QoL changes for HoT pls
They could remove loot bags from WvW and instead put the bag in inventory straight away:
- Less sparkling clutter on screen
- Players could concentrate on fight instead of spamming F
- No accidentally lost bags
I would not bank on any QoL stuff for HoT. From our PvE forum specialist.
The reason for my first post, is simply because they have a plan for what is going to be in HoT, and I’ve been specifically told by a producer, " what would you rather have, a lot of QoL changes, or some amazing things in HoT" this was paraphrased of course..
Right, thanks for sharing this JustTrogdor. Personally I’d much rather have those “quality of life” changes, because they stick to whatever you’re doing in the game and makes your gameplay experience less like a chore it currently feels like. Expansion content you’re going to play through once and then move on.
But how long would it really take to implement use all/open all for example?
That would be a huge QoL change just by implementing that for most players i would think.
The superior siege thing might be a little more time consuming to add for something that only a “few players” use but still….
Right, thanks for sharing this JustTrogdor. Personally I’d much rather have those “quality of life” changes, because they stick to whatever you’re doing in the game and makes your gameplay experience less like a chore it currently feels like. Expansion content you’re going to play through once and then move on.
I agree. I have no problem with QoL suggestions even if they come after HoT no matter how boring they may seem to others. In fact I would think such things would arrive after HoT because I know that is the main focus at this time.
(edited by JustTrogdor.7892)
But how long would it really take to implement use all/open all for example?
That would be a huge QoL change just by implementing that for most players i would think.The superior siege thing might be a little more time consuming to add for something that only a “few players” use but still….
I wouldn’t be surprised if it was the other way around tbh, for adding recipes to crafts, they likely have some kind of template where they can just add in the final product and the ingredients and then a checkbox if it should be discoverable or need to find a recipe to unlock it, or something like that, where as a open all would be more or less a new mechanic to add
i know this would be kind of a pain for the programer but cause we do have mini pets… have a option to have mini pets auto loot any items on ground so u dont have to run back and press f in wvw. namely it something i liked from rappelz