PvE, PvP, and Balance Philosphy
TFurthermore, the goal of addressing the prevalence of Crit Damage gear in (presumably) PvE/WvW also negatively impacts PvE.
I presume you meant, “the prevalence of Crit Damage gear in PvP/WvW also negatively impacts PvE.”? The previewed change will not affect PvP at all, only WvW/PvE. This adjustment to crit damage is aimed at PvE, and WvW — where berserker is not overly dominant — gets hit because WvW is lumped in with PvE.
I’ve been bangin this same drum for many months now: ANet doesn’t know what it wants GW2 to be.
GW1 was very specifically made to be a pvp game, with pve designed to roughly mirror pvp encounters (enemy use player skills, act as groups supporting each other, all instanced content with fixed party size, skill balance updates very very often specifically about gvg and ha modes of competitive pvp, etc). pve was meant as a learning experience for pvp, where it taught you about your skills and some game modes. The focus was always pvp (later in its years the pvp focus waned a bit).
GW2 represents a mishmash of pvp and pve, where neither is implemented to its fullest potential because it would affect the other. Pve is very, very different from pvp and this magnifies the differences in skill balance. Not only that, but their obsession with removing any need for particular roles in groups makes casual pve much easier to get into, but makes pvp turn into an fps. Pvp is largely dead in the water because of the heavy prevalence of aoe and ai that are more suited to pve.
Try the class balance forum.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Why are balance changes universally made with PvP in focus?
As a PvE player who has zero use for Hunter’s Shot and Unsteady Ground, I often ask myself this very question.
Try the class balance forum.
If the balance philosophy was limited to issues with class balance, then, sure. But the fact of the matter is the “balance” has far-reaching implications beyond just how or, rather, why classes are balanced.
Because espohts.
But in all seriousness, it’s nice that they’re occasionally breaking balance up into pvp/pve, and sometimes even splitting wvw even some more. It’s inevitable that there will need to be work as a 3 sided balance, whether anyone likes it or not.
for there you have been and there you will long to return.