Question about Flame and Frost Prelude.
https://www.guildwars2.com/en/news/the-living-story-in-guild-wars-2/
The above blog is a good place to start.
I wouldnt expect much since this is the prelude. Theres been a few hints and changes here and there but nothing that is an actual event apart from the refugee and steam vent DE things.
Theres been things like a dead merchant that has suspicious injuries, a bodyguard who comments on merchants going missing, and a few huts newly built that werent their before. The mountain on the north eastern corner of the Wayfarer foothills map (north west if you in the Diessa Plateau) is now covering in venting steam vents too.
If anything big happens though Im pretty sure that the herralds will update their dialog.
I think this type of thing has huge potential as long as they don’t draw out the content for too long until players become bored and feel emotionally hurt to point that they don’t even want to come back to see the new content. .
So these months will be focusing on certain areas in the living world, while later months will be moving on to a different area. That’s pretty cool and keeps the lower level zones occupied by many players. It also saves them time and they don’t have to create new zones for every content update but they can reuse older zones yet at the same time revamping them and giving player something refreshing to see.
It’s a nice feeling to be a low B player trying to level thorough a low-level zone and see a bunch of high-level characters doing their thing in their living world events. The ability to join them is icing on the cake.
What’s going to make or break the deal is how convincing the storylines are in these updated contents and living storylines and the speed at which they deliver them. Not so fast that they can’t even keep up (for example think back to the loss shores patch where the developers could not keep up and the content was buggy as hell), and not so slow that player start getting bored (think back to the winters day patch where all we had to do was going to takes his workshop for what seemed like months and the content got stale quick).
So something between those two extremes would be best. Like I have gone around and explore dais a plateau and repaired some signs and help some refugees and now I’m ready for the next piece of the content. I don’t mind holding out for another week to replace some of the content and to solidify my knowledge of the story that is happening in order to be fully prepared for the upcoming story chapter.
But if they tried out for longer than a week from today I think then I will feel a bit hurt emotionally and look for less and less to upcoming content updates because I don’t like the feeling of having to wait too long.
I’m not saying that they need to do story updates every two weeks, but since this content patch is just the prelude and has such little story content (and I mean story content within the game that your character can discover, not story content that you can read up on blog posts and websites), then they need to update with new story content in two weeks and not any longer. I think that would be the perfect pace. If this update had contain more story content then yeah maybe they can trot out to three weeks to a month.
But frankly I think that by monthly updates story content is probably the best because it would keep players coming back in constantly feeling refreshed rather than chugging through all the content within a few days each month and then putting down the game and then coming back each month to check out what is been updated. You know how people are many of them don’t take the time to really go to the content and one stays been in the thick of things for the few days initially during launch they will feel like they know everything there is to know and have seen everything there is to see and will take a break from the game until the next content update. Keeping it as a story update every two weeks forces these players to pace themselves to the content.
The bimonthly updates don’t even have to be huge 1 GB updates it just has to be some new NPC dialogue that we can read and some minor but meaningful graphical changes to the landscape. The meaty content updates with boss fights dynamic events and such can come when they are ready but that doesn’t mean player should hold out for too long simply for the simple things I mentioned like updated NPC dialogue explaining the story as it unfolds.
It’s like something to keep us occupied while the developers are working on the new big boss fights that are prone to bugs and take a lot of work to complete. I dont think it takes a lot of work to write in the dialogue and implement some minor changes to the landscape like putting steam vents as they are doing now in the prelude to frost and fire content.
I like the fact that this time they didn’t tell us everything that was gonna happen.
It actually feels like you’re in the story, and not reading a book after you already read the summary and know the plot twists.
Luna Solares – Mesmer