Puzzles don't work if they require groups

Puzzles don't work if they require groups

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Posted by: Eponet.4829

Eponet.4829

Raids were described as being puzzles, but, if we have to run them as a group, doesn’t that completely ruin that aspect of them?

From what I’ve seen in dungeons and other MMO’s raids, the puzzle aspect tends to not even last past the beta in many cases, with guides going out before the patch even goes live, and there are always people explaining the encounters before even letting you attempt them and getting annoyed if you hide party chat to avoid spoilers.

Puzzles don't work if they require groups

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Posted by: Captain Unusual.9163

Captain Unusual.9163

A puzzle isn’t just about figuring it out, it’s also about executing it correctly.

Puzzles don't work if they require groups

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

Group puzzles are fun to execute, that’s why a lot of people like playing guild challenges. This doesn’t “ruin” the aspect for me but actually makes it more appealing.

If you want to learn the things on your own however, you’re better off finding a team of friends/guildies/likeminded people.

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: PopeUrban.2578

PopeUrban.2578

Group puzzles are often more about execution than creative problem solving. Think of it like a machine with a lot of moving parts. To make the machine run every part has to be in the right place and doing the right thing. You might know how to put them all together, but it gets a lot more complicated when you have to ask them to put themselves together, and it feels really awesome when you can make it happen as it’s a very pure expression of teamwork.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Puzzles don't work if they require groups

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Posted by: kolompi.1287

kolompi.1287

The “puzzle” part was mentioned to alleviate the problem with people thinking it’s going to be another “full zerk dps down quickly” thing.

I wouldn’t put too much meaning into it.

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Posted by: Zaxares.5419

Zaxares.5419

To be fair, today’s blog post kinda does reinforce the “you will still need full zerk, high DPS at SOME point in raids” perception.

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Posted by: kolompi.1287

kolompi.1287

Sure, but i assume it’s going to be balanced similarly to other games where the DPS group can provide enough damage leaving the tank and healer parts free to do their job. So not everyone will have to use full dps gear.

Thus we will have trinity/duality. We’ll probably also have classes that won’t ever see the inside of a raid wing because of this.