QoL: Necromancer Minion heals outside combat?

QoL: Necromancer Minion heals outside combat?

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Since the change to prevent in-game healing from keeping necromancer minions alive for much longer than intended — which I understand is a legit issue — they never heal at all.

For random running around in PvE this is quite an annoyance, because it means your minions are gradually whittled down, and eventually die, triggering the cooldown on your skill.

Since almost all of them can’t be dismissed manually, it’s impossible to pop a low health, eg, flesh golem, or bone crawler, and replace it while out of combat. Instead, you go into combat knowing that it’s going to die pretty quickly, and then be 30 to 60 seconds before you can bring it back.

Would it be possible to enable healing for minions only when out of combat, so that they regain full health the same way your character does? That would make them much more predictable, but doesn’t seem likely to cause in-combat problems…

QoL: Necromancer Minion heals outside combat?

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Posted by: Ubi.4136

Ubi.4136

I think part of this change was to help curb all the AFK necros making us look bad (like all over Bitterfrost Frontier – who are just going to get us nerfed more).

That said, I never have issues with longevity on them. But, you can swap a minion skill out which will remove it from the world. Then put the skill back on and immediately redeploy it. I do this while running from place to place, as I regularly swap the run speed signet and one of my minions for travelling.

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Te Nosce [TC]

QoL: Necromancer Minion heals outside combat?

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Posted by: OriOri.8724

OriOri.8724

Since the change to prevent in-game healing from keeping necromancer minions alive for much longer than intended — which I understand is a legit issue — they never heal at all.

For random running around in PvE this is quite an annoyance, because it means your minions are gradually whittled down, and eventually die, triggering the cooldown on your skill.

Since almost all of them can’t be dismissed manually, it’s impossible to pop a low health, eg, flesh golem, or bone crawler, and replace it while out of combat. Instead, you go into combat knowing that it’s going to die pretty quickly, and then be 30 to 60 seconds before you can bring it back.

Would it be possible to enable healing for minions only when out of combat, so that they regain full health the same way your character does? That would make them much more predictable, but doesn’t seem likely to cause in-combat problems…

No its not. You could go out of combat and change the skill, then change it back. You could swap your traits to use Flesh of the Master in Death Magic, and then unselect it (automatically kills all minions when you stop using the trait).

QoL: Necromancer Minion heals outside combat?

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Posted by: Khailyn.6248

Khailyn.6248

use well of blood?

‘Death smiles at us all. All a man can do is smile back.’

QoL: Necromancer Minion heals outside combat?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

When did they change minions? I never saw it in patch notes.

EDIT: So, after some tests, I have learned that not only do Bone Fiend, Shadow Fiend, and Flesh Golem still heal out of combat, but they will even regenerate health IN Combat.

Test methodology: equip Necromantic Corruption trait, then use a Corruption skill with one of the minions selected to watch. As I move around, I see the health bounce from 100% to 99%, then almost immedietly back to 100% while the conditions continue to tick. No players were around to heal them.

TLDR: Flesh Golem, Shadow Fiend, and Bone Fiend, the only minions that don’t have sacrifice actives, heal out of combat just fine. The ones that do have sacrifice actives do not regenerate health ooc.

Nothing has changed, except apparently giving some health regeneration to the non-sacrifice minions while in combat.

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(edited by Drarnor Kunoram.5180)