QoS: Trading Post "quick sell" button.
The TP intentionally is slow with a lot of clicks, to thwart spammers. Even as it is, if you sell things to quickly, you get an Error and have to stop for a few minutes.
So, to do what you ask, Anet would have to turn its internal paranoia settings down
The workaround to the sell limitation is to simply hide it by queueing the items to be sold. It’s definitely possible to implement bulk selling, considering I did it like 3 years ago.
The workaround to the sell limitation is to simply hide it by queueing the items to be sold. It’s definitely possible to implement bulk selling, considering I did it like 3 years ago.
Yes, but he wants his gold immediately.
The TP intentionally is slow with a lot of clicks, to thwart spammers.
Source?
You can only sell items on the TP if there are buyers, otherwise you will be asked whether you want to list the item or not.
You would have to sort your items into those which will sell immediately and those which wont , which would be more work than currently exists.
Is like a right click auto sell right in the inventory. Only for greens and blues though.
The TP intentionally is slow with a lot of clicks, to thwart spammers.
Source?
Gryphon is still under the notion that TP performance issues are a design feature to combat bots. It isn’t according to John Smith (see link below). I’ve always contend that selling an item “costs” more than a query or a bid since it must contend with manipulating an item rather than just a numerical gold value.
https://forum-en.gw2archive.eu/forum/game/gw2/This-is-getting-annoying/first
RIP City of Heroes
(edited by Behellagh.1468)
The TP intentionally is slow with a lot of clicks, to thwart spammers.
Source?
Gryphon is still under the notion that TP performance issues are a design feature to combat bots. It isn’t according to John Smith (see link below). I’ve always contend that selling an item “costs” more than a query or a bid since it must contend with manipulating an item rather than just a numerical gold value.
https://forum-en.gw2archive.eu/forum/game/gw2/This-is-getting-annoying/first
Ah, well, okay then. Apologies. I took a long break from the game, and when I left, that was the common notion.
That’s okay, the thing is it’s easy to imbue a bot with actions that would make it nearly impossible to distinguish from a player therefore putting a transaction rate limiter as a bot defense makes no sense.
RIP City of Heroes
Common sense seems to dictate that the reason such a feature doesn’t exist is to prevent accidentally selling items. I personally would rather have the extra steps to go through instead of irrecoverably selling something I didn’t intend to sell. An unbound legendary, for instance.