Gaucho.5278

El Gaucho.5278

I replicate the above a couple of times every week on Rhendak. And it happens when I don’t open my JP chests consistently in the mornings too – if you log in later in the day and then the following morning it won’t have reset yet.

OS puzzle is the same.

Victurus te Salutant!

Puzzle & Chest Reset Times

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Posted by: Ayrilana.1396

Ayrilana.1396

The daily chest that pops up on the screen it based on the daily reset. The actual chest has DR if you do not leave and do other things. If you have a character that just sits here and does nothing but farm the chest, it will encounter the DR and not be able to interact with the chest.

Puzzle & Chest Reset Times

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There are several mechanics going on:

  • Daily Reset is at midnight UTC — all relevant nodes/chests/etc will not reset until after “Reset.”
  • Diminishing Returns — events (especially Rhendak) will be substantially nerfed, by your remaining within a narrow area for longer periods of time. You can avoid it by swapping toons or taking the toon to other spots. Or you can wait for it to hit, but then it takes longer to “wear off.”
  • Minimum elapsed time — a small number of nodes, including JPs, rich veins, and ori/ancient, also require a minimum elapsed time. It’s less than 20 hours and more than 6. (Another poster thinks it’s close to 8, which would explain both their test results and mine.)

All of these systems are setup to make it more difficult for people to bot, AFK, or otherwise “avoid playing” the game in ways that tend to be too much of a gold faucet. Consequently, they are all avoidable/removable by moving toons around and/or playing lots of different toons.

John Smith: “you should kill monsters, because killing monsters is awesome.”