Q:
(edited by LeviQuiteQuirky.6892)
Q:
Q: Does Toughness scale the same as Ferocity? If not, should it?
Example:
Crit damage = 150% damage
Ferocity = X
Toughness = – X damage
edit: So if a person were to have 100 ferocity, and the target were to have 100 toughness, it would reduce the damage to the standard 150% damage.
(edited by LeviQuiteQuirky.6892)
What exactly you mean by scale?
Ferocity and Precision works differently because the stats they affect is a percentage and not a direct number, while toughness is a plain number so no need of such feature.
What exactly you mean by scale?
Ferocity and Precision works differently because the stats they affect is a percentage and not a direct number, while toughness is a plain number so no need of such feature.
Toughness is just a plain number…stupid me. Thought it reduced damage % wise. If it did, that would be overpowered right?
Well, to change it then a whole new damage reduction system should be created, it is so different that is like saying that orange is OP compared to grass :P
Toughness currently is added to the armor value and then that armor value is used in the damage formula from the person that is attacking you.
Damage = Weapon strength * Power * Skill coefficient / Armor
Armor = defense + toughness
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