PvE Is boring

PvE Is boring

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Posted by: Liffero.3421

Liffero.3421

I’ll try keeping it short for each post.

1: No safe spots, even when you log out under waypoints you get dogpiled when loging back in. only safe spot to log out is in cityes. why arent WP’s a safespot?

2: Marked roads on map SHOULD be a safer traveling route. Its not. Mobs seem to be placed out without any thinking of enviroment. So why even have roads? Compare to other MMO and the roads are “safer” (wow, skyrim, age of conan, Anarchy online) in here they even walk under waypoints and whatnots. and you are sure to get dogpiled wherever.

3: Contested waypoints. No mounts, and often i find EVERY waypoint being contested, forcing you to run from across the other side of map – hence no safe ROADS either! ported down to X level and dogpiled = death or fighting off so many mobs it will take you forever to travelabout.

4: Guilds. The only option guilds have to do stuff fully together is WWW. Rest is only for 5man or even keg brawl split you up at random.

5: Progression. Noneksisting. – im sure you all know what i mean.

6: Grindfest 2k. No you dont have to grind!? Everything is grindbased. Crafting = grinding. Legendary = MASSgrinding. – Dungeon = Massgrind tokens.

7: Dungeons. Mass grind 1 dungeon to get what you want. and never experience the rest of the game because you dont want anything from there. No gain = no fun. offc 1 can run to have the eyecandy but mmorpg is about progressing. and when there is no goal to do stuff. i dont see why to do it either.

8: Difficulty vs Fun. Having mobs, bosses being able to instantkill you, and even put dots on you that you cannot prevent dealing 2k dmg pr tick it only feels like a kick in the holy place. no fun at all. There is no sort of known tactics, just learn to evade the 2 first times and then get killed. – and even then. die-runback-tacs are the only option to succseed.

9: Bugs. Offc all games of this size have bugs. but for pve dungeons is the only option..and every single one have at least 1 path that is not even doable.

10: Economy. GRIND cursed shore for 1-2 hours = 1-2 gold gain depends on luck. Bots you can see being placed out for DAYS and accounts dont even get banned. They sell 50g for about 20E – while in compare GemsForGold = 25ish G for same amount of Euro. – And as seen on the markedplace due to bots – economy is allready broken to bits for those refusing to buy gold from illegal sellers.

11: Weapons and armor. Only skins. no better stats, you can play this game for “years” but as soon you reach lvl80 and get ur first exotic set you are as powerfull you will ever be. hence no more progression. – If you however would want cooler looks most is obtained by grinding same area for days and days. or grind gold to buy parts.

12: Crowd control and DoTs. Mobs seem to have ALOT of CC that they pull off at will. Making you chained down till death before you know it, they dot you for 2 mins dealing ALOT of dmg. And again, Players dont have any worthwhile CC for using in dungeons. 1 Boss. 10 Adds. 0 CC, and 0 dedicated tanks, as they are either immune or simply just too many. And it only lasts for 10secs. – so even if you try to have a “tank, healer and dps” sorted out with gear and traits. the dps’er still cant do anything to avoit getting hit by the 10k dmg output trashmobs have in almost every dungeon.

13: Classes. How come every classes have their class special abill up for whatever, when Thiefs even cant use theirs on bosses. thats not fair at all.

14: No ingame support. If you by accident delete an item or whatever. noone will help you sort the issue out. Ingame support from a GM is much missed.

15: LFG system. no usefull tools to get groups for things. also no global chat that reaches every sone.

16: Repair broken armor. I dont like it, but i can live with it. But however it breaks to fast, could you at least add durability on it in ? so when you die, and have 1 damaged item, you repair 100 everything else. instad of having to repair every single time you die. so say 1 broken armor. another at 70% – repair and both get up to 100% instead of having to repair the other part the next time you die.

About the grind. Yes i know we dont have to grind. But thats the only option. either grind or do nothing in pve. sitting around in LA isnt that fun. but hey! you can grind either gold, materials or tokens to create something thats exactly as good as the armor you allready have! – This game allready have so much content, but no given reason to want to do it!

(edited by Liffero.3421)

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Posted by: Sprawl.3891

Sprawl.3891

My biggest gripe is character progression. Once I hit level 20 on my engi I have nothing else to look forward to in character trait progress except an elite skill on a long CD. I already have all the abilities and traits and nothing else to look forward to. I can buy the best gear there is every 5-10 levels on the TP for 1copper more than it costs to vendor it. Only thing that makes it somewhat Ok is downleveling and being able to do all the starter zones, but as soon as you do all those and have to start going to the 15+ level zones they are ghost towns and you are farming every heart by yourself.

Sprawl – Necro – Eredon Terrace

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Posted by: Agemnon.4608

Agemnon.4608

“Players dont have any worthwhile CC for using in dungeons. "

Thief has caltrops, which applies cripple and water staff eles have that field that applies chill. In path 2 of TA I usually provoke the knights into attacking me, dodge their knockdown (assuming the camera isn’t going crazy), and go far enough back where a couple knights will reset, then taking out the rest. Dagger storm grants stability to the player and applies bleed and cripple, but the knights’ knockdowns still do a lot of damage.

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Posted by: Liffero.3421

Liffero.3421

slowing down an foe is not in my opinion an fullworthy cc skill. Mobs will when cripled still use their aoe skills and hit you. when you can 100% imobalize a foe by a root or bouble, then im happy. resetting mobs by pulling them back is not a legit tactic. we are supposed to handle what they trow at us and not use “reset, die and runback” as an tactic to win

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Posted by: Agemnon.4608

Agemnon.4608

slowing down an foe is not in my opinion an fullworthy cc skill. Mobs will when cripled still use their aoe skills and hit you. when you can 100% imobalize a foe by a root or bouble, then im happy. resetting mobs by pulling them back is not a legit tactic. we are supposed to handle what they trow at us and not use “reset, die and runback” as an tactic to win

But since scorpion wire no longer works you still need to do something to make that round doable, and isn’t a legit tactic according to whom? Everyone I run TA path 2 recommends it and says it’s the only way to get it done. Even some full support warriors with no power or precision but plenty of all the other stats say, “This is so hard!”

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Posted by: Curlybaby.6258

Curlybaby.6258

I don’t mean to be insensitive but having that many issues with one game only screams the obvious, and that is … sometimes people just have to accept when a game is not for them and move on.

We are not hamsters!

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Posted by: displacedTitan.6897

displacedTitan.6897

Many of your “issues” are what other people like about this game. The lack of tiered items and “Progression” high on that list. Maybe, as Curlybaby said, this game just is not for you?

Plenty of other tier based MMOs out there (all of them).

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Posted by: Liffero.3421

Liffero.3421

But since scorpion wire no longer works you still need to do something to make that round doable, and isn’t a legit tactic according to whom? Everyone I run TA path 2 recommends it and says it’s the only way to get it done. Even some full support warriors with no power or precision but plenty of all the other stats say, “This is so hard!”

thats what i mean. when they place 3 trashmobs in an location. and they simply are impossible to kill without using reset-die-runback then something is wrong. when they locate 3 mobs in 1 rush the group should by design be able to kill them without exploiting mechanics such as resetting.

- And for you guys saying this might not be the game for me. you might be right offc. but i write this because i do like alot about this game and dont want to give up on it just yet. Also i see alot of ppls quitting, raging and even refuse to do ect dungeons due to this. so something is wrong, an mmorpg that has so much content should be able to reach out to more than just players satisfyed with grinding dont you agree? its an huge game, but options are limited to a pretty narrow group of players to be an mmorpg

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Posted by: Thereon.3495

Thereon.3495

1: Whats the issue with logging out or going ‘Into the Mists’? Perfectly safe options if you dont want to die. Also ive very rarely been killed next to a warp between maps.

2: Only intelligent beings (all current races) know what a road even is! You think wild dogs irl know what tarmac is?

3: Waypoints are occasionally contested during chain events. I like this idea. If this was irl and warps existed do you think the enemy would let you teleport in at will?

4: Dungeons? Farming?

5: Dont know what you mean.

6: I maxed crafting and got a full exotic set (non-dungeon) without doing a single hours grind. There’s many ways of earning gold without grinding or spending $.

7: I mass ‘grinded’ TA for a few parts, SE for some other parts, im doing AC and CM for a part or two and ive a couple of parts from CoE. Who says you have to get full sets? Be original, mix and match.

8: This is down to your build and is therefore your fault. My warrior is a little squidgy and I go down every now and then but I accept this because I want to be slightly more DPS. But I have lots of defensive capabilities, can switch to a shield or another armour set if I want more defense and use skills such as Shake It Off to control dots. If youre struggling, rebuild.

9: Every dungeon I do is currently do-able on all paths. Never been Arah though so cant speak for that.

10: Bots are an issue all MMOs have to deal with and because GW2 is so popular its had to deal with a lot of bots. Be patient and trust in the powers that be to deal with the issue as soon as they are able.

11: a) Ascended armour b) looks are cool. I have a unique looking character and thats what matters. Why is everyone so focused with being the best in GW2? Its all about skill.

12: Again if youre struggling, rebuild. Use more control skills and dot-removal.

13: Cant speak as ive never played thief.

14: The support tickets work on a first come first served and urgency basis. There are thousands of tickets going in weekly so be patient and itll get answered.

15: FINALLY we agree on something! LFG should be implemented. Global chat however should not and will not due to ease of abuse.

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

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Posted by: Agemnon.4608

Agemnon.4608

But since scorpion wire no longer works you still need to do something to make that round doable, and isn’t a legit tactic according to whom? Everyone I run TA path 2 recommends it and says it’s the only way to get it done. Even some full support warriors with no power or precision but plenty of all the other stats say, “This is so hard!”

thats what i mean. when they place 3 trashmobs in an location. and they simply are impossible to kill without using reset-die-runback then something is wrong. when they locate 3 mobs in 1 rush the group should by design be able to kill them without exploiting mechanics such as resetting.

- And for you guys saying this might not be the game for me. you might be right offc. but i write this because i do like alot about this game and dont want to give up on it just yet. Also i see alot of ppls quitting, raging and even refuse to do ect dungeons due to this. so something is wrong, an mmorpg that has so much content should be able to reach out to more than just players satisfyed with grinding dont you agree? its an huge game, but options are limited to a pretty narrow group of players to be an mmorpg

Before reaching even that part we had a GUARDIAN quit the group (it was in the tunnel spiraling up before reaching a bridge) for being too hard. I’m a thief and managed to complete it twice.

I wouldn’t call it an exploit there are certain way things get done an exploit is like the chain healing from SWTOR that sages could do to get more healing out of casts or stealthing with the huttball, or in TSW the blaze exploit.

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Posted by: drifter.8453

drifter.8453

I agree 100% of the OP post. I particularly do not like the way some class CC works on some mobs. Especialy the big boys like champs or vets. If I do, say use a skill that cripples the mob for a few seconds, 99% of the time it does not work the way it works on non Champs or vets they just walk right through my cripple like it wasn’t even there.

A shield warrior can use an interupt or a knock down, but on Champs mostly and some vets the skills are useless they are mostly immune to the hit.

Hammers can knockdown NPC’s. Which works great on NPC’s that are not a champ vet or a high level risen, Somany times I would use the knockdown skill on said NPC’s and they just stand there looking at you still hitting you.

Why even have these so called CC skills if most are immune to them or do not effect them what so ever?

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Posted by: Liffero.3421

Liffero.3421

Thereon. Its kinda odd that most of the players “defending” the system is heavy armor. warriors or guardians. the rest has to struggle even with different build. No matter what build i have i cannot run solo in cursed shore to farm nodes or whatever. i will get killed in matter of seconds. warriors and guardians are an easy class and it seems like they build the game around those 2 classes. (very very loose said, so dont put to much meaning into it, but at times seems like this)

1: waypoints should be safespot because there simple arent any safespots in this game exept cityes. go to a safe camp.. go afk, come back and ur dead. you cant go afk even without finding urself dead after. kinda silly to travel to the mists just to avoid a repairbill isnt it? – also, when using a waypoint, ive experience some times being under attack by several mobs even before my loadingscreen is fully over.

2: dogs irl? and when was this game about being realistic? – roads are marked for a traveling route. and now you are just as safe “into the woods” – its about getting a slack from being dogpiled trying to do something else than fighting off mobs you dont want. if your only after going from A —> B its ok to meet challange on the way. but not even being able to do so without respeccing for this and that without getting killed 10 times in a row im amused. Such as for the 1 temple i cant remember name of in cursed shore, i am not able to go to alone because its ALWAYS 5+ mobs that aggro, no matter spec i am 100% dependent to have someone else with me to be able to reach the karma vendor.

3: Contested waypoints are allright in many ways.. but not every single one of them at the same time!

4: Guilds can not as a whole run dungeons – its for 5 man only. so if you want to do something with 15 guildmates to have an guildevent night..www is the only thing on the table.

Bots is an huge issue and if they had ingame support or gamemasters they could sort out it much faster, they could start broken events and make sure the game dont stop due to bugs. as for now..bugged event = wait for next patch.

(edited by Liffero.3421)

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Posted by: luchifer.6401

luchifer.6401

Just go to the Heart of the Mists whenever you need to go AFK… Whats the big deal? Its a living world, waypoints will be contested, monsters will travel through the roads from time to time, towns will be ransacked… beats the hell out of mosts carebear mmos.

The game isnt difficult, is just that its very differnt beast from other games… you just need to learn to adapt….ohh.. and I wear medium armor.

anyway. good luck.

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Posted by: CCLilly.2139

CCLilly.2139

Thereon. Its kinda odd that most of the players “defending” the system is heavy armor. warriors or guardians. the rest has to struggle even with different build. No matter what build i have i cannot run solo in cursed shore to farm nodes or whatever. i will get killed in matter of seconds. warriors and guardians are an easy class and it seems like they build the game around those 2 classes. (very very loose said, so dont put to much meaning into it, but at times seems like this)

I agree on the feeling that its build around warriors and guardians. It’s just such a h u g e difference between close combat weapons and ranged weapons…

I have to admit that my main is an Ele and my second is a Mes, but in Cursed Shore I run around without difficulties. You can ask how?
Well I try to avoid every hit using lots of speedboost and dodge all the time… and then I see some Orichalcum / trees or whatever and what do I do?
I run past the point and wait for the mobs to retreat. Then I can run back (while next to them) and farm that tree / mithril spot. That aggro mechanism feels really unnatural.

I mean it’s a game in which you have to beat up lots of mobs, but most of the time I try to avoid them. Something is not right here.

And back to your post… In dungeons I don’t run any damage, because I don’t feel like doing any damage at all (just thinking about a guardian who rages at me because he has a scepter for ranged and he does no damage – same damage for me at all weapons)
I normally run a support build with lots of CC and heal.. what else?