(edited by Kate Soulguard.7132)
Hello developers,
Thank you for making Guild Wars 2!
Straight to my question:
Please walk with me through a brief word problem: Let’s say we have 50 players in a given instance of Bloodtide Coast. We’ll call these players “anchors.” Each of these anchors has 4 other party members in another instance of that same zone. We’ll call them “extras.” So… 50 anchors, 200 extras.
Now, let’s say that within the span of about 1000ms, those 200 extras all right-click on the 50 anchors and click “Join in Bloodtide Coast.”
From what I understand, TTS Commanders regularly observe that our Evolved Jungle Wurm participant stacks show 50-70 players, counting stragglers in the field of view that are AFK and not in the stack. It doesn’t add up to the hard cap by any stretch. At the same time, there are perhaps 100 players trying to join the instance. Largely, they can’t. They report one of three things: 1) a message saying that the instance is full; 2) nothing – no join, and no notice that the instance is full; 3) a successful transition to the correct instance.
We do realize that there are players wandering around in the instance and not on the stack. But since it takes so long to prep for Evolved Wurm (if it is to be done well), it all starts with a head count, and waiting five minutes for the head count to creep up is a luxury our awesome Commanders just can’t afford. If we don’t have enough committed players, we have to move to a clean map to maximize the participation rate. So in that context, we’re having a really hard time making heads or tails of the behavior we observe. Your insight would be really appreciated.
Thank you!
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Okay okay… a few more questions, if you had time to read this far!
(edited by Kate Soulguard.7132)
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