PvE culling: why still there?
Are you actually asking for the technical reason, or is “there is one” an adequate answer for now? :P
Devs have stated that they wish to roll the fix out to PvE as well but that the problem is more complex in these varied contexts than in the comparably simple player-model rendering of WvW.
Are you actually asking for the technical reason, or is “there is one” an adequate answer for now? :P
Devs have stated that they wish to roll the fix out to PvE as well but that the problem is more complex in these varied contexts than in the comparably simple player-model rendering of WvW.
I don’t remember that conversation. I’m not doubting you, but can you quote a source please? I’m also interested in the PvE culling issue, but everything I read along with the State of the Game discussions mention WvW, but no mention of PvE to my recollection. It would be nice to know that they are working on it.
Ask and receive
The initial release of this system will be for WvW only. There are additional complications we need to solve with PvE due to the number and variety of creatures on screen that WvW doesn’t need to account for. Later this year, we’ll be expanding as much of the changes to the PvE open world as we can as well.
I’d really love to see LA without culling, I guess it would be funny to see hundreds of people standing at the trader’s forum and fractals portal at peak times
I’d really love to see LA without culling, I guess it would be funny to see hundreds of people standing at the trader’s forum and fractals portal at peak times
Wow, i wonder just how many people are REALLY there all of the time.
I’d really love to see LA without culling, I guess it would be funny to see hundreds of people standing at the trader’s forum and fractals portal at peak times
Yeah, this alone would make a fix worth it imo
I don’t understand why it was implemented to begin with in PvE. As far as I could tell everything was fine pre-patch in January.
I don’t understand why it was implemented to begin with in PvE. As far as I could tell everything was fine pre-patch in January.
Because more players.
What’s really annoying in high population areas is seeng no players, but a mass of names and those lame titles all floating around in mid air
What’s the point of removing culling in PvE ?
In WvW it was needed because it was annoying to get killed by what seemed like 2 or 3 enemies.
Are you annoyed because the dragon is killed by what seems like 2 or 3 enemies ?
And because those encounters need nothing more than spamming your skills, you can do them just fine without seeing the additional monsters or players.
What’s the point of removing culling in PvE ?
In WvW it was needed because it was annoying to get killed by what seemed like 2 or 3 enemies.
Are you annoyed because the dragon is killed by what seems like 2 or 3 enemies ?
And because those encounters need nothing more than spamming your skills, you can do them just fine without seeing the additional monsters or players.
Seeing the players around you adds to the overall experience of the game, in other words: it’s fun. I like fighting the dragon much more when I see 100 ppl around me than when I see 5, even if it goes down equally fast. But if it’s not enough, two examples of gameplay elements are:
1) mobs, they get culled as well, and some of them can one/two shot you (champion wolf for example)
2) downed / dead allies, you can’t go and res them if you can’t see them. Also, obviously, when you are downed yourself you’re more likely to be rezzed if people can actually see you.
What’s really annoying in high population areas is seeng no players, but a mass of names and those lame titles all floating around in mid air
Does this actually happen? For me, models are always loaded before the nametags are. Only in WvW this happens if you set character limit to low.
What’s the point of removing culling in PvE ?
In WvW it was needed because it was annoying to get killed by what seemed like 2 or 3 enemies.
Are you annoyed because the dragon is killed by what seems like 2 or 3 enemies ?
And because those encounters need nothing more than spamming your skills, you can do them just fine without seeing the additional monsters or players.
I typically get it the reverse — I see players but not the mobs.
Culling in LA has gotten more annoying now that titles show up on screen… twice as much text appearing out of nowhere.
I’d really love to see LA without culling, I guess it would be funny to see hundreds of people standing at the trader’s forum and fractals portal at peak times
Wow, i wonder just how many people are REALLY there all of the time.
After it’s fixed, the Auction Hall (because that’s what it looks like) should go through a reconstruction, adding a 2nd floor and perhaps some more TP reps. Since we’re going to see everyone that’s there, they’re going to need more real estate and employees to handle all the business.
[TTBH] [HATE], Yak’s Bend(NA)
Veldan, yes. Ever since the patch I see masses of floating names and titles. Even before the titles I wasn’t seeing that. Of course LA has tons of that