PvE lacks challenge, grind, and great loot?

PvE lacks challenge, grind, and great loot?

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Posted by: EremiteAngel.9765

EremiteAngel.9765

I’m suggesting to add different stats and tiers for all level 80 armor.
so that we have perfect roled stats and not-so perfect rolled stats.

so the higher rolled stats will be worth a lot of money and there will be a lot more variety and need to farm. and the perfect rolled stats will be worth billions of gold.

Do you find PvE tiring and lacking in challenge? Do you feel the drop-rates could be better? I personally do not really like the PvE mode in this game because I find the ‘treasure hunting’ aspect of the game very lacklustre. The chances of finding decent/good drops that sells for a hefty pile of gold is very low.

I used to PvE lots because of the grinding (yes i love to grind and watch my levels grow but this game caps my level at 80) and the loot (yes i love to get great drops that sell for lots of gold but this game’s great loot is extremely rare and it might take me years before I get that ‘my gosh i just found a great item!’ feeling).

So i moved away from PvE and entered the world of roaming.
If you are looking for a challenge, I hope this video inspires you to try out roaming!

Video:

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

(edited by EremiteAngel.9765)

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Posted by: Warcry.1596

Warcry.1596

I don’t agree with your feelings on PvE, but I still love to roam in WvW

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: TheFrighteningFrenchFry.3275

TheFrighteningFrenchFry.3275

Yeah, PvE lacks challenge. Fingers crossed on raids. Unless of course you call trying to see even just watch direction half of the bosses in fractals are facing because of all the effects flying about. As for drop rates, the fractal drop rates are low, but I think that’s OK since you will be able to buy fractal skins ( at what 20 a piece? At least make most people do fractals to get the skin they want ).

Necro>warrior confirmed ty nemesis for single handedly saving the gw2 community!!

/s

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Posted by: Agemnon.4608

Agemnon.4608

I won’t say that it lacks challenge per se but considering how long people play their rotations and understandings of the content becomes habit.

Silverwaste can be a challenge depending on how understaffed an area is. Those teagarrifs are cheap they have an attack that tracks you even in stealth, they can chain knockdowns that do big damage, groups of healing mobs, homing bugs to keep you from pressuring said healing mobs, and the place just flat out sucks without other players helping burst down the cheapos.

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Posted by: Carighan.6758

Carighan.6758

Note to potential players:
Roaming is not supported by the devs, and hence not balanced for. That is to say, as in every single class-based MMO, engagements with too small teams per side cannot be balanced.

This can be ok for you, and even desired. Or not. Depends on yourself. Just be aware of it. If you want fair encounters, you won’t get them in roaming (or sPvP, for that matter, but that’s a different issue).

As for the PvE-side, does it lack challenges? Not really. This is a MMORPG. Their crucial component is the social aspect. Plenty players to socialize with, some friendly, others not. I mean it depends on how you approach MMORPGs I suppose, and on how long you’ve been with them, but really, the “game” is just a glorified chat room minigame blown up to extreme proportions.
Ultimately I’m here to play with friends or make more friends or both.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

PvE: Lacks challenge, yes. Loot not really.

WvW: roaming may be a challenge, although certain cancer builds (condi mesmer) make it quite one sided. Loot is non-existant.

Remember though that if rares (exotics) were easier to get as drops they would be worth much less on the TP.

edit: clarity

(edited by Tommyknocker.6089)

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Posted by: PyrateSilly.4710

PyrateSilly.4710

I don’t find PvE boring nor do I find the drops boring … I don’t find any part of the game boring and I have been playing almost every day since Beta and Head Start. I play to have fun. Goals? Not really unless you count that sometimes I might look at how close I am to Mawdry or Bolt (got Zap as a drop so why not do it … in my time). I might do something that gets me a little closer. Thou it all depends on what I feel like doing at that point in time.

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Posted by: Agemnon.4608

Agemnon.4608

This can be ok for you, and even desired. Or not. Depends on yourself. Just be aware of it. If you want fair encounters, you won’t get them in roaming (or sPvP, for that matter, but that’s a different issue).

Actually sPvP is the fairest content the game has so long as you research the meta and roll a class that’s in a great spot like D/D elementalist.

Other players of the same class have the same set of weaknesses and advantages you do and don’t have these obscenely large HP pools or cheap mechanics that fractal bosses can have. A thief (most underpowered) has a better chance of beating an elementalist than they do a fractals boss.

(edited by Agemnon.4608)

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Posted by: Coopziana.1802

Coopziana.1802

Risk vs. Reward really needs addressing in an Anet meeting. The fact you can spend up to half an hour doing a jumping puzzle (Not so Secret, Silverwastes to name but a couple) only to get to the end for an outstandingly offensive reward.

Personally I think everyone’s first time opening the chest should Guarantee something good, additional goes after that should return to how it is now (to prevent farming).

Further to that argument, which is something that makes me want to ragequit every time it happens. Is the "oh so offensive" and "oh so unrewarding" Achievement Chests. Now don’t get me wrong, the Weapon and Armour skins along with account bonuses are very nice... But then you get this Chest...

You have spent 3-years in the game, beating all the challenges that Anet have created for you, like jumping puzzles and world bosses (which give junk loot most of the time). Then you hit that milestone... YES 19,000 Achievement points, time to open my "well done chest"...

Well... It just felt like Anet came to my house, sat on my couch, ate my dinner, snuggled with my mum and then promptly slapped me in the face before leaving, whispering "Thanks for playing mother F****R!".

Seriously:
- A box of fun: Just one more thing to clog up my inventory, guess i’ll just drop in in LA and run!
- Blueprints: Well if I played WvW a lot then these would be even more useless to me as they drop pretty frequently... Failing that I could get them on the TP for next to nothing...
- Mystic Forge Stone: Great another load to add to the Stacks I have sitting in my Chest, of which I don’t have any use for!
- Boosters: Seriously... 19k chest and you give me Boosters? I ask you, do you really think I need or will even use them?
- Karma: Ok, you go me there... Thanks.

But seriously, I’d be MUCH happier and less insulted if it had something like, A basic skin set, Essence of Luck or even Crafting Materials...

Wanna hear my Rant?
https://www.youtube.com/watch?v=eM5ApRBPvTQ&list=PLf0ymnSthYcuA4UdntnsAiS4AAKThwVNM&index=5

Like & Subscribe to “Game Slobs” on YouTube: www.youtube.com/c/gameslobsuk

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The chances of finding decent/good drops that sells for a hefty pile of gold is very low.

The items that sell for a hefty pile of gold sell for that much because the chance of getting them as a drop is very low. Scarcity promotes value.

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

I have to agree the Risk vs Reward needs some work.

re: Mystic Forge Stone: Great another load to add to the Stacks I have sitting in my Chest, of which I don’t have any use for! – Use them for this: http://wiki.guildwars2.com/wiki/Mystic_Salvage_Kit

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Posted by: fireflyry.7023

fireflyry.7023

It consistently baffles me that people still complain about the lack of loot and drops when playing a game that from day one until now advertised, promoted and marketed itself as not being about loot and drops.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

It consistently baffles me that people still complain about the lack of loot and drops when playing a game that from day one until now advertised, promoted and marketed itself as not being about loot and drops.

Sorry, ANet’s stance on rewards changed back in the period when guaranteed rare at world boss and champ bags were added. Colin said something like, “We absolutely want you to feel rewarded.”

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

the loot (yes i love to get great drops that sell for lots of gold but this game’s great loot is extremely rare and it might take me years before I get that ‘my gosh i just found a great item!’ feeling).

Do you not realize how paradoxical that is?

The value of things are determined by supply and demand. There can never be a way for you to consistently get great drops that sell for tons of gold. Because if they dropped often then the market would end up flooded and their value would be nothing.

It is literally impossible for you to consistently get great drops that sell for a ton of money. If anything consistently dropped, it wouldn’t be worth a ton of gold.

Anet make Rev great again.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

the consistency of good drops really need to be improved. not those drops that sell for 1000s of gold, but just those 10 gold 20 gold 100 gold drops.

i cite an example. i played runescape for 10 over years. my favorite activity was grinding at dragon spawns to:

1) increase my attack exp. yes my level is 99 attack capped. but my exp total can go up to 200million exp which is 10+ times the exp needed to get to 99. So I grind and grind and love it. and there is a ranking board online that shows everyone my exp.

2) I love grinding at dragon spawns because they have a top level 20million gold drop called dragon visage. in 10+ years of playing, I’ve only gotten this drop twice. twice in 10+ years. but I still love it because there are still other semi-top drops that drops more consistently and helps build up my wealth as well.

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: Beldin.5498

Beldin.5498

The chances of finding decent/good drops that sells for a hefty pile of gold is very low.

The items that sell for a hefty pile of gold sell for that much because the chance of getting them as a drop is very low. Scarcity promotes value.

Mostly this .. just take a look at something like Bonettis Rapier .. at soon as something
drops to often prices go down the drain since nobody need more than one skin of
any item .. so the only stuff that will permanently be needed are crafting mats.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: fireflyry.7023

fireflyry.7023

It consistently baffles me that people still complain about the lack of loot and drops when playing a game that from day one until now advertised, promoted and marketed itself as not being about loot and drops.

Sorry, ANet’s stance on rewards changed back in the period when guaranteed rare at world boss and champ bags were added. Colin said something like, “We absolutely want you to feel rewarded.”

For standing in one spot spamming 11111?

lol

Reward is subjective, in GW2 for me it’s the environment and gameplay, but I came into this game knowing it wasn’t focussed on loot and drops, I play other MMO’s for that…there’s several hundred to choose from. Not sure why others didn’t and if they did I don’t see the game being at fault.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

I’m suggesting to add different stats and tiers for all level 80 armor.
so that we have perfect roled stats and not-so perfect rolled stats.

so the higher rolled stats will be worth a lot of money and there will be a lot more variety and need to farm

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8