Hello Everyone,
I just got done reading the following article, “Quest hubs are dead” ( http://www.mmorpg.com/showFeature.cfm/loadFeature/6710/Quest-Hubs-Are-Dead-Finally.html ) and I thought it might be a cool conversation topic.
While I’m not the worlds most experienced MMO player, I did have some thoughts on why perhaps this article might be jumping the gun.
Traditionally, as you know, a player would be required to find a NPC, read and accept the quest, travel somewhere, complete a task, and then return to the NPC for a reward, or another task.
Guild Wars claims that this linear system promotes grind, and forces the players to spend a lot of time inning back and fourth from point a, to point b, thus missing much of the world. The result, as you know was to develop the heart system, which allows players to roam freely, and complete tasks without having to physically visit an NPC.
So, the question is, does this new heart system mean the death of the hub?
For me, no.
Quite soon after booting up Guild Wars 2, I started to get this feeling. At first I couldn’t place it. I mean, I was doing exactly what the game claimed should be the most fun. I walk walking around, exploring the map, killing everything in my path, all the while gaining experience.
It seemed so free, and open. Suddently dynamic events would happen and I would rush to help, earning a medal for my participation. However, very quickly I realized what the feeling I was experiencing was. I had no idea what I was doing, or why.
When I played WoW, I always knew what my task at hand was. Sure, it might be as boring as collect 20 scales, but I knew why I was doing it. Perhaps it was because a fisherman needed it to make a pie, or a new set of sparkly underpants, but either way I could always look at my quest log and choose to follow the story or not.
In GW2, I can run around willy nilly, completing tasks without ever seeing the NPC. For me, I feel that I’ve lost the connection to the story. Oh sure, it keeps me busy running around killing stuff without regard, but I find the longer I play, the less I care about why I’m doing what I’m doing.
Not only at, but in the world of GW2, the overlap of quests, combined with the sheer number of things to kill, means that the world never leaves me alone long enough to get my barrings. Task, after task, animal after animal, it all blends together into one giant super quest.
As someone who enjoys games for the story, I struggle with GW2. The first week of playing, my girlfriend and I busted through the starting worlds before we even knew it. We were walking home one day and she tentively asked me if I minded if we slowed down a bit in the game. If his made me launch because I had been thinking the exact same thing, but their she was enjoying the new open heart system.
She, like I enjoy the story, and so we sat down with the intention of taking it slow, and immersing ourselves in the world. We wanted to enjoy the quests and truly understand why we were killing things. However, despite our best intentions, we’ve now blasted though six worlds, and still have no idea what we did, or why.
You see, one of the huge advantages to hubs is that the player has the power to choose which quests are done, and why. The story is something he player must engage with I order to complete. In GW2, my girlfriend and I are constantly coaxed off task by some other task, and then we are distracted by an event, then by another event, and then the same event we did ten minutes ago starts again, and we run off in that direction.
In e end, we had no idea what our quest was in the first place, nor did it really matter. You just open the map, find the heart you missed, and go kill stuff until the progress bar fills up.
As someone who has just come off countless hours in the world of Skyrim, I miss the days of talking to everyone because they might have an interesting story to tell, and a quest to complete. While I applaud ArenaNet for attempting to create the next generation of MMO, I think that once the initial novelty of being able to run around freely and gain XP wears off, people will realize that they’ve missed the story.
My girlfriend and I are still attempting to force ourselves to pay attention, and not be pulled in a million directions, but I fear we will soon be I’ve same position as many level 80’s seem to be in…a world completed to 100%, with nothing left to do.