PvE - Tequatl/Wurm lack of players

PvE - Tequatl/Wurm lack of players

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Posted by: Borghal.1635

Borghal.1635

First off, I play on Aurora Glade, so if the situation is different elsewhere, please tell me where should I try guesting :-)

I’ve taken to trying zone boss runs lately – Golem MkII, Behemoth, Frozen Maw etc. There always seems to be plenty of people doing these whenever they’re up. Sometimes to the point that the boss is dead before I run from the wp if I notice a little late. That’s fine, just need to pay attention to the timers more :-)

But when I wanted to try my hand at even bigger game, namely Dragons and the Three headed wurm, I was deeply disappointed. With Claw of Jormag and Shatterer the situation is similar, enough people do those. But out of the four or five times I’ve wanted to try Tequatl or Wurms, only a handful of people ever showed up, which ofc led to event failure.

I don’t get it. They give the best drops in openworld PvE… is it just not profitable enough compared to effort needed? The Megadestroyer takes the better part of 15 minutes to kill too and still there are plenty of people present. And what am I supposed to do if I want to experience those events at least a couple of times, if not farm in hopes of ascended stuff? Did I just have bad luck and picked a wrong time of something?

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Posted by: chemiclord.3978

chemiclord.3978

It because those fights require some degree of pre-planning, coordination, and understanding specific mechanics.

To a great number of players, they just want to have fun, not study fights before hand. As a result, the bulk of the pick up and go crowd aren’t prepared, don’t know what to expect, and it often leads to failure. After a while, the crowd gets discouraged, and stops trying.

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Posted by: Borghal.1635

Borghal.1635

I can understand that. Is there anything I can do as a soloer, though, outside of joining a guild that does these things? I really wish this game had a world-wide chat for such situations…

(I realize the Megaserver change might help, but then again it might not if the general playerbase does not want to do these events)

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Posted by: Garrisyl.7402

Garrisyl.7402

Wurm and Tequatl are poorly designed. Like Chemiclord said, they require a lot of preparation, coordination and team effort to kill. In addition to this, a few players not knowing what to do can easily ruin the fight/kill for the 80-90 other people, wasting their efforts.

And while they have some of the best loot on the loot-tablein theory, ghe drop chances are ridiculously small. A player can kill them 100 times without getting anything, while the random pug that just happened to pass by and get in 3 hits at the very end gets his ascended weapon. Again, very frustrating and poorly implemented.

They are just not worth my time, just like Jormag and Shatterer after anet made them “more challenging” by tripling their HP.

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Posted by: chemiclord.3978

chemiclord.3978

Considering that such fights were specifically designed with large guilds in mind… not really. This is Arena.net’s version of “raid content”, and it isn’t for everyone. If you’re not willing to join a guild for that purpose, you’re going to have a VERY hard time completing them.

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Posted by: Gorani.7205

Gorani.7205

AG has organized attempts on Tequatl every Monday and Saturday at 7:30 PM IIRC. Just get to auroragla.de and look at the event calender.
Blood Tide wurms are a different thing. PvE event organizers have stopped doing those at the moment. It might get better with the megaserver update, althouhg I have no idea how it will effect events like the Tequatl one, where at least at the heydays, we gathered in an overflow to get enough active people that can coordinate on TS.

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

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Posted by: daros.3407

daros.3407

This was predicted since Teq was changed. Only big groups with perfect coordination can complete it so noone does it randomly.

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Posted by: Rho.1923

Rho.1923

eventually the megaserver system SHOULD solve this problem.

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Posted by: Taygus.4571

Taygus.4571

wurm was attempted last night in ag, and completed successfully as far as I know.

wurm and teq require more organisation, if you want to know when the server is attempting them, log on to ts voip.auroragla.de. And ask the commanders on. Most of them will know.

Teq is attempted every saturday on ag.

however if you want to complete each and every time its on, guest to Desolate, be warned, you need to be there an hour early.

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Posted by: tigirius.9014

tigirius.9014

That was my experience. They were trying to turn them into raid bosses with WoW style dancing.

They still haven’t fully addressed the problems their lack of even their own trinity has, or the style of combat that most players will pick after the great wailing is heard when the nerf to zerker comes down, and the next replacement for zerker won’t help make it more viable for players to help each other if they do get downed during the combat process which is all I ever see now in the open world (and that’s when I see someone).

The problem isn’t just the redesign of the bosses it stems from their combat style and their reward system. If they’d find some other means of measuring rewards other than who had the highest DPS, and made it so that people would gain major points for helping one another (boost to healing specs perhaps?) then it would be a massive improvement. We tried early on to tell them that the DPS reward system never works out in such an open area.

Wurm and Tequatl are poorly designed. Like Chemiclord said, they require a lot of preparation, coordination and team effort to kill. In addition to this, a few players not knowing what to do can easily ruin the fight/kill for the 80-90 other people, wasting their efforts.

And while they have some of the best loot on the loot-tablein theory, ghe drop chances are ridiculously small. A player can kill them 100 times without getting anything, while the random pug that just happened to pass by and get in 3 hits at the very end gets his ascended weapon. Again, very frustrating and poorly implemented.

They are just not worth my time, just like Jormag and Shatterer after anet made them “more challenging” by tripling their HP.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Taygus.4571

Taygus.4571

And while they have some of the best loot on the loot-tablein theory, ghe drop chances are ridiculously small. A player can kill them 100 times without getting anything, while the random pug that just happened to pass by and get in 3 hits at the very end gets his ascended weapon. Again, very frustrating and poorly implemented.

This is the real issue. I feel. These bosses should’ve been token based like dungeons for rewards.

Point being, a guildy took part in taking down wurm, luckily got an exotic and so the time “was totally worth it”. The problem is, how many players didnt get an exo?. Also, the chance of getting an exo, is much the same on any world boss. So why bother with wurm.
time/effort vs reward isnt there for these bosses.

(though I like taking part with teq, I got bored fairly quick with wurm and I wont waste time with it again.)

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Posted by: tigirius.9014

tigirius.9014

Another part of the problem is that they tried to make these bosses like dungeon bosses, they haven’t really figured out just who prefers open world as far as gameplay goes even tho their marketing team had them advertise to us in the beginning.

Casuals love open world.
Hardcore love dungeons/fractals.
PVP love WvW.

The game should have been designed around these three principles. Instead they have hardcore content in the open world (such as the changes to Teq with little chance at a good reward) they have PVE achievement requirements as part of WvW and PVE events as part of WvW. They are confusing their audiences.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Hopeless.5403

Hopeless.5403

I still haven’t fought Teq and I’m hoping this “mega” server will help my cause. In regards to the comment about “they give the best drops in openworld PvE” this comment is silly because I’ve had an ascended weapon drop in WvW and 2 exotics compared to my 1 doing PVE and I assure you I spend more time in PVE.

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Posted by: Astral Projections.7320

Astral Projections.7320

HoD server has been trying to do Teq at reset every day. They get a good sized group and organize but they are failing each day. Lack of dps? Wrong tactics? Group is too small? Idk. Maybe not enough people as it never gets soft capped. It’s hard to convince people to try continue trying day after day once they’ve done it a few days in a row and get nowhere near a win.

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Posted by: Yargesh.4965

Yargesh.4965

teq is done about 12 hours per day on Deso and has become a drop in type thing and if you follow a commander it is straight forward, as far as I know it has not failed in a very long time. Wurm needs absolutely much more co-ordination, you must be on ts or similar or it will just not get done.

(edited by Yargesh.4965)

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Posted by: Demented Sheep.1642

Demented Sheep.1642

A large amount of people do them to the point where you get multiple overflows they just don’t get done every time they spawn because they require coordination so you have to do them at organised events.

TTS was recently doing a 24 hour teq killing run in kaineng.

(edited by Demented Sheep.1642)