PvP Flawed for PvE Players.

PvP Flawed for PvE Players.

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Posted by: Curse Drew.8679

Curse Drew.8679

In a game where the devs have some of the most balanced PvE gear, GW2 fails at making a balanced PK for PvE players.

Sure there’s WvW, but this isn’t a structured environment. Huge zergs of ppl fighting small groups, not much fun for for either group (unchallenging/impossible odds). Most zergs lead by a commander who is focused on taking objectives and earning points for their server. There isn’t enough action for me. You don’t get points for killing ppl, so many zergs skip fights to gain points faster. It’s kinda boring aswell because if you die you have to walk a million miles.

Why do we have to make a whole new char, where our time spent in PK is completely a waist of time (unrewarding). I see why they made the option to seperate it, to bypass the leveling process for those that don’t want to PVE at all. But that screws everyone else, that took time to build a char, yet wants to fight actual people in a structured environment.

Improvement suggestions:

-Why can’t we have an arena where we have structured pvp, like 1 v 1, or 4 v 4 (earning tokens for kills, spendable at a merchant). I love pvp, but I dont like how it was implemented in this game.

-What happened to “guild wars,” guilds fighting against other guilds. I think this could atleast provide a little more action and structure then WvW.

-Make a PK server! Players could only guest to it, and every player gets a bonus 50% mf from all mobs and chests, but it’s all out war and chaos. Making it a good place for guilds to team up and play content.

I just think we need more then WvW and a completely seperate PvP. Just my opinion.

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Posted by: Curse Drew.8679

Curse Drew.8679

Anyone else agree/disagree, or have comments/suggestions?

Someone say something

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Posted by: Vayne.8563

Vayne.8563

If it were as simple as you’re saying it is, I’d say go for it. It’s not. Because no one is ever really satisfied.

So Anet takes the development time to make an open world PvP server. Which can happen. But it takes away from other development time. If people on that server would NEVER complain about anything, if Anet could just switch it on and leave it, that would be great. But what it would become is yet another server type to fix bugs on, deal with complaints about, etc.

I don’t think the biggest percentage of the population of the community wants or needs it. There is always a small hard core group that wants it, but time and time again, most games show that those servers are under-utilized.

So while it’s great in theory, it’s not going to happen. Because Anet already has enough problems troubleshooting even on server type. Particularly in a game with DEs, just imagine the chaos.

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Posted by: Rozbuska.5263

Rozbuska.5263

PK is most tarder sytem ever. 99% of PK are kids with decend gear what need boost his ego on exping/afking low lvl players because they failing on equal. I am so glad Anet dont put PK here.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Turgut.4397

Turgut.4397

If anything the game is incredibly unfair on PvP players, since they get absolutely nothing in return for PvE. You can only spend your glory for more PvP items…

And agreed with the comment above. I’m sure everyone has had their fair share of experience on open world PvP/PK servers in other games. Pretty much all high levels in maxed out gear camping for easy kills. That’s worse than Zerg vs. Zerg tbh.

Still waiting for the things I love about GW1.

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Posted by: beren.6048

beren.6048

- spvp is this arena you speak about, you never done spvp?
- anet wants no pk servers or systems because this takes out the worst in people. Not helpfullness, but bullying new players.
- GvG is fine by me, but only consent or instance based. Again, w/o that 1 guild will bully all other guilds slowly from the servers and 1 guild will remain…which is boring.

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Posted by: Iruwen.3164

Iruwen.3164

What happened to “guild wars,” guilds fighting against other guilds.

https://forum-en.gw2archive.eu/forum/game/gw2/GW2-Where-are-the-Guild-wars/first#post1621260

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: dudikoff.3645

dudikoff.3645

I understand why they made the PvP as it is. I see why this is the better way.

But for me, that is also the sole reason I don’t do PvP. Just feels like a different game altogether.

I’ve build my character in PvE. I have all the gear I like. I don’t know who is the crappy armor guy in the Mists that looks like me.

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Posted by: Lafiel.9372

Lafiel.9372

This was by design. Anet wanted to separate pvp and pve as far as possible. That’s why there is no grinding or leveling at all in PVP. Why would you expect to get something in return in the PvE world for doing pvp?

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Posted by: deracs.1762

deracs.1762

I think they have done a good job everall. WvW for players that like the bigger fights, objectives, keeps etc. For all the complaining about zerg it is not hard to run a 3-5 man and be effective (our guild does it every day) and still join bigger fights when you want. They have sPvP for those players that want to compare their skills in an enviroment of even number/stats, and even make it so PvP oriented players dont have to do the PvE grind to be competitive
What they dont have is the open PvP enviroment that is essentially players ganking players who have no chance to fight back (anyone who thinks a level 80 geared player sitting in the 1-15 zone wont crush people is kidding themselves)
I have no issue with the players that like the open PvP ganking servers to go play on one, but out of pure selfishness dont want Anet to spend 1 minute of resources building an open PvP server

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Posted by: Dyroth.5063

Dyroth.5063

For me the only additional PvP I would like to see is something in between the WvW zerg fights and sPvP. I would like something like 15v15 in a form for the use of GvG and larger scale but still skillful play.