QoL Idea: Account bound World Map Completion

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Mister Collin.7938

Mister Collin.7938

Please bear with me while I lay out my thoughts…

I know Map Completion is a major source of XP while leveling a new character, as it should be. But once you hit 80, the EXPLORING is what drives me to complete the map. My idea is that World Map Completion be Account Bound for level 80 characters only. Here’s what I mean:
1) Below level 80, absolutely nothing will change
2)Upon reaching level 80, the world opens up and everything discovered by you (albeit a different character) is now completed by all level 80s
——-However, a potential downfall to this could be a severe player drop in lower level areas that don’t have dailies or metas

Personally I like to switch up my play-style and character quite often so I have at least one of each profession. The only problem is that they’re land locked. So let me know your thoughts. Yay or nay, issues I’m not seeing, etc.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

One issue: needs to be optional. Some people do like doing map completion.
Second issue: all possibility of crafting Legendaries need to be removed from those chars that have automatic map completion, unless they get a Gift of Exploration from another char.

Be careful what you ask for
ANet may give it to you.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Mister Collin.7938

Mister Collin.7938

One issue: needs to be optional. Some people do like doing map completion.
Second issue: all possibility of crafting Legendaries need to be removed from those chars that have automatic map completion, unless they get a Gift of Exploration from another char.

To your first issue, totally agree. And for your second, you’re right. I didn’t think of that. But that’s only because I’ve been doing the 3 tiers of crafting the legendaries, not the mystic forge approach.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: zenleto.6179

zenleto.6179

No but only because it gives me something to do with 80s and I find it fun. I have 64 characters and only one with 100% map. The rest just chip away at it until something better comes along, like LS3. I enjoy it.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Linken.6345

Linken.6345

Dont you still need the gift of exploration when upgrading the precursor from crafting to legendary anyway?

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I like Map Completion on my 80s for Mastery XP.

I suppose the idea would be ok, as long as it was optional, and no rewards were automatically disbursed. /shrug

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Crise.9401

Crise.9401

I think this would be a nice change, however, I agree that it should absolutely be optional… here is an idea I had a while back on this subject.

The idea would be being able to craft a consumable by using f.ex. one of the two gifts of exploration from world completion along with something else. That when consumed then unlocks world completion for you.

As for rewards disabling them would be fine. Also another possibility, sort of derived from above idea is to be able to craft a consumable that only unlocks waypoints and nothing else (dunno what materials it would use), but in the latter case an argument could be made for keeping rewards intact if a player then afterwards finishes completion on a character that used a waypoint unlock (because they still have to do majority of the work).

Either way, I think there should be some sort of convenience feature when it comes to world completion, or waypoints specifically, because right now I barely play my alts because they don’t have waypoints unlocked.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Figlilly.3907

Figlilly.3907

I think it would be a dreadful pity if anything like this was ever implemented. Tyria is a beautiful place and should be explored and savoured.

I am currently completing the map with my 20th character and I still find interesting corners, events or funny pieces of dialogue that I hadn’t seen or heard before.

I just think you would have an awful lot of bored players whining that there was nothing to do if you make it too quick and simple.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: penelopehannibal.8947

penelopehannibal.8947

I enjoy doing map completion too much to endorse this idea, sorry.

Blood & Merlot [Wine]

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Keadron.9570

Keadron.9570

I hate map completion/ forced exploring so I fully endorse this idea

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Blockhead Magee.3092

Blockhead Magee.3092

They should have an optional “care bear” button that a player can press that gives them everything in the game (all AP points, legendaries, skins, exploration, dungeons, wvw ranks, pvp titles, all gem store items and enough bags/bank slots to carry it all).

Bam – one button – you win!

SBI

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Keadron.9570

Keadron.9570

They should have an optional “care bear” button that a player can press that gives them everything in the game (all AP points, legendaries, skins, exploration, dungeons, wvw ranks, pvp titles, all gem store items and enough bags/bank slots to carry it all).

Bam – one button – you win!

And instead you should have to go through and explore every little area that you’ve already done. Wow so much fun and excitement! I mean I’ve never done this before…. oh wait…
I speak sarcasm too

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Mister Collin.7938

Mister Collin.7938

They should have an optional “care bear” button that a player can press that gives them everything in the game (all AP points, legendaries, skins, exploration, dungeons, wvw ranks, pvp titles, all gem store items and enough bags/bank slots to carry it all).

Bam – one button – you win!

And instead you should have to go through and explore every little area that you’ve already done. Wow so much fun and excitement! I mean I’ve never done this before…. oh wait…
I speak sarcasm too

This; in no way am I supporting an “easy mode” to the game. All I’m saying is allow the actual things you did be shared across your account just as the achievement for doing them already is.

But I see there are a LOT of people out there who don’t mind the map grind. I only have 8 toons so wow, kudos to all of you with 20+!

EDIT: Also agreed that should the option be implemented, no map completion awards would be insta-received.

(edited by Mister Collin.7938)

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

Dont you still need the gift of exploration when upgrading the precursor from crafting to legendary anyway?

^ This. You’d have to solve this issue first.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Andraus.3874

Andraus.3874

I have 3 characters with all waypoints unlocked. I use them as mules now because after playing their races (asura/charr) I got very tired of their asthetics / running / clipping. So I made new characters of those professions in races that I like. But it is a real pain to go through and unlock all waypoints again for them. I have 4 world completions at this point as well. So I would support this.

We can’t have race change so we need to restart characters. Having the feature would help alleviate the no race change issue.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Mister Collin.7938

Mister Collin.7938

Dont you still need the gift of exploration when upgrading the precursor from crafting to legendary anyway?

^ This. You’d have to solve this issue first.

If approaching “crafting” a legendary using the legendary weapon collection process you don’t need it; but you’re right, the tried-and-true method of getting legy’s would have to be assessed.

EDIT: It’s been pointed out to me that the collections aspect only gives you the precursor. Whoops. My bad

(edited by Mister Collin.7938)

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Aidan Savage.2078

Aidan Savage.2078

One issue: needs to be optional. Some people do like doing map completion.
Second issue: all possibility of crafting Legendaries need to be removed from those chars that have automatic map completion, unless they get a Gift of Exploration from another char.

To your first issue, totally agree. And for your second, you’re right. I didn’t think of that. But that’s only because I’ve been doing the 3 tiers of crafting the legendaries, not the mystic forge approach.

You do realize… that you STILL need the gift of exploration to craft it right? The 3-part collections ONLY GIVE THE PRECURSOR. You get nothing else related to crafting the final legendary.

edit: and I say this as someone who crafted Kudzu via the collections.

(edited by Aidan Savage.2078)

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Mister Collin.7938

Mister Collin.7938

One issue: needs to be optional. Some people do like doing map completion.
Second issue: all possibility of crafting Legendaries need to be removed from those chars that have automatic map completion, unless they get a Gift of Exploration from another char.

To your first issue, totally agree. And for your second, you’re right. I didn’t think of that. But that’s only because I’ve been doing the 3 tiers of crafting the legendaries, not the mystic forge approach.

You do realize… that you STILL need the gift of exploration to craft it right? The 3-part collections ONLY GIVE THE PRECURSOR. You get nothing else related to crafting the final legendary.

Oh. Really? I honestly just assumed that since it was called the legendary journey and named for the legendary that it was the reward at the end. Completely my bad…guess that’s what you get when you assume. Sorry all!

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Mister Collin.7938

Mister Collin.7938

Having leveled 69 alts primarily from mapping and 32 with 100% on my main account. I’m neither for not against this idea. Just if it is allowed imo that alt should never be allowed in any way to earn any type of map reward for completion. Nor should it be allowed any exp gain from exploration to go towards mastery.

Well that’s what I mean; until 80 you would play the game as we do right now. But at 80 suppose you get a choice to fill out your map with what you’ve already explored. Now doing that, though, doesn’t retro-actively grant any completion rewards. And you’d have to find a different way to get mastery XP. From that point on, exploration on any 80 would be account bound so exploring a zone on one character would be filling it out on all level 80s. Just a thought though.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Kalarchis.8635

Kalarchis.8635

What if there was a map completion mastery line? Each tier gives you perks/bonus rewards and the final tier makes uncovered areas and unlocked waypoints account bound. It does not auto-complete maps for new characters, just reveals map and wps.

I’m the type that enjoys revealing every possible area just for the look of it on my map screen. It’s really frustrating that many parts of the map are only revealed for story instances, so I have to do those instances on each character if I want to reveal those parts for everyone.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: danielrjones.8759

danielrjones.8759

I don’t think these are bad ideas. Only problem I have is where does it end? First the option to have insta map completion, then the option to have insta level 80 for the low price of x amount of gems. Then people will want insta lvl 80 exotic gear. Then it would be access to any chapter of any story with any new character that has never done the story. Because no matter what there is always something in the game others will say “why shouldn’t we have (fill in blank) without earning it since I already earned it before.”

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Andraus.3874

Andraus.3874

I don’t think these are bad ideas. Only problem I have is where does it end? First the option to have insta map completion, then the option to have insta level 80 for the low price of x amount of gems. Then people will want insta lvl 80 exotic gear. Then it would be access to any chapter of any story with any new character that has never done the story. Because no matter what there is always something in the game others will say “why shouldn’t we have (fill in blank) without earning it since I already earned it before.”

I understand your line of thought here. However those things are very rarely (if ever) requested. This topic is requested about once a month to every other month. There’s a lot of support for this topic and really not any for the ones you pointed out. I’m not a psychic so who knows maybe someday people would request things like that and use this purposes change as an argument for how it is feasible, but right now that isn’t happening.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Mister Collin.7938

Mister Collin.7938

I don’t think these are bad ideas. Only problem I have is where does it end? First the option to have insta map completion, then the option to have insta level 80 for the low price of x amount of gems. Then people will want insta lvl 80 exotic gear. Then it would be access to any chapter of any story with any new character that has never done the story. Because no matter what there is always something in the game others will say “why shouldn’t we have (fill in blank) without earning it since I already earned it before.”

Nail on the head; I don’t envy game companies like Blizz and ANet. Sure they always seem like the bad guy but this is exactly why. The map completion Mastery wouldn’t be a bad idea; and the level 80 isn’t TOO bad but anything past those two basics? Yeah you’re getting into a P2P model

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: danielrjones.8759

danielrjones.8759

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Andraus.3874

Andraus.3874

Yeah, and the feedback is negative. I was going to link that actually. There is no support for that in the thread.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Yargesh.4965

Yargesh.4965

What areas do you need to get to that are hard to get to? Why do you need map completion in those areas if you don’t want to get to them in the first place?
Guild events happen in only specific areas that all can be reached by running to them in under 5 minutes. Anything else is up to you to actually get there either by wp close or running from far off, none of it requires the map to be completed.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Keadron.9570

Keadron.9570

He isn’t referring to getting to a location but after map completion is done on one make it an optional account wide

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

This thread seems to be all about technical issues, but what about immersion? GW2 is an RPG, which means characters evolve while exploring and doing events. By what logic would one character traversing the world suddenly make it accessible to all characters, even if they haven’t even left their home cities? Besides, all you’d need are Waypoints, since any other landmarks like vistas and PoI’s are completely inconsequential when it comes to being able to go anywhere on the map. You’d also be missing out on any gathering or looting options. As a hoarder with 9 map completions I take the opportunity to not only unlock world completion on any character, but also filling up my storage with stuff I might need in the future. Doing this makes everything in this game a lot cheaper, since it seems most people just buy all the stuff they need from the TP. All those complaints about how expensive everything is and what a gold sink this and that is; all of that wouldn’t be an issue if you actually multitask and do several things at the same time. Killing enemies and gathering nodes can be perfectly combined with map exploration, which will save you a lot of gold in the long run. It will also prevent you from needing to run any “gold mine” (like dungeons pre-HoT, or Fractal as they are now) over and over again, which is just as much repetition as unlocking the world map on several characters and even requires more effort (because let’s face it, unlocking core Tyria is a walk in the park).

Make it optional? Maybe. But I do believe that unlocking it for your entire account once one character has done it basically kills the RP in RPG, except for that one character who has actually explored it all. Then again, there is a wide gap between people who also like immersion and people who play the game for rewards (which, judging from many, many forum threads, is what most people are after anyway). But in principle I’m against this idea, because it is decidedly un-RPG-like.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Crise.9401

Crise.9401

I can understand why some people are so against this… it is in essence a bit of a content skip, however, there are just things you don’t want to do more than once. At least I don’t, because they are not the type of content I play GW2 for (renown hearts, I am looking at you).

I can’t even begin to count the times when I had been playing in Silverwastes (pre-hot) on my mesmer alt and thinking, maybe I should do something else… say kill the mega destroyer for example, until I realize I haven’t even set foot in any map south of Bloodtide Coast on that alt and I just forget about it.

In my case at least allowing some way to accelerate map completion or get past the parts of it that make me not want to go play certain piece of content would actually result in me playing the game a lot more specifically on my alt characters.

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Gift of Exploration has only one source and that is world completion. This harms that. Even more so with HoT maps, which have four gifts tied (one per zone).

Furthermore, world completion includes hero challenges, and automatically fulfilling those is like automatically learning elite specializations.

So no.

I could see the merit in automatically unfogging the map, maybe unlocking waypoints and/or points of interest, and this is only for sake of navigation (you do not need world completion to fully navigate maps). However, such suggestions have been requested by players – and disagreed with in large by many others – since 2012. So seeing how it hasn’t happened, it likely won’t.

Hearts, vistas, and hero challenges should NEVER be automatically unlocked just because you’ve done them once. If you don’t want to do them more than once, then don’t – there’s no reason for you to do them unless you want to or want their rewards.

People seem to be under this hardcoded impression that if you don’t go for map completion, there’s no point in going into a map at first. But all you need are uncovering waypoints, which is a 5 minute (or less) jog per zone.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

While they could have an optional all waypoints unlocked mechanism (and absolutely no map rewards or Gift of Exploration if you do), it really doesn’t take that long to get the commonly used waypoints on a char. The main ones are the world bosses and the guild missions. Run and grab those and forget about the rest of the maps if that’s all you want. You don’t need the rest if you’re not going to be exploring the maps anyway,

Be careful what you ask for
ANet may give it to you.