PvE Culling

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Posted by: Funset.7893

Funset.7893

So what about this one? There was a note that culling is goind away few months ago. Then they removed it from the patch notes and said it was a mistake.

When is PvE culling going away?

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Posted by: Serval.6458

Serval.6458

When they’re done making no culling work properly.

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Posted by: Raine.1394

Raine.1394

If you read Colin’s latest blog post (https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/) you’ll see culling in PvE mentioned near the bottom in the And So Much More to Comeā€¦ section. Bottom line, they are working on it without a specific time to resolution given.

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Posted by: Karizee.8076

Karizee.8076

They temporarily lifted culling less than 2 weeks ago in Frostgorge. It was glorious!

They must be getting close.

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Posted by: Magnetron.5823

Magnetron.5823

Should be like that since launch…

But ye, hope they roll it out soon

Born in the Desolation. Die for Desolation.

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Posted by: Karizee.8076

Karizee.8076

Should be like that since launch…

But ye, hope they roll it out soon

Actually at launch we could much much farther than we can now.

I use to be able to stand on the bank steps in Lion’s Arch and see someone running up the ramp to the Lion statue. Then they started blipping out halfway across the arced bridge. Then the people by the Mystic Forge disappeared. Now with a crowd around I can’t see to the bottom steps.

I imagine it’s as more and more players joined the game they had to dial it back. Ah well, growing pains, what you gonna do XD

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Posted by: Krosslite.1950

Krosslite.1950

“Culling” is in reference to lag. they are making changes in how the mob and character loads to reduce said lag

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

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Posted by: Karizee.8076

Karizee.8076

“Culling” is in reference to lag. they are making changes in how the mob and character loads to reduce said lag

Culling refers to the draw distance of other players. We saw this in WvW with the ‘invisible army’ effect that was eliminated back in March.

https://www.guildwars2.com/en/news/world-vs-worldthe-end-of-culling/

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Posted by: Balkanwarrior.5132

Balkanwarrior.5132

I wish I could blame culling for world bosses having low players, but then i realized my server is just that dead

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Posted by: Krosslite.1950

Krosslite.1950

“Culling” is in reference to lag. they are making changes in how the mob and character loads to reduce said lag

Culling refers to the draw distance of other players. We saw this in WvW with the ‘invisible army’ effect that was eliminated back in March.

https://www.guildwars2.com/en/news/world-vs-worldthe-end-of-culling/

you said what I said just a different way

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

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Posted by: Zyphent.2967

Zyphent.2967

Colin referenced this in the recent blog post, its still a goal for them.

Issues that have to deal with the core engine of the game are extremely complex, and when they finally push them through it could have a major impact on performance if not done properly, this will take time.

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Posted by: Morrigan.2809

Morrigan.2809

Colin referenced this in the recent blog post, its still a goal for them.

Issues that have to deal with the core engine of the game are extremely complex, and when they finally push them through it could have a major impact on performance if not done properly, this will take time.

For sure but I do find it interesting that a couple of patches ago they did announce it for PvE and then said no- not right now.
Suddenly it is bumped to the bottom of the year list of stuff.

That tells me it was not as easy s they thought

If culling lifted tomorrow in PvE no one would ever complain about an empty server again.
I remember launch and there was no culling

Gunnar’s Hold

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Posted by: Mystic.5934

Mystic.5934

I joined a public bounty a few days ago… we were stalking trillia until everyone got there. she got culled out frequently. in pve, why would other players ever take precedence over a major npc? If they just prioritized npcs instead of players (meaning that it only shows players outside your party once all the npcs are displayed), that would fix 90% of the pve culling issues.