Question regarding actual Drop rates

Question regarding actual Drop rates

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Posted by: TheFallenAngel.1320

TheFallenAngel.1320

Q:

Can You, and if You can’t then why, give some information about the actual drops rates?
There is a good amount of info from ppl in wiki but nothing is solid, its just observation.
I am not asking for every drop rate, but for the most desirable ones like:
1. Fractals lvl 41-50: we have a chance to get Ascended Ring (non-Infused or Infused), Fractal weapon skin, Ascended chest, Endless Fractal Tonic. So what are the chances for each individual drop.
2. There is the mystic forge drop rates.
3. Tequatl ascended drops – both normal and Tequatl’s Hoard
4. Worm ascended drops – both normal and special armor.
and many more but not as interesting. I keep reading in update logs about how drop rates were improved and everything, but no actual numbers, so its like a floating statement. U could have 0,001% chance, to begin with, then and improve it with 0,001% again, e.g. double it, but at the end of the day its still a 0,00*% and actual improvement does not occur

(edited by TheFallenAngel.1320)

Question regarding actual Drop rates

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Posted by: Amnariel.3659

Amnariel.3659

Yesterday I’ve done all the bosses from 15:00 until Karka queen and 1 Exotic and 5-6 yellows…Really?I was so close to delete Gw2 by anger…but there’s nothing better outside right now…I hope they not put hopes in that to keep the game alive…110% magic find and Banners at nearly every drop.

Question regarding actual Drop rates

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Posted by: Xenon.4537

Xenon.4537

Yesterday I’ve done all the bosses from 15:00 until Karka queen and 1 Exotic and 5-6 yellows…Really?I was so close to delete Gw2 by anger…but there’s nothing better outside right now…I hope they not put hopes in that to keep the game alive…110% magic find and Banners at nearly every drop.

How many yellows and exotics would have been satisfactory to you? Keep in mind if they significantly increased the drop rates, the market would be greatly affected. Exotics are the best gear you can get before ascended. They are meant to take a little effort. If every average joe got 10 exotics per day, at the end of a month exotics would cost a few silver and there would be no point in playing any of the content. Just open the TP and you’re done with the game.

Question regarding actual Drop rates

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Posted by: TheFallenAngel.1320

TheFallenAngel.1320

I am just asking for some numbers, not saying they shouold change something let alone increase.

Question regarding actual Drop rates

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Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Yesterday I’ve done all the bosses from 15:00 until Karka queen and 1 Exotic and 5-6 yellows…Really?I was so close to delete Gw2 by anger…but there’s nothing better outside right now…I hope they not put hopes in that to keep the game alive…110% magic find and Banners at nearly every drop.

How many yellows and exotics would have been satisfactory to you? Keep in mind if they significantly increased the drop rates, the market would be greatly affected. Exotics are the best gear you can get before ascended. They are meant to take a little effort. If every average joe got 10 exotics per day, at the end of a month exotics would cost a few silver and there would be no point in playing any of the content. Just open the TP and you’re done with the game.

I don’t do all world bosses every day, but I usually do at least one and/or a temple event or two every day or so and I can’t really remember the last time an exotic dropped for me while doing that. I certainly don’t get even one exotic every day, and usually only get a yellow aside from the bonus chest one out of every few events. My MF is usually about 150% or so including buffs. One exotic and 5-6 yellows seems lucky. ;-)

It would be nice to know drop rates and/or more specifics about what influences them though.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Can You, and if You can’t then why, give some information about the actual drops rates?
There is a good amount of info from ppl in wiki but nothing is solid, its just observation.
I am not asking for every drop rate, but for the most desirable ones like:
1. Fractals lvl 41-50: we have a chance to get Ascended Ring (non-Infused or Infused), Fractal weapon skin, Ascended chest, Endless Fractal Tonic. So what are the chances for each individual drop.
2. There is the mystic forge drop rates.
and many more but not as interesting. I keep reading in update logs about how drop rates were improved and everything, but no actual numbers, so its like a floating statement. U could have 0,001% chance, to begin with, then and improve it with 0,001% again, e.g. double it, but at the end of the day its still a 0,00*% and actual improvement does not occur

They will never give that data. Sorry – it is not even reasonable to ask. If they gave the numbers, players could grind to what lvl of reward they wanted.

Question regarding actual Drop rates

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Posted by: Xenon.4537

Xenon.4537

Yesterday I’ve done all the bosses from 15:00 until Karka queen and 1 Exotic and 5-6 yellows…Really?I was so close to delete Gw2 by anger…but there’s nothing better outside right now…I hope they not put hopes in that to keep the game alive…110% magic find and Banners at nearly every drop.

How many yellows and exotics would have been satisfactory to you? Keep in mind if they significantly increased the drop rates, the market would be greatly affected. Exotics are the best gear you can get before ascended. They are meant to take a little effort. If every average joe got 10 exotics per day, at the end of a month exotics would cost a few silver and there would be no point in playing any of the content. Just open the TP and you’re done with the game.

I don’t do all world bosses every day, but I usually do at least one and/or a temple event or two every day or so and I can’t really remember the last time an exotic dropped for me while doing that. I certainly don’t get even one exotic every day, and usually only get a yellow aside from the bonus chest one out of every few events. My MF is usually about 150% or so including buffs. One exotic and 5-6 yellows seems lucky. ;-)

It would be nice to know drop rates and/or more specifics about what influences them though.

Yeah it would be nice, but I think I remember Anet mentioning they don’t want to publish drop rates for some technical reasons. There was a lot of heated feedback regarding diminishing returns early in the game’s life. I think it had something to do with botting, farming, and/or balancing the economy.

I think it’s also important to promote as much positive energy as possible. If you go and list the official drop rates of things that are 0.00001% it’s really discouraging and demoralizing. It creates a negative atmosphere. Better they keep things a mystery and allow those rare moments to be extra special. That way when you do get an exotic it feels better.

And like I said, if they increased exotic drops, they would become cheaper due to increased supply in the economy. Getting an exotic would be just like getting a rare is now. And getting a rare would be like getting a green is now. Ecto prices would plummet. Inflation would increase because now that those items are cheap, more gold is produced, or at least less gold is spent trading those items, so less gold sinkage. I’m sure an actual economist could explain it better.

Question regarding actual Drop rates

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Posted by: TheFallenAngel.1320

TheFallenAngel.1320

Dusty Moon.4382 – Ppl will always grind, I do not understand what u mean by “what lvl of reward they wanted.” Its suppose to be same reward after lvl 20 but with bigget chance, so You got me confused here.
Xenon.4537 – Not knowing drop rates is pretty frustrating to everyone that value his time and effort. Second promoting positive energy by hiding actual numbers makes me think something is wrong, if information like that can’t be given, somethign fishy might be going on, like controlled dropping and all sorts of gimmicks.

And again this topic is NOT targeted to ask for increase OF ANY KIND. psl stop commenting on that for no reason.

Question regarding actual Drop rates

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I think it’s probably a given that they control the drop rate (someone had to set it). Otherwise, there would be no drop rate. Remember, MF doesn’t affect chests, loot bags from Champions, or any other kind of container (except PvP Reward Track loot boxes). Just loot from slain foes.

Question regarding actual Drop rates

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Posted by: Im Mudbone.1437

Im Mudbone.1437

I think it’s probably a given that they control the drop rate (someone had to set it). Otherwise, there would be no drop rate. Remember, MF doesn’t affect chests, loot bags from Champions, or any other kind of container (except PvP Reward Track loot boxes). Just loot from slain foes.

That is correct, MF doesn’t affect bags/boxes, but, every one of those world bosses and champs ALSO DROP weapons/armor not in bags/boxes and SHOULD affect those, but, doesn’t seem to be true.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

Question regarding actual Drop rates

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Posted by: serapheles.5409

serapheles.5409

Yeah, the actual drop rates aren’t something they will likely release, but we have enough of a sample size to estimate some things, most notably Mystic Forge rates.

Yesterday I’ve done all the bosses from 15:00 until Karka queen and 1 Exotic and 5-6 yellows…Really?I was so close to delete Gw2 by anger…but there’s nothing better outside right now…I hope they not put hopes in that to keep the game alive…110% magic find and Banners at nearly every drop.

Worth pointing out that Magic Find only affects loot drops, not chests, bags, or anything else, so World Boss rewards aren’t affected.

Edit: For some reason I missed Mudbone’s response above me….

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Question regarding actual Drop rates

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Posted by: TheFallenAngel.1320

TheFallenAngel.1320

I do know the MF does not affect chests and bags, which is incredibly dumb, but that another question. That’s why I ask for rates that are supposed to be unaffected by anything – e.g. they are suppose to be pure numbers. I do realize that there may be different drop tables that rewards are picked up, but it theory a % can still be determined.

Inculpatus cedo.9234 – What I mean by control is a dynamic change into the %, according to the acquisition. And that dynamic change not being noted anywhere (e.g. recent changes in dungeons and fractals with no official post about them). All that makes those drop rates pretty shady stuff…

Question regarding actual Drop rates

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Posted by: Omar Aschi Popp.7496

Omar Aschi Popp.7496

Yesterday I’ve done all the bosses from 15:00 until Karka queen and 1 Exotic and 5-6 yellows…Really?I was so close to delete Gw2 by anger…but there’s nothing better outside right now…I hope they not put hopes in that to keep the game alive…110% magic find and Banners at nearly every drop.

Poatopotato potato!

I did all bosses one day, got ZERO exotics and two rares(not counting bonus chests)
But then I dumped all those greens and blues into forge to upgrade.

Walked away with 2 exotics.

That’s not even counting the exotics I get from forging rares from bonus chests.

I made a post recently about how I only ever got 1 exotic in my 2 years of playing… After I wrote that, they started popping up kittening everywhere. Mainly from forge.

But as I figure, forge gambling is just as reliable as drop farming.

TLDR: all bosses no exo, took green to forge, walked away with 2 exotics.

List of people whose posts speak on my behalf:
Lunar Sunset.8742
Rogue.7856

Question regarding actual Drop rates

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Posted by: Xenon.4537

Xenon.4537

Dusty Moon.4382 – Ppl will always grind, I do not understand what u mean by “what lvl of reward they wanted.” Its suppose to be same reward after lvl 20 but with bigget chance, so You got me confused here.
Xenon.4537 – Not knowing drop rates is pretty frustrating to everyone that value his time and effort. Second promoting positive energy by hiding actual numbers makes me think something is wrong, if information like that can’t be given, somethign fishy might be going on, like controlled dropping and all sorts of gimmicks.

Just because something is frustrating doesn’t necessarily mean it needs changing. Nothing “fishy” is going on. It should be expected that the devs control drop rates in order to properly balance the game. It’s not a gimmick. It’s simply making sure 10,000 precursors don’t accidentally drop from a level 5 moa bird. Besides, in most games I know the drop rates of items are always figured out by community effort. I can’t recall any developer officially listing drop rates.

And again this topic is NOT targeted to ask for increase OF ANY KIND. psl stop commenting on that for no reason.

I’m not sure what the point of this thread is if not to suggest changes to drop rates. If you don’t want them changed, what’s the bother? There’s no use knowing the actual drop rates other than to create further frustration. If Anet published the actual official drop rate of Dusk, it would probably further discourage anyone from trying to obtain it. If they officially posted drop rates for fractal weapons, it would probably create many more complaints. Essentially Anet has nothing positive to gain from telling us exactly how unlikely we are to get certain things. It’s nothing but bad news to the ears of the community.

Question regarding actual Drop rates

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Posted by: Danikat.8537

Danikat.8537

Just out of curiosity does any MMO developer / games developer in general publish their drop rates? I’ve never heard of anyone doing it.

Also as other people said it’s quite likely that drop rates are regularly adjusted. I don’t see it as shady so much as monitoring and controlling the market to make sure that when players do get those drops they are actually worth having.

For example the reason most people want a precursor so much is because they’re valuable and a big part of the reason they’re valuable is because they’re rare. If they “fixed” the drop rate so everyone was guaranteed to ‘earn’ one after playing for 1,000 hours or whatever arbitrary point is considered reasonable today then the supply would shoot up and demand would drop because a lot more people would decide to wait for one to drop instead of buying it. As a result the price would crash and they would suddenly not be valuable any more and even less people would want them.

(You can actually see this happen with some items, particularly when new ones are released. For example the first mini Severed Jungle Wurm Head to sell went for over 1000g because there were only 1 or 2 for sale at the time. Last time I looked there were hundreds and the price was around 60g.)

But on the other hand if Anet decides the price for an item is too high they can increase the drop rate, increasing the supply and triggering that drop in price.

It would only be a problem if they were deciding who gets those drops, but I think that’s highly unlikely because it would be a lot more work and have absolutely no benefit for them. But changing drop rates across the board is a sensible way to maintain the economy.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Question regarding actual Drop rates

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Posted by: tigirius.9014

tigirius.9014

How many yellows and exotics would have been satisfactory to you? Keep in mind if they significantly increased the drop rates, the market would be greatly affected. Exotics are the best gear you can get before ascended. They are meant to take a little effort. If every average joe got 10 exotics per day, at the end of a month exotics would cost a few silver and there would be no point in playing any of the content. Just open the TP and you’re done with the game.[/quote]

You mean the market that’s already heavily reliant on the gem to gold conversion which is the actual driving force behind all of the prices in the market increasing each and every month? Yeah I wouldn’t worry about actual rewards.

What I’d suggest is they deliver on the rewards revamp, increasing gold for example would help, removing the gem – gold conversion entirely would help, removing double RNG on T6 drops entirely, making all crafting materials purchasable directly from karma vendors including globs and dust, things like that would remove this game’s dependence on the TP and would improve rewards all around. Making all of the runes/sigils available either through simple gathering crafting or via karma vendors would help.

When the game becomes a grind to get gold so that you can purchase ever increasing costly items in the AH it loses it’s fun factor as we’ve seen in games like D3.

Balance Team: Please Fix Mine Toolbelt Positioning!

Question regarding actual Drop rates

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Posted by: SkiTz.4590

SkiTz.4590

Just out of curiosity does any MMO developer / games developer in general publish their drop rates? I’ve never heard of anyone doing it.

.

Runescape does. They have a fairly well recieved drop/loot system though where every boss has unique loot tables. Compared to GW2s where everything just rains greens/blues. With a lower than winning the lottery chance of a precursor