Quality of life improvements suggestions

Quality of life improvements suggestions

in Guild Wars 2 Discussion

Posted by: Dante.3780

Dante.3780

There are many things ANet have done to improve QOL in the past, mostly in the Feature Packs, but i think we could use some more of them – or perfect what they’ve been trying to introduce

Let’s start with the chests
Chests everywhere. A friend of mine recently started playing the game, and one thing that felt weird to him were chests…chests for everything
Do you guys remember that feeling seeing “wooden” or better “steel chest” on the ground 2 years ago? Yes, that meant excitment.
Now when chest is not a rare thing, most of us dont give a kitten about them. Yes some of us wants more and more of them, but having a single chest… doesn’t produce emotions

Suggestions:
Lvl up chests every 5-10 lvls with meaningful reward – combination of 5 alredy existing
OR move them to Personal Story rewards and just pop up hint wbout WvW/Death penalties upon lvling up
Champion lootboxes – add content to standard loot table from boss
Daily is quite ok i’d say
(how about less greens -> more gold or raw materials from chest?)

Next topic i wanna touch are skills with evade
Evading and dodging is a very important part of gameplay, no doubt about it, but skills that provide additional evades are somewhat unreliable, don’t you think?
I’m not talking about stunbreakers, those are mostly OK (Lightning reflexes/Roll of Initiative and such), but weapon skills that simply queue up for usage after current attack finishes its casting.
Death Blossom, Blurred Frenzy, Burning Retreat, Burning Speed – These, and probably few other are somewhat unreliable during the encounter due to “queue mechanics”

I suggest making them instant, just like dodge is.
If you feel they may gain too much unintended damage – lower power ratios on them
I agree that most of the time you as a players dont care about the dodging part, but for those who are lvling and trying to dodge using spells the delay might be confusing.
It’ll also make harder content more skill oriented – not just gear perfected (Soloing dungeons for example)

I’m looking forward to some discussion, what do you guys think?

(edited by Dante.3780)

Quality of life improvements suggestions

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Posted by: dagrdagaz.4913

dagrdagaz.4913

I like to add other quality-of-life suggestions.

That TP/Bank NPC boat in Southsun Cove….
The north-east outpost where it is, and its WP, is pretty much always contested.

Suggestion: Make the event circle smaller so that the WP is NOT contested.
Or move that boat to an always safe place !
Preferrably close to the south-east part where the Asura portal is.

Quality of life improvements suggestions

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Posted by: Carighan.6758

Carighan.6758

The chest thing isn’t the sole issue in that regard, but yes, it’s a big one:

  • PLEASE less chests. And I don’t mean the ones standing in the world which I loot, I mean bags/chests/crates/boxes/gifts in my inventory, 2,5 million of them which I have to manually click to un-crate then process the contents.
  • Right-click → Use all / Open all. Why does this not exist yet, especially in a world where you developers keep bombarding us with bags/chests/crates/boxes/gifts to un-bag/-chest/-crate/-box/-gift (see how quickly this gets annoying? :P ).
  • An option to automatically follow a character. I mean, even DAoC had this. Come on. :S
The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Quality of life improvements suggestions

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Posted by: Azhure.1857

Azhure.1857

  • Use Stack function: Right click on a stack of luck and have an option to use it all at once.
  • Better Taxi function: Right click on a name in guild chat and have a working /join party instead of just /invite to party.
Isle of Janthir Megaserver

Quality of life improvements suggestions

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Posted by: Dante.3780

Dante.3780

  • And TP gold waiting for you to pick up should be taken in the 1st place when buying an item – then gold in your inventory

Quality of life improvements suggestions

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Posted by: Raap.9065

Raap.9065

Mystic Forge bulk crafting. I’m tired of manually creating each superior siege blueprint.

17) please add an option to make highlighting interactables always on, since endlessly holding the control key is a detriment to the player experience.

This and several other things being mentioned here are proper QoL changes the game should have received years ago. Why is this still not in yet?

Swift Mending – Guardian
Thorny Scrub – Thief
Desolation

(edited by Raap.9065)

Quality of life improvements suggestions

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Posted by: Neural.1824

Neural.1824

A QoL improvement that’s been on my mind recently is to revert some of the jumping puzzle death mechanics. Specifically I’m thinking of Weyandt’s Revenge (often called the Pirate Jumping Puzzle, or Sharkmaw).
Back when GW2 launched, if you died on the initial decent into the puzzle, when you clicked on any given waypoint, it would teleport you back to the top of the puzzle.
This has since been changed, and really seems to serve no purpose other than to irritate players when they need to run back to the start of the puzzle from the nearest waypoint.
Is it a huge problem? No. It’s a little irritation, but one of many that piles up.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!