Q:
Question about infusions
Head of Global Community
A:
If you ask about the infusions you put into the infusion slot: They can be “overwritten” by another infusion just like the other upgrades for items.
I have another one:
Why have you chosen to go with offensive and defensive slots, rather than generic slots?
It seems to me it only adds extra work for you since you have to add each item twice. And players can get all types of stats for both slots, even if the opposite stat combinations are way more expensive. But it does add a layer of complexity and confusion.
EDIT: This is not meant as trolling. I’m genuinely curious.
It would be great if the slots were universal, that way we could customize them to our liking.
It would be great if the slots were universal, that way we could customize them to our liking.
They already are. Just look at:
http://wiki.guildwars2.com/wiki/Mighty_Infusion
and
http://wiki.guildwars2.com/wiki/Versatile_Mighty_Infusion
What I would like to know is why this complicated system, which causes extra work for Anet and confusion to players, when the endresult is still that any infusion can be put into any slot?
If you ask about the infusions you put into the infusion slot: They can be “overwritten” by another infusion just like the other upgrades for items.
Any plans of adding the MF recipe for inherent infusions like there are for backpieces and rings? Like “The Amulet (infused)” or “The Earring (infused)”? Would really like to know this!
It would be great if the slots were universal, that way we could customize them to our liking.
They already are. Just look at:
http://wiki.guildwars2.com/wiki/Mighty_Infusion
and
http://wiki.guildwars2.com/wiki/Versatile_Mighty_InfusionWhat I would like to know is why this complicated system, which causes extra work for Anet and confusion to players, when the endresult is still that any infusion can be put into any slot?
Most likely because it results in more grind.
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