Q:
Q: Sigil of Force
A:
no it is one of the modifiers used after the damage has been calculated but as it is used as a modifier after the initial dmg is calculatecx it will apply a full 5% increase any hit.
you have the actual formula for your dmg, which gives a result and is multiplied by all modifiers (in- or excluding crit depending on the RNG of course).
For eaxmple a partially ascneded (partial ascneded armor, ascneded weapon(1100 avg dmg), ascneded trinkets) elementalist with sigil of force and sigil of night with fire trait line does a fireball hit against a (fulll-health) glass warrior at level 80 while all modifiers apply:
dmg will be:
318 + 0.85 (2701 power * 1100 weapon dmg (avg)) / 2241 (armor) = 1444 dmg
1444 can crit (49.7 %) => in which case it’s modded by 229.76 % = 3319 dmg
Sigils and trait dmg:
Rune of the scholar +10 %
SIGIL OF FORCE +5 %
sigil of night +10 %
pyromancer’s training +10 %
modifier: 1.1 * 1.05 * 1.1 * 1.1 = 1.3975% (or 39.75% added bonus from sigils and traits.)
max 2018 dmg with a normal hit
max 4638 dmg when critting
This is valid of course when all these apply.
Been There, Done That & Will do it again…except maybe world completion.
Whatever damage number you were going to inflict without the sigil, you’ll deal 5% more with it.
You can think of it like as an extra power (based on final power number after all buffs, etc).
Think of it as a 5% increase in your DPS compared to what you would be doing without it.