Q About Crit Chance/Dmg

Q About Crit Chance/Dmg

in Guild Wars 2 Discussion

Posted by: Nocturnal Lunacy.8563

Nocturnal Lunacy.8563

I’ve been working extensively on my ranger to get high crit chance and high crit damage and still have survivability and not be a glass cannon. Without any consumables or anything my Crit Chance is at 67% and Crit Damage is at 63%. And with consumables and buffs like might etc. My crit chance goes up to 113% and of course crit damage stays at 63%.
My question is this. With the crit chance being at 113% does that mean that every hit is a crit hit? And if not, they why? shouldn’t 100% chance mean a crit hit every single hit?
And with crit chance at 113% exactly how much damage am I doing with 63% crit damage. I think the highest I’ve seen is about 8k damage. But it doesn’t show when a crit hit has happened or when a life-steal has happened. (I use a 66% chance at life-steal per crit hit consumable).

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Q About Crit Chance/Dmg

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Posted by: Esplen.3940

Esplen.3940

Any crit chance over 100% is still 100% crit chance.

If you have 63% Crit damage and 100%+ crit chance, you will deal 213% damage on every hit.

Q About Crit Chance/Dmg

in Guild Wars 2 Discussion

Posted by: Nocturnal Lunacy.8563

Nocturnal Lunacy.8563

Any crit chance over 100% is still 100% crit chance.

If you have 63% Crit damage and 100%+ crit chance, you will deal 213% damage on every hit.

That’s what I figured. I use consumables where I have 66% chance at lifesteal per crit hit. Altho, I only see it say lifesteal every so often. Certainly less than what a 66% chance would be. At 100% Crit chance, that means I should get 66 lifesteal hits out of 100 hits yet it seems I get more like maybe 20 at the most per crit hit.
Does another players armor affect whether or not a crit hit is had?

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Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.

Q About Crit Chance/Dmg

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

Critical proc items have an internal cooldown of 1-2s (usually), if none is shown.