Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.
I’ve been working extensively on my ranger to get high crit chance and high crit damage and still have survivability and not be a glass cannon. Without any consumables or anything my Crit Chance is at 67% and Crit Damage is at 63%. And with consumables and buffs like might etc. My crit chance goes up to 113% and of course crit damage stays at 63%.
My question is this. With the crit chance being at 113% does that mean that every hit is a crit hit? And if not, they why? shouldn’t 100% chance mean a crit hit every single hit?
And with crit chance at 113% exactly how much damage am I doing with 63% crit damage. I think the highest I’ve seen is about 8k damage. But it doesn’t show when a crit hit has happened or when a life-steal has happened. (I use a 66% chance at life-steal per crit hit consumable).
Any crit chance over 100% is still 100% crit chance.
If you have 63% Crit damage and 100%+ crit chance, you will deal 213% damage on every hit.
Any crit chance over 100% is still 100% crit chance.
If you have 63% Crit damage and 100%+ crit chance, you will deal 213% damage on every hit.
That’s what I figured. I use consumables where I have 66% chance at lifesteal per crit hit. Altho, I only see it say lifesteal every so often. Certainly less than what a 66% chance would be. At 100% Crit chance, that means I should get 66 lifesteal hits out of 100 hits yet it seems I get more like maybe 20 at the most per crit hit.
Does another players armor affect whether or not a crit hit is had?
Critical proc items have an internal cooldown of 1-2s (usually), if none is shown.
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