Quality of Life Request - Necromancer F2
I think passive is a much better option as necros already have plenty of ways to gain lifeforce.
For the classes that depend on minions like rangers and mesmers, they have ways of stopping their minions or destroying it, except the Necromancer and its minions.
As a master of death it makes little sense that the class has absolute no control over when their minions live or die, attack or not.
With that said, is it possible for Anet to take the same approach they had with thieves and add a F2 ability to give the necromancer the ability to either destroy or make the minions passive?
Being able to destroy the minions would be a great way for necromancers to generate some life force on its own, it would force them to trade their skills for an earlier Shroud, and in battle if they want the poison field from trait minion master or not.
On the other hand, making them passive would keep the exisiting balance, but allow players to roam maps more freely without having to worry about their minions aggroing and attacking stuff on their own.
I think passive is a much better option as necros already have plenty of ways to gain lifeforce.
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