Question regarding Exotic Vs Ascended
The weapon damage from the ascended weapon alone gives +5% dps, then you can count the extra stats.
So basically your both greatswords have the same dps on a night dungeon. In my ascended gs i use sigil of night and i have an exotic gs with sigil of force.
So if you run more night dungeons you should use sigil of night, but if you run Arah or you do a lot of open world stuff then maybe you should keep the sigil of force.
I believe you would still do slightly more damage with the ascended weapon even at night.
The ascended weapon’s Weapon strength is +5% damage, but the Power stat increase adds in an extra sliver of % damage.
If my understanding is correct, the + 5%/+ 10% damage is done on the final damage, so the ascended weapon would actually do a little bit more than 10% overall.
eg. using fake numbers as an example, and extremely simplified:
exotic: 100 base damage + 10% sigil = 110 damage
ascended: (105 base damage + 1 damage from power) + 5% sigil = 111.3 damage
Also, you need to factor in the extra precision and the extra crit damage (assuming you’re not dealing with crit immune foes).
The precision may actually be negligible to the point where the crit chance doesn’t increase.
I’m not 100% sure how crit damage increase calculation works, but regardless whether the +damage % on the sigils are added within the crit damage multiplier or before/after, the ascended weapon still edges over it because of the base damage (weapon strength & power) increase over the exotic weapon makes the multiplier work in favor of the larger base damage.
I believe you would still do slightly more damage with the ascended weapon even at night.
The ascended weapon’s Weapon strength is +5% damage, but the Power stat increase adds in an extra sliver of % damage.If my understanding is correct, the + 5%/+ 10% damage is done on the final damage, so the ascended weapon would actually do a little bit more than 10% overall.
eg. using fake numbers as an example, and extremely simplified:
exotic: 100 base damage + 10% sigil = 110 damage
ascended: (105 base damage + 1 damage from power) + 5% sigil = 111.3 damageAlso, you need to factor in the extra precision and the extra crit damage (assuming you’re not dealing with crit immune foes).
The precision may actually be negligible to the point where the crit chance doesn’t increase.
I’m not 100% sure how crit damage increase calculation works, but regardless whether the +damage % on the sigils are added within the crit damage multiplier or before/after, the ascended weapon still edges over it because of the base damage (weapon strength & power) increase over the exotic weapon makes the multiplier work in favor of the larger base damage.
Exactly what I was going to say, (even down to the numbers used in the example). I’m glad someone more awake than me took the time to do the maths.
“Life’s a journey, not a destination.”
So basically your both greatswords have the same dps on a night dungeon. In my ascended gs i use sigil of night and i have an exotic gs with sigil of force.
.
Does this mean that you do 15% More dmg at night(Sigil + extra stats) and only 5% (Sigil) more during the day/open world?
(edited by Waldir.2571)
For the best solution, get another ascended greatsword and stick night sigil in that. You’ve done the expensive part (500 crafting), the weapons are cheap as chips after that.
If you care so much about the min/max of the damage, a little extra funding won’t stop you in your tracks.
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I believe you would still do slightly more damage with the ascended weapon even at night.
The ascended weapon’s Weapon strength is +5% damage, but the Power stat increase adds in an extra sliver of % damage.If my understanding is correct, the + 5%/+ 10% damage is done on the final damage, so the ascended weapon would actually do a little bit more than 10% overall.
eg. using fake numbers as an example, and extremely simplified:
exotic: 100 base damage + 10% sigil = 110 damage
ascended: (105 base damage + 1 damage from power) + 5% sigil = 111.3 damageAlso, you need to factor in the extra precision and the extra crit damage (assuming you’re not dealing with crit immune foes).
The precision may actually be negligible to the point where the crit chance doesn’t increase.
I’m not 100% sure how crit damage increase calculation works, but regardless whether the +damage % on the sigils are added within the crit damage multiplier or before/after, the ascended weapon still edges over it because of the base damage (weapon strength & power) increase over the exotic weapon makes the multiplier work in favor of the larger base damage.
Thank you so much for taking the time to come up with these number! I guess i gotta go craft me an other GS :/