Q of life Improvememts :)

Q of life Improvememts :)

in Guild Wars 2 Discussion

Posted by: Decrypter.1785

Decrypter.1785

LFG – Be able to see the paths you have completed would be nice

Guild UI – spvp/wvw/fracts rank shown in the guild roster
– Guild members last online

small things would make a nice improvement i think

[WM]give us in game ladder

Q of life Improvememts :)

in Guild Wars 2 Discussion

Posted by: Cotheer.2806

Cotheer.2806

- Wardrobe
- Minis managements system (i just want to use my minis without running to a bank)
- Crafting UI needs some major overhaul (that list of craftable things is pure horror to go through)
- Sell from bank
- Applying dye directly on armor without those slots (or at least let it be optional)
- More filters in BLTC

That’s off the top of my head.

Q of life Improvememts :)

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Posted by: Ozoug.4158

Ozoug.4158

I think they should change ground targets a bit. Make them only go to the max range. So if my cursor is at 1500, the ground target will only go to 1200 range. I didnt explain it very well lol.

Also why are stacks generally set to 250. Make them infinite! =p

GW2: A-E-I-O-U and sometimes Yzoug.
DaoC: R11 Skald

Q of life Improvememts :)

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Adding stuff to an existing stack from the character should not create a new stack in bank tab. This is somewhat annoying and was never an issue in GW1.

Additional sidebars for food, minis, tonics etc. This really would improve playability, since I don’t need to open the inventory at all. It’s standard in almost every MMO. Why not here?

Make a wardrobe, especially for Skin only items like you did it for the Zenith weapons.

Partying in dungeons: don’t let us kick the rest of the party, if the ‘leader’ leaves. I mean WTF? Let us give leader to another player and if he leaves, the next player should receive it. WoW does this since kittening 2004…

Let us freely set the skills we have. Generally, give us more UI freedom…

Legendaries: make precursors only available by special and really hard quests/content. Make them account bound and then make the legendaries account bound only. This keeps the legendary legendary and not a tradable crap it is now. It isn’t legendary at all, if it is tradable. Most players will agree. I assume this is done to make $$ be cause there are always players that are willing to pay real money to get a legendary for 600-1000 bucks…

Make dyes account bound.

No armor breaking in WvW.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong