Greetings, forum… and hopefully Arenanet developers!
As of current, if one queues a ground targeting skill and happens to target that skill outside of the skill’s max range they would get the message “Out of range.” and the ground targeting cursor disappears as if nothing happens. This forces you to re-queue the skill and try again.
Why is this a problem? Why not just re-adjust your cursor closer to your character like a normal person? This seems like a non-problem, not worth looking at.
When ground targeting, we usually want to squeeze out the most range we can. This is especially true for ground targeted blinking skills such as Blink, Infiltrator’s Arrow and Lightning Flash since they are often used as an escape. However, ground targeting also affects other important skills like the Necromancer’s Marks. With the current system, when we activate the ground targeted skill out of range it resets its queue as of it never happened. This leads the player into having to re-attempt activating the skill while keeping maximum range in mind often leading to multiple re-attempts to activate the skill which eats up precious time, especially in a PVP environment.
My suggestion: Make an option that would limit the ground targeting cursor to the skill’s maximum range (staying in the green). That way, even if your actual cursor targets an area that is out of range- your skill can still activate in that direction at the highest possible range it can.
I’m sure many who uses ground targeted skills would appreciate this option.
Apologies if this has already been suggested. Thanks and happy new year.
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