Quality of life for veteran players
It’s been said several times in the BLTP forum section that silk is behaving as intended and I therefore suspect no change is gonna happen. Timegating is probably also working as intended.
Collections are new, I’m pretty sure they’ll add more as we go along.
Account unlock for tools has been asked several times as well, but it’d make Anet lose the revenue from people who do buy several of them for the convenience of not having to swap them between characters. They already made them account bound instead of soulbound, I don’t think they’ll go further.
Thats intended becoz if not they’ll gonna change it right away. But the problem is their “intended” part. I believe they need to adjust thier intended standings.
About timegate idk if they’re just lazy to change it.
Refund maybe, if they werent lazy enough to do that.
Man my largest guild was just disband yesterday my brother stops playing too.
I wonder if losing players were also intended.
I doubt calling the Devs lazy repeatedly will give them the incentive to implement your suggestions.
I think most of it is WAI. /shrug
Timers on temples would make the crowds even larger and that’s just scary.
William S. Burroughs
Here’s some possibilities I gave in my /r/GuildWars2/ post:
- Elite Trait Capture system:
Well, Traits are somewhat mangled now, but the original GW style Elite Trait hunt was definitely a good idea, unfortunately ANet decided on (rather lazily) just piggy-backing/splicing all the Traits into existing content.
- Additional Weapon/Profession combinations:
This would add some spice to post-80 play, but it’s all in how it would be implemented, of course. I could see the acquisition of a new weapon skill lines be tied to unique challenges or events or dungeons.
- Cross Profession Trait Line Hybrids:
How about each existing Profession after 80 gets the opportunity to swap out one or two predesignated (balance checked) Trait Lines with another Profession? Again, the devil is in the details of how a character gains such an unlock. Making the challenge fun is what good game development is all about!
- More attention to WvW improvements:
Wide open topic that’s somewhat muddled with EotM at present, but many players think that WvW has been relatively underdeveloped over the past two years.
While this is not “post-80” per se, it would be a plus up for players who would like WvW to be their chosen end-game experience. Making WvW more engaging, varied and dynamic would be a great improvement.
- More Dungeons/Community Dungeons:
Another wide open topic, generally speaking: simply add more dungeons and more variety. I would also like to see Darkness Falls-style (pvp and/or non-pvp) dungeons or open dungeon designs that have their own event cycles and challenges. SAB…
- More World Boss Events on Random Timers:
Nothing wrong with predictable World Bosses, I can see why some players need/want them; but let’s add some controlled chaos into the mix and have mobile and marauding World Bosses on random somewhat slow build event timers.
Make them scary tough and challenging and thus rewarding. This would encourage players to reach out to other players for help. The boss difficulty could either scale with the number of players or be coded to go back to its secluded “lair” if they are not vanquished after a certain period of time.
- A Comprehensive Guild versus Guild (GvG) System:
It’s GUILD Wars, it’s time. Not specifically post-80, but it addresses a role currently unaddressed.
- More Unique Skins tied to New Events, Dungeons or Challenges:
No brainer, keeps people interested.
- Comprehensive Legendary system that includes Armor:
Waiting for the other Legendary shoes to drop…two years now.
I feel from time to time as if my particular desires are not being catered to. I can’t for the life of me say, though, that most of what is added to the game is not aimed at veteran players. The 9/9 patch contained several updates, one of which was NPE. The rest were aimed at all players. Ask for what you want all you want, but don’t use the NPE as a shame club. It’s disingenuous at best.
(edited by IndigoSundown.5419)
Ask for what you want all you want, but don’t use the NPE as a shame club. It’s disingenuous at best.
The NPE was far more than just the nice little boxes that popped up when you leveled and gave you rewards, it was a total revision of the leveling progression in how stats gains were distributed from level 1 through 80.
Yes, the more glaring level locked abilities were fixed in post-feature pack patches but the clunky progression system still remains in effect which is further compounded by the out of sync, unpolished, tacked on Trait Acquisition system from April.
This distinctly impacts “veteran” players in terms of rolling and leveling alts because it has radically changed the leveling experience by taking away the enjoyment factor.
(edited by Kuldebar.1897)
I feel from time to time as if my particular desires are not being catered to. I can’t for the life of say, though, that most of what is added to the game is not aimed at veteran players. The 9/9 patch contained several updates, one of which was NPE. The rest were aimed at all players. Ask for what you want all you want, but don’t use the NPE as a shame club. It’s disingenuous at best.
Pretty much what I was going to say. A big percentage of the 9/9 patch was for everyone including veteran players. That doesn’t mean you’ll like every update…but that also doesn’t mean veteran players have been ignored.
In fact, I’d say the opposite is true now that Living Story updates are level 80 content. It means most updates are for veterans. I’m sure most new players haven’t run around in Dry Top. The game has had updates predominantly for veteran players, and added one area of one update for new players and people make posts like this.
I doubt calling the Devs lazy repeatedly will give them the incentive to implement your suggestions.
I think most of it is WAI. /shrug
If the trait thread doesn’t give them incentive then nothing will, let’s face it. And we’re at how many months?
Ask for what you want all you want, but don’t use the NPE as a shame club. It’s disingenuous at best.
The NPE was far more than just the nice little boxes that popped up when you leveled and gave you rewards, it was a total revision of the leveling progression in how stats gains were distributed from level 1 through 80.
Yes, the more glaring level locked abilities were fixed in post-feature pack patches but the clunky progression system still remains in effect which is further compounded by the out of sync, unpolished, tacked on Trait Acquisition system from April.
This distinctly impacts “veteran” players in terms of rolling and leveling alts because it has radically changed the leveling experience by taking away the enjoyment factor.
I’m not a big fan of stat spiking, either. However, it has nothing to do with the OP’s insinuation that the 9/9 patch contained nothing veteran players might want.