[PvX] Deathshroud blocks passives
It’s a balance issue, having your passives still affect you during Deathshroud would be too strong.
Northern Shiverpeaks
An old complaint: I find it more annoying that for most content in this game things like vigor, evade, block, reflect, projectile absorb, aegis, and combat mobility are far more useful than Deathshroud… which apparently is so good it precludes this class from any such ability.
A new complaint: Why are we the only class in the game with stun-break skills no shorter than 50 seconds in recharge? Deathshroud is apparently the answer.
An old complaint: I find it more annoying that for most content in this game things like vigor, evade, block, reflect, projectile absorb, aegis, and combat mobility are far more useful than Deathshroud… which apparently is so good it precludes this class from any such ability.
A new complaint: Why are we the only class in the game with stun-break skills no shorter than 50 seconds in recharge? Deathshroud is apparently the answer.
40 on Flesh Wurm.
An old complaint: I find it more annoying that for most content in this game things like vigor, evade, block, reflect, projectile absorb, aegis, and combat mobility are far more useful than Deathshroud… which apparently is so good it precludes this class from any such ability.
A new complaint: Why are we the only class in the game with stun-break skills no shorter than 50 seconds in recharge? Deathshroud is apparently the answer.
Yeah there is no question that Deathshroud is indeed flawed.
Simple solution, make deathshroud a stunbreak, but increase the cooldown timer on it by 4 seconds