So I did a bit of searching to see if this was covered by a dev in a previous post but the way they implement this new push in the Living World of 2013 has me curious
In short, are the 4 teams overlapping their content or overwriting it?
To give an example; Will there be events in Diessa(T1), Southsun(T2), Mount Maelstrom(T3), and Iron Marches(T4) set to go off 2 weeks after each other then when a team’s new content comes out in the same zone or a new zone (or wherever)… POINT IS each team’s stuff would be in the world for roughly 2 months.
OR is it just 4 teams working on the same arc with special events overwriting each other in the one zone.
Both have crowds that will be interested in them but for a lot of my friends they can’t commit to playing week in and week out but when they log in once a month or so there isn’t a lot of temporary (or permanent content) that’s new and available.
So thoughts on which model you’d prefer and why? Which you think ANet will go with or have they already clarified?
According to the Dev videos and such, each team (of the four) is responsible for 2 content patches (1 month’s worth). This gives them a 4-month turnaround until their next content release. All four teams keep in touch, though, and are overseen by a Living Story coordinator, so that the story(s) stay consistent and contiguous.
It seems that some arcs are 2-week, some (possibly) 3-week, and some 4-week or more.
Although, it is all one over-reaching continual arc, interconnected.