QoL improvement - Keybind consumables?

QoL improvement - Keybind consumables?

in Guild Wars 2 Discussion

Posted by: Celeras.4980

Celeras.4980

This would be great IMO. Doesn’t really need to be its own bar like traditional games, I know you guys try to be minimalistic with the UI. But perhaps being able to keybind from the inventory or something? Maybe drag and drop into something on the keybinding menu? Just spitballing

Tried to post in the suggestion subforum but I couldnt.

QoL improvement - Keybind consumables?

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Posted by: StinVec.3621

StinVec.3621

Interesting. Being able to bind keys to each of the first 5 slots of your first bag or something could be quite useful for food, minis and toys (balloon, krytan torch, musical instrument, etc).

I’d really love a keybind to clear target (de-select current target) too…
How can we still not have that?

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QoL improvement - Keybind consumables?

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Posted by: Paulytnz.7619

Paulytnz.7619

I would be happy with a slot (or 3, 1 for food, another for oils and the 3rd for that other item, potion or whatever) for consumables in our inv screen or even on the screen that we could drag our items into and it would AUTO consume whenever the effect runs out. How many times have I died in WvW because my food has run out just a few minutes or seconds ago and I didn’t realise I wonder, too many…..

Since when did this business of being a hero become being a business?

QoL improvement - Keybind consumables?

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Posted by: DanteZero.9736

DanteZero.9736

If I remember correctly, Colin said they (Anet) are avoiding adding a keybind for consumables because they fear it makes players feel forced to use them. Respectfully, I disagree since I rarely use consumables in open world at level 80 simply because I hate having to open my inventory, searching for the right consumable, and then double clicking it.

Just like the OP, I would love to have a keybind for consumables. Something along the lines of using the " – " and the " = " keys right next to the “0” key seems to make sense as default keybinds.

QoL improvement - Keybind consumables?

in Guild Wars 2 Discussion

Posted by: Paulytnz.7619

Paulytnz.7619

Interesting. Being able to bind keys to each of the first 5 slots of your first bag or something could be quite useful for food, minis and toys (balloon, krytan torch, musical instrument, etc).

I’d really love a keybind to clear target (de-select current target) too…
How can we still not have that?

The Escape key works for me to deselect targets as well as close windows. Perhaps you changed the setting for that?

Since when did this business of being a hero become being a business?

QoL improvement - Keybind consumables?

in Guild Wars 2 Discussion

Posted by: Latinkuro.9420

Latinkuro.9420

If I remember correctly, Colin said they (Anet) are avoiding adding a keybind for consumables because they fear it makes players feel forced to use them. Respectfully, I disagree since I rarely use consumables in open world at level 80 simply because I hate having to open my inventory, searching for the right consumable, and then double clicking it.

Just like the OP, I would love to have a keybind for consumables. Something along the lines of using the " – " and the " = " keys right next to the “0” key seems to make sense as default keybinds.

If they didn’t want people using them why make power increasing consumables in the 1st place
oh the irony, you made them and they are a must for certain parts of the game now provide us with keybinds please.

The metabolic primer was a great idea ! (sarcasm)
this is the wrong way to increase consumables duration !
Here’s a brain dead idea, allow the consumable duration to stack just like your precious boosters do stack duration

No, that would be to simple and to beautiful a solution to implement am I right ? (sarcasm)