Good evening ladies and gentlemen,
I could not find an answer to my question so I do apologize for that first off. I know the game is having its traditional rocky start, as all games do these days (MMO or not), and there are numerous things that deserve more immediate attention and consideration, but I felt it’d be better to bring this up too early rather than too late.
Guild Wars 1 suffered, in my opinion, by having skills balanced as a whole (as in, the change was the same regardless of what type you played (Pve, Pvp)) based on that skill’s performance in one area. A skill that was too good in PvP would be balanced for PvP and in effect that same balance would see the skill nerfed into oblivion for PvE, even though the skill was probably just “good” or “decent” in that area. And vice versa, don’t get me wrong. It was until a couple years later, I believe, that GW1 started to “split” the skills and balance them accordingly, which in hindsight I think everyone can agree (lol), was the right way to go.
Part of what had me so excited for GW2 was their comments and how their new ideas demonstrated, to me at least, that they had learned from their efforts in GW1. One of these new ideas was to balance skills separately right from the get-go. Now I know we haven’t gotten very far in the post-release development/balancing of the game, but we are starting to see some skill changes that aren’t simply bugs being fixed, so I feel I should ask:
Is it still ArenaNet’s goal to maintain balance for PvP and PvE by keeping the skill changes separate such as they learned to do in GW1? I may have missed some news where they decided not to, or feel it wouldn’t work, or whatever. If I have, please link?
Thanks for reading this completely unecessary letter. I appreciate any insight to my question.
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