PvE. Should I even be playing?

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Sangcreux.1420

Sangcreux.1420

First off, let me start by saying that I have really enjoyed Guild Wars 2, especially not having played the first one, and not knowing what to expect. It’s a great game, with a lot of features I wish other mmo’s would implement.

I’m basically a PvE guy. Sure, I don’t mind PvP here and there, especially if it gives me some sort of reward. But the reason I play an MMO is to play with other players, rather than against them.

So far, I’m getting into my late level 30’s. I have played this whole time, and not even seen a group. Nor needed one, really. Even further into that, it doesn’t really seem like dungeons are worth a whole lot of time, besides just sinking my time and trying to level doing something else. And I know this game does not have raids.

Basically, I’m asking if this game is even built to have serious PvE content? I’m not saying that it’s a bad game if it doesn’t, but it also seems mostly PvP focused. I guess I’m just asking for someone to throw me their opinion about PvE? Maybe even endgame if it’s different? Ankittenhe only one who finds it ridiculous that, without the forums, I wouldn’t even know about dungeons because they’re basically out of my way?

tl;dr – Is this game for people who enjoy PvE over PvP?

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: SoPP.7034

SoPP.7034

PvE gets more <3 than WvW (which is unstructured PvP)

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

People would think that the game is built around PvP. I would say theres way more PVE content than PVP.

Arenanet has already stated that they are going to strengthen the existing world of Tyria in the next month or two, and within the first 6 months of 2013, they want to re-write a lot of the open world and instanced bosses to make the encounters more engaging. Fear not my friend, they are fixing some of their mistakes….hopefully.

Karma is as abundant as air, and as useless as the Kardashians.

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Wolfgang Michael.8217

Wolfgang Michael.8217

I would go with PvE. I have been playing since the Head Start and still not got the time to do world completion on any of my characters. I haven’t done most of the dungeons. Neither have I completed my story line. I have done nothing significant after playing [not afk, I dont afk] for over 1000 hours.

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Kakeru.2873

Kakeru.2873

People would think that the game is built around PvP. I would say theres way more PVE content than PVP.

Arenanet has already stated that they are going to strengthen the existing world of Tyria in the next month or two, and within the first 6 months of 2013, they want to re-write a lot of the open world and instanced bosses to make the encounters more engaging. Fear not my friend, they are fixing some of their mistakes….hopefully.

If you really think the updates are going to be that drastic your going to be in for a rude awaking, it’s clear (O’ so clear) that the time frame for them doin what they promised is to be constraint. We’re likey get another quick throw together like fractals, something of that magnitude really don’t go expecting them to re code the whole game outside of dungeons and pvp in 1-2 months.

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

There’s quite a lot of PVE content in place already and more will be added.

Ankittenhe only one who finds it ridiculous that, without the forums, I wouldn’t even know about dungeons because they’re basically out of my way?

Whenever you get to a level which means you can enter a new dungeon you get an in-game mail about it which tells you about the dungeon and shows you where it is on the map. You say you’re in the high 30’s, in that case you will have had mail about Ascalonian Catacombs already.

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Mouhappai.5406

Mouhappai.5406

Please give it time to grow. The world now in GW2 has much more content than the first year of GW1’s release. This applies to both PvE and PvP. WoW was worse as far as I know.

I played through the game without entering a dungeon. But now that I’m 80, I visit explorables everyday. I don’t even feel like going back to my alt at the moment. Why don’t you give it a couple of tries before you judge?

And how is possible that you never knew about dungeons? Each time you reach a suitable level, an automated mail would be sent to you and practically holds your hand to the dungeon by pin pointing it on your map.

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

People would think that the game is built around PvP. I would say theres way more PVE content than PVP.

Arenanet has already stated that they are going to strengthen the existing world of Tyria in the next month or two, and within the first 6 months of 2013, they want to re-write a lot of the open world and instanced bosses to make the encounters more engaging. Fear not my friend, they are fixing some of their mistakes….hopefully.

If you really think the updates are going to be that drastic your going to be in for a rude awaking, it’s clear (O’ so clear) that the time frame for them doin what they promised is to be constraint. We’re likey get another quick throw together like fractals, something of that magnitude really don’t go expecting them to re code the whole game outside of dungeons and pvp in 1-2 months.

If you understood what was coming you might not have wrote that.

1. Fixing the fractal level issue: They noticed this from the start, that they have created player gated content where by pure level, you cannot join your friends in fractals. They are headed in the right direction by opening this up and letting you group with anyone. I think they should have gone a different way with addressing this, but it is at least something.
2. Fixing the fractal disconnect issue: This can only be positive! I think it is also at the end of the month.
3. Probably next month, feb, strenghtening the core of the game. This can only be good.

Since map chat is filled with LFG fractals, and people unanimously think that the current world is empty, I would say that this is a huge deal and might just be earth shattering, one way or the other. Id say between the current world of tyria and fractals, that covers a large # of the players that these patches are going to impact.

Karma is as abundant as air, and as useless as the Kardashians.

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: sostronk.8167

sostronk.8167

The PvE content does get a bit stale. I originally came for the PvE. I now mostly play WvWvW. To keep the PvE content from being stale, you really have to set yourself clear goals. If they keep adding content frequently enough, they can avoid PvE from becoming stale for alot of players.

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Kakeru.2873

Kakeru.2873

People would think that the game is built around PvP. I would say theres way more PVE content than PVP.

Arenanet has already stated that they are going to strengthen the existing world of Tyria in the next month or two, and within the first 6 months of 2013, they want to re-write a lot of the open world and instanced bosses to make the encounters more engaging. Fear not my friend, they are fixing some of their mistakes….hopefully.

If you really think the updates are going to be that drastic your going to be in for a rude awaking, it’s clear (O’ so clear) that the time frame for them doin what they promised is to be constraint. We’re likey get another quick throw together like fractals, something of that magnitude really don’t go expecting them to re code the whole game outside of dungeons and pvp in 1-2 months.

If you understood what was coming you might not have wrote that.

1. Fixing the fractal level issue: They noticed this from the start, that they have created player gated content where by pure level, you cannot join your friends in fractals. They are headed in the right direction by opening this up and letting you group with anyone. I think they should have gone a different way with addressing this, but it is at least something.
2. Fixing the fractal disconnect issue: This can only be positive! I think it is also at the end of the month.
3. Probably next month, feb, strenghtening the core of the game. This can only be good.

Since map chat is filled with LFG fractals, and people unanimously think that the current world is empty, I would say that this is a huge deal and might just be earth shattering, one way or the other. Id say between the current world of tyria and fractals, that covers a large # of the players that these patches are going to impact.

You just proved my point :S they release something that still has many probelms but takes months to fix. Ala the disconnection issue, how long iit take them to address that?

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

People would think that the game is built around PvP. I would say theres way more PVE content than PVP.

Arenanet has already stated that they are going to strengthen the existing world of Tyria in the next month or two, and within the first 6 months of 2013, they want to re-write a lot of the open world and instanced bosses to make the encounters more engaging. Fear not my friend, they are fixing some of their mistakes….hopefully.

If you really think the updates are going to be that drastic your going to be in for a rude awaking, it’s clear (O’ so clear) that the time frame for them doin what they promised is to be constraint. We’re likey get another quick throw together like fractals, something of that magnitude really don’t go expecting them to re code the whole game outside of dungeons and pvp in 1-2 months.

If you understood what was coming you might not have wrote that.

1. Fixing the fractal level issue: They noticed this from the start, that they have created player gated content where by pure level, you cannot join your friends in fractals. They are headed in the right direction by opening this up and letting you group with anyone. I think they should have gone a different way with addressing this, but it is at least something.
2. Fixing the fractal disconnect issue: This can only be positive! I think it is also at the end of the month.
3. Probably next month, feb, strenghtening the core of the game. This can only be good.

Since map chat is filled with LFG fractals, and people unanimously think that the current world is empty, I would say that this is a huge deal and might just be earth shattering, one way or the other. Id say between the current world of tyria and fractals, that covers a large # of the players that these patches are going to impact.

You just proved my point :S they release something that still has many probelms but takes months to fix. Ala the disconnection issue, how long iit take them to address that?

….in the january/february patches? They’ve said this already. They are fixing the fractal disconnect issue in the next month or tow

Karma is as abundant as air, and as useless as the Kardashians.

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Ethics.4519

Ethics.4519

Dungeons are great. I had always considered myself a PvP guy but I find myself playing dungeons more and more.

RIP in peace Robert

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Iruwen.3164

Iruwen.3164

There’s quite a lot of PVE content in place already and more will be added.

Ankittenhe only one who finds it ridiculous that, without the forums, I wouldn’t even know about dungeons because they’re basically out of my way?

Whenever you get to a level which means you can enter a new dungeon you get an in-game mail about it which tells you about the dungeon and shows you where it is on the map. You say you’re in the high 30’s, in that case you will have had mail about Ascalonian Catacombs already.

It’s also hard to miss them while exploring the world or looking at the map, at least if you’re not blind and miss those giant gate symbols.

Iruwen Evillan, Human Mesmer on Drakkar Lake

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Northlander.4619

Northlander.4619

So far, I’m getting into my late level 30’s. I have played this whole time, and not even seen a group. Nor needed one, really. Even further into that, it doesn’t really seem like dungeons are worth a whole lot of time, besides just sinking my time and trying to level doing something else. And I know this game does not have raids.

Basically, I’m asking if this game is even built to have serious PvE content?

If your measurement of “serious PVE content” is “something that requires a group” then I’m not sure how much GW2 can offer you to even in future. The thing here is that GW2 open world has been pretty much built on the idea that you can cooperate but you don’t have to group. That means most people don’t group.

The only groups you are likely to be are guild groups if you join a social guild. Those and the dungeon groups since those are mandatory.

As for dungeons themselves. They are for the most part a bit unimaginative in my opinion. However my complaint is mostly centered around a few issues. Namely that mobs are skippable which currently is a boon as the encounters themselves are quite boring. The other issue is that the dungeon design is basically centered around “only combat” challenges. They don’t actually offer much variety or challenge any other skill than your ability to be in a right spot.

Fractals are much nicer though but I’m currently stuck to not doing them because both characters I started fractals with are only on “tier 3” so I don’t have the patience to stay in LA and shout LFG Fractal Lvl3. This game needs a better group search tool.

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

People would think that the game is built around PvP. I would say theres way more PVE content than PVP.

Sure, content favors PVE. But the balance and game mechanics focus is on SPVP.

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Gorwe.9672

Gorwe.9672

All I want is ANet to start utilising that PvE/PvP skill split. 3s cripple with 30s recharge in PvE? You kidding right? How about 5 with 10? Most of CCs, Save for hard CCs perhaps, also need damage(how is chilling someone to the levels of hypothermia not damaging? Same goes for shooting someone in the leg).

Kitten PvP! It don’t interest me now and I highly suspect that it won’t interest me ever. Am not competitive person, simple as that. Give me more fun skills/better group dynamics than bare and boring PvP skills any time of the day…

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

Personally I think the game has a healthy balance of PvE and PvP. For PvE you have dynamic events, personal story and dungeons. For PvP you have s/tPvP and WvW. They both need improvements in different ways, but generally speaking I think they are both very good.

Also, there are so many extra things to discover in PvE, that you can easily miss on your first run through. There are hidden chests guarded by veterans, jumping puzzles, diving spots, mini dungeons and events that only trigger under certain situations. So yeah, there is plenty of PvE in this game.

@Gorwe – I would prefer skills to be the same in both PvE and PvP, so that I can use the same build in both parts of the game. I never liked the skill split in GW1. I’ve not found the skills to be an issue at all in PvE.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Gehenna.3625

Gehenna.3625

You have to decide for yourself what you mean with serious PvE. As you level up after the 30s levels become basically meaningless. You just get a skill point extra and your trait point and that’s it.

You will unlock more dungeons. Generally it’s level 80s that do all dungeons because even scaled down they are more powerful and the often prefer higher level players. Still, most people seem to grind FotM from what I hear (I no longer play) more than anything. And that’s really all there is for PvE.

The high level zones for leveling in Orr for example are generally seen as horrendous. You’ll have to decide what you think of the story line but for me it got worse and worse as the story continued. Opinion but not an uncommon one.

From a PvE point of view I don’t think this game offers enough of the right things. I liked doing the jumping puzzles, but never again. The zones get boring because it’s just completing hearts…more of the same. I personally think there are actually too many levels and too many zones because there is not much character progression anymore after level 30-something.

It’s true that PvE is the biggest chunk of content but after x amount of events killing centaurs and thieves, it also gets repetitive. If the level cap was 50 and there were more dungeons, it could’ve been much more interesting already.

Of course the dungeons are rather simplistic. You don’t have much in the sense of tactics going on there. Most bosses are just hp monsters with one shot kills abilities that you need to dodge. Most of the PvE experience seems to be kiting and dodging anyways.

Respawn rates are bad especially in the Orr zones, but even sooner there are places where mobs respawn too quickly. The best one yet were some grawl that respawned BEFORE I killed them. That was even better. But I suppose that’s minor stuff.

But yeh, it depends on what your definition is of serious PvE content. GW2 has a lot of content but personally I can’t take it very seriously. To each their own.

It’s a game forum. The truth is not to be found here.

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Wiser with Age.3714

Wiser with Age.3714

I’m here (or was here) for the PvE. In my personal opinion, that’s the main draw of GW2. The Dynamic Event system is the cornerstone of the PvE experience, which is kind of unique for over land content.

Sangcreux, the issue comes down to what you define as “PvE”, because it’s really quite subjective. GW2 was designed with a more casual player in mind. Because of how the Dynamic Event system works, we’re all working together into unofficial groups as we progress through the game. We buff each other with AoEs, heal each other with AoEs, create Combo Fields off of each other, and even rez each other. All of this is accomplished without ever requiring people to create a formal group. In GW2, we’re forming temporary groups to defeat specific objectives, then we go off on our seperate ways.

From that perspective, GW2 is a very social game. The game mechanics are designed to promote players to instinctively work together, even though they may never speak to each other. By being aware of what everyone is doing, you can do some really neat Combo effects (which have an entire game system devoted to their interactions). Yet having said that, GW2 is not a chatty person’s game by default. It isn’t designed to have people create formal groups, log into Vent, then run around together for over land content. Even when you need to run a coordinated offensive in the final over land zones as you’re fighting against some of the tougher boss mobs (aka undead high priests of gods), people can usually organize this through general chat for that zone.

Does this ever change? For the moment, yes. When ArenaNet introduced their end game dungeon system called Fractals of the Mist (aka FotM), this instanced single group content become the sole reason to play. It clearly overs the best loot for you time investment, offers more variety, and is the only way to obtain the new item tier of Ascended grade items. At the same time, it also goes against the over land spirit that GW2 had promoted up until that point. It’s flagging system is elitest and exclusionary, though that will theoretically change in late January when ArenaNet rolls out their 1st set of revisions to the Fractal system. (Though with that time table, the Fractals will have been around for 2 months by that point.)

If you’re looking for a formal group end game scene where you’re grinding dungeons, the Fractal system will give you what you seek. Almost all of the end game zones for over land content lay abandoned. The Fractals are the only real game in town. However this may all change. ArenaNet announced their intention to add Ascended gear access into other options through over land PvE and their WvW system (after suffering an extreme PR backlash over how they introduced the Fractals). Should ArenaNet ever follow through with their Ascended gear promises, then the game’s community may shift once again towards the informal grouping of the over land content scene. Only time will tell.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Wiser with Age.3714

Wiser with Age.3714

I’m here (or was here) for the PvE. In my personal opinion, that’s the main draw of GW2. The Dynamic Event system is the cornerstone of the PvE experience, which is kind of unique for over land content.

Sangcreux, the issue comes down to what you define as “PvE”, because it’s really quite subjective. GW2 was designed with a more casual player in mind. Because of how the Dynamic Event system works, we’re all working together into unofficial groups as we progress through the game. We buff each other with AoEs, heal each other with AoEs, create Combo Fields off of each other, and even rez each other. All of this is accomplished without ever requiring people to create a formal group. In GW2, we’re forming temporary groups to defeat specific objectives, then we go off on our seperate ways.

From that perspective, GW2 is a very social game. The game mechanics are designed to promote players to instinctively work together, even though they may never speak to each other. By being aware of what everyone is doing, you can do some really neat Combo effects (which have an entire game system devoted to their interactions). Yet having said that, GW2 is not a chatty person’s game by default. It isn’t designed to have people create formal groups, log into Vent, then run around together for over land content. Even when you need to run a coordinated offensive in the final over land zones as you’re fighting against some of the tougher boss mobs (aka undead high priests of gods), people can usually organize this through general chat for that zone.

Does this ever change? For the moment, yes. When ArenaNet introduced their end game dungeon system called Fractals of the Mist (aka FotM), this instanced single group content become the sole reason to play. It clearly overs the best loot for you time investment, offers more variety, and is the only way to obtain the new item tier of Ascended grade items. At the same time, it also goes against the over land spirit that GW2 had promoted up until that point. It’s flagging system is elitest and exclusionary, though that will theoretically change in late January when ArenaNet rolls out their 1st set of revisions to the Fractal system. (Though with that time table, the Fractals will have been around for 2 months by that point.)

If you’re looking for a formal group end game scene where you’re grinding dungeons, the Fractal system will give you what you seek. Almost all of the end game zones for over land content lay abandoned. The Fractals are the only real game in town. However this may all change. ArenaNet announced their intention to add Ascended gear access into other options through over land PvE and their WvW system (after suffering an extreme PR backlash over how they introduced the Fractals). Should ArenaNet ever follow through with their Ascended gear promises, then the game’s community may shift once again towards the informal grouping of the over land content scene. Only time will tell.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Aenigmo.1754

Aenigmo.1754

tl;dr – Is this game for people who enjoy PvE over PvP?

Unfortunately you are not going to find any PvE content in this game that is as engaging as what has come before in previous MMORPG’s…it is simply not an integral part of the basic design of this bit of virtual entertainment. In the grand scheme of GW2 PvE you are nothing but anonymous DPS, which is why you have not found groups..groups are not necessary because the open-world content is ultra-easy and requires the only role the game allows you to play…DPS.

On top of it, the loot is garbage, the cosmetic armors are fantasy clown suits with lousy stats and the ‘Legendary’ grind is an unimaginative, soul-sucking waste of time.

The best PvE in this game is for gold-farmers and bots who get to play ‘Lord of the Wall Streets’ against the games true ‘Holy Trinity’…the Gem Shop, the Mystic Forge and the Trading Post.

The PvP on the other hand is about as engaging and rewarding as a game of ‘Rock, Paper, Warhead’…and just about as balanced as that sounds.

In short, this bit of virtual entertainment is not for self-respecting gamers who value their time and seek rewarding experiences from the game they are playing. It is about the cash shop and the gold farmers and a slew of poorly implemented (yet somehow innovative?) mechanics all wrapped up in shiny, Barbie-doll textures.

With GW2 they tried to re-create the wheel…and they did..but it came out square and they still can’t figure out why it’s such a bumpy, unsatisfying ride.

Sincerely,