www.forever-knights.com
Question to Guild Wars 1 players
www.forever-knights.com
I’ve played both games since their betas, and still love both games. But other than lore and land, they feel to me to be very different games. Hard to compare them.
The one thing I find myself missing the most from GW2 is story. I might be alone in this, but I really loved the story and the mission types in GW1 – how it would move you along to the next place, how it was a pretty straightforward story that would progress you through the game. I feel that GW2 is pretty lacking in that. Personal Story is fun, but it’s not the same. It feels more like running back and forth than any progressive story.
So, yes I still play GW2 nearly every day (and occasionally jump back into GW1), and I love both, but I think they’re pretty hard to compare and feel almost like two different games.
Definitely doesn’t deserve to be called “Guild Wars” 2, nothing like GW1 in any aspect so just rename it already.
The one thing I find myself missing the most from GW2 is story. I might be alone in this, but I really loved the story and the mission types in GW1 – how it would move you along to the next place, how it was a pretty straightforward story that would progress you through the game. I feel that GW2 is pretty lacking in that. Personal Story is fun, but it’s not the same. It feels more like running back and forth than any progressive story.
Missions were great, especially with the bonus to achieve and hard mode too, and unlike Personal Story they had replay value too, not just for hard mode or Zaishen but for playing with guildies, friends and even pugs!
Personal Story feels like a step backward to me, whats the point of it in an MMO?
www.forever-knights.com
I’ve never been addicted to it’s PvP until they released Alliance Battles. That’s all I ever done for years, AB, AB, AB. Alot of ‘elitists’ didn’t count it as real PvP, but it’s the most fun I’ve ever had in a game.
QFT. Gotta love how some players used to call AB PvE.. and now we have WvW… GW1 will always be among my favorite games because of AB. Even if they brought it back, it wouldn’t be as fun in GW2 without monks, imo. Also missing the amount of crazy builds that worked in AB ^^
I guess I’d still like to see a balanced battleground format in GW2 without siege weapons and downed state. But I’d rather go back to GW1 (NCsoft, make it free to play!) and play AB. — on other maps than A-lands / Kaanai. Saltspray Beach, Grenz & Etnara were the best!
Well, doubt they could lock this kind of subject as long as we remain civils about it.
Anyway, just passing by to give my thoughts on the subject, as much as I hate what I will be saying.
Yes, Guild Wars 2 was a huge disappointment for me, and yes, I just loved Guild Wars 1, it was actually my favorite online game of all time.
In fact, I didn’t really care about Prophecies, it was a good game, but I couldn’t find any class I was really fond of, since I have always been more of the thief/assassin kind of character. I was playing it for the novelty, and I actually enjoyed it alot, playing it for a while.
Then, Factions was released, and it was the beginning of my real adventure in Guild Wars. I just can’t recall the number of hours I passed on this game, during 2 or 3 years without growing bored of it.
So many skills, hundred of them, so many possibilities of unique builds, as ridiculous as they could be, an interesting pvp / gvg system which I didn’t play as much as I would have wanted, an interesting world with varied landscape (god, how I loved The Desolation) and interesting stories for each of the released expansions, all that served by an awesome community. That was my best online experience of all time, without a doubt.
Then, I heard that Guild Wars 2 was in project, and of course I was really impatient to get this new gem, especially when I knew we could incarnate Charrs! And I am there, already thinking to leave it, since I am just bored of it. And unlike Guild Wars 1, I don’t think the expansions could do something so I can be interested in it again.
The whole gameplay system just killed it for me, and this since the very beginning.
Yeah, it’s cool, we have 10 skills instead of 8 at the same time, but they are all already set as you have to use them: 5 of them are reserved for weapons skills, which are not switchable from the level 1 to the level 80, an aberration to me. We also have one healing skill, with only 3 possibilites, and 3 “utility” skills (coming from a small list as well), with cooldowns so long that they hardly make any difference in a game supposedly relying on the “action”. And finally, an elite skill (and no more capture sigil in the same time).
In Guild Wars 1, I could pass hours just sitting in front of my screen, thinking of the best strategy I could get with the hundred of skills from all professions that were offered to me, and I could never do that in this one.
Yeah I know… “Traits”, but it’s just not the same.
My level 80 Thief feel so boring when compared to my old lvl 20 Assassin.
And I am not even talking about the abandon of the Trinity of the first one, which made all the classes so interesting, competitives and indispensables in their own way.
It was a bold, unique and interesting move, for sure, but it didn’t work for me. I also forgot the fact that the economy is so messed up it’s ridiculous, the only way to make money being to play with the Auction House instead of actually playing the game, something I personally don’t enjoy at all.
Yeah, all that is just my opinion on the subject, I can understand why so many people like and even prefer this game to the first one, but it’s not my case.
Actually thinking to get back to my old forgotten characters.
In my opinion, this game is exactly what you’d get if you imagine GW1 as a real MMORPG. This game has the least grind of any mmo to get to max level with max gear. The skill system is very parallel yet completely different.
Day 1 GW1 vet.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Prophecies was terrible and people were questioning the future of the game then. Factions and Nightfall turned it into my single favorite multiplayer game of all time.
Guild Wars 2 is terrible and people are questioning it’s future. I assume the expansions/content updates will turn it into my new favorite multiplayer game of all time.
So what I’m trying to say here is yeah it’s kind of lame at present but that’s par for the course.
Prophecies was terrible and people were questioning the future of the game then. Factions and Nightfall turned it into my single favorite multiplayer game of all time.
Guild Wars 2 is terrible and people are questioning it’s future. I assume the expansions/content updates will turn it into my new favorite multiplayer game of all time.
So what I’m trying to say here is yeah it’s kind of lame at present but that’s par for the course.
True. Before the launch of factions, GW1 pve was all but dead.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Prophecies was terrible and people were questioning the future of the game then. Factions and Nightfall turned it into my single favorite multiplayer game of all time.
Guild Wars 2 is terrible and people are questioning it’s future. I assume the expansions/content updates will turn it into my new favorite multiplayer game of all time.
So what I’m trying to say here is yeah it’s kind of lame at present but that’s par for the course.
True. Before the launch of factions, GW1 pve was all but dead.
No… it really wasn’t. You clearly aren’t a “day 1 vet” like you suggested.
I played GW1 only 4 years, but like GW2 a lot more. Ofc there is still a lot of things I’d like to see added, but seeing how most of MMOs develop with time I can wait.
i love gw 2 but i miss the shear number of skills from gw1. oh the possibilities
i love gw 2 but i miss the shear number of skills from gw1. oh the possibilities
This. This so much. You could spend days picking out a unique build. GW2 is so shallow compared to what GW was.
That said, GW2 is a great game, otherwise I wouldn’t’ve spent 400+ hours and counting on it. Build variety and enjoyable grind (yeah, that’s right. GW2 grind is miserable and unrewarding) are what I really miss from GW.
Also, the cashgrabs really suck. It’s funny cause I’d probably spend a lot on their shops if they were so unbelievably expensive. Almost $6 for 5 keys? What the kitten are you smoking? So I can get a kittenty tonic, useless booster, and have 0.0005% chance to gets something worthwhile? Such steep prices stink of greed.
Definitely doesn’t deserve to be called “Guild Wars” 2, nothing like GW1 in any aspect so just rename it already.
Without the angst but I agree with this. Although I guess it wouldn’t have sold as well if it was just called “Tyria” or something. I love Guild wars 2, don’t get me wrong, it’s just GW1 has so many features and mechanics that in my opinion makes it a better game still. Guild Wars 1 was the MMO *R*evolution, Guild wars 2 is an MMO *E*volution and is inferior in many ways to Guild Wars 1.
I have to have a back up game to play because Guild Wars 2 doesn’t really fill what I need from an MMO, but hopefully this will change with time and updates, I’m quite aware Guild Wars 2 is still just a child.
(edited by Nayaru.4716)
I miss interrupts.
I mean, yes, GW2 technically has interrupts, but it’s not nearly the same. I miss clutch shutdowns by stopping a heal with distracting shot.
This is also why I just haven’t enjoyed the mesmer in GW2.
I miss interrupts.
I mean, yes, GW2 technically has interrupts, but it’s not nearly the same. I miss clutch shutdowns by stopping a heal with distracting shot.
This is also why I just haven’t enjoyed the mesmer in GW2.
I think it probably mainly cause the function of the mesmer looks completely different in this game. GW1 you had the Anti-mage, anti-melee, e-denial, enchant removal, hexing etc. But in GW2 all I see really in clones and more clones and damage that’s it.
I mean as a warrior, GW1 we had those conjure builds, knock-downs galore, damage spikes, and, everyone’s hated condition, deep wound easily enough available.
In GW2 all I’ve played so far is banner support war or heal shout support war. Nothing else I tried feels even remotely comfortable.
I think even in PvE its bad for interrupts, at least in PvP only got stun breaks to worry about and drawing out those stun breaks is great, but all bosses have those stupid defiance stacks to prevent interrupts.
I wouldn’t mind if it was a 30s buff to prevent stuns and whatnot but its always multiple of 5 stacks so you need to do at least 5 of those kind of attacks to at least interrupt a skill once. And as you know people spam skills so having an opportunity of a boss not having that buff is slim to none.
Mostly satisfied, but there are a lot of areas where the rushed nature of the game shows.
They have a lot of fixing yet to do.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
This game is extremely frustrating for me because, like many, I bought into the whole “GW2 takes everything you love about GW1 and puts it into a persistent world” part of the manifesto.
If they put up a survey asking players what the best and most loved features of GW1 were…I think they would find that almost -none- of them are in GW2. Either because they just aren’t implemented or because they have been blatently thrown out the window.
Don’t get me wrong, GW2 is absolutely brilliant in a lot of ways. But in the areas it falls short…it -really- falls short. And possibly unrepairably short (looking at you gem shop).
(edited by Rooks Zaer.5846)
Don’t get me wrong, GW2 is absolutely brilliant in a lot of ways. But in the areas it falls short…it -really- falls short. And possibly unrepairably short (looking at you gem shop).
I’m actually ok with the gem shop for the most part. I mean, I honestly expected to hate it at first, but it’s grown on me. I’ll admit that there’s not a ton of stuff that really appeals to me and the “fashion” clothing feature feels really underwhelming since there’s so little available on the shop, but I’ve actually bought gems twice, which is a first for me in any MMO.
Other than lore elements this game has nothing in common with GW1. It isn’t even the same kind of game. GW1 has more in common with Diablo II than it does with GW2.
That said, I do like this game on its own merits. I wish they had hired a decent writer for the storylines, because they are so bad and I think this was a missed opportunity to set this game apart. Other than that its a solid MMO and the commitment from the live team to keep the game fresh is outstanding.
Do keep in mind that the game that most of us think of as GW1 was not there on release. Even hero units were added later. GW2 is starting on a fantastic base and has huge potential. I am looking forward to what comes out with the first expansion pack.
Best thing about GW was the pvp cause it was about guilds at war, nothing in GW2 has that aspect. The ladder system was a great feature in GW just wish they carried it on in this game. Every guild wanted to be top and that made ppl carry on trying.
I’m liking GW2 way more than I ever liked GW1. GW1 was just way too restrictive in it’s gameplay and online. GW2 is a breathe of fresh air compared to it and keeps getting better.
I haven’t logged in or spent a dime on this game for three months now. Can’t say I miss it. I miss the kitten out of Guild Wars though. The game design in this game is abysmal.
More variety in weapons-most notably first five skills. Another batch of weapon types should only come in Xpacks-GW1 style.
Fix broken Traits and rearrange them-there are some broken Traits(still) and some LOL powerful are in Adept tier and some WUT? weak are in Grandmaster tier. Fix that.
Better writing. I don’t care really what you have to do for it. Stop using some MMO “story” writers and buy Real ones! Hire Dan Abnett or Graham McNeill or Gav Thorpe(all veterans of Warhammer and they write REAL nice!) kitten I want more adult themes(forget sex), what I mean by that is more choices that leave REAL impact and more Real behaviour of characters. And NO MORE Trahearne Deus Ex Machinimas please! Gosh darn it Trahearne sucks!
Edit: Also it’s a kitten shame that Besides GW core, GW2 features a Nexon core. That second thing should be drenched in H2SO4 and burned with White Napalm lol, Cuz it’s Hardcore diarrhea and I’d rather that Camel kittenall over me than let my beloved game be infected by such trash! Eh what can I say? Nexon SUCKS, but that is common gamer Knowledge anyhow. That Nexon core scares the kitten out of me…
These are a lot of what I agree with… also with the game feeling very dull, there’s no real incentive. In GW1 you WANTED different weapons and armor, in GW2 it’s like…. the drive is just gone.
One thing I think they CAN change and should is fixing traits and making traits be much bigger an impact than changing armor. Also, add more skills. On top of that… what I originally expected.. different weapon skills for different weapons… like, sure this staff and skill X and Y, but if I find this rare or exotic staff, it has skills H and K.
Right now the main focus in the game is anet throwing dungeons and armor sets in our faces and locking down our skillbar like a super max prison. Then telling us to explore and enjoy the sights to enjoy the game – because that’s what we totally want to do. Granted the visuals are pretty great, but the sense of… exploration, and finding things hidden.. it feels gone.
As someone said in this thread… the game is very shallow compared to GW1.
I played GW1 a bit more to get some extra Monument points for my GW2 characters.
Now I kind of said goodbye to GW1 because the fighting style is so rigid, plus I like jumping.
I love GW2’s ability to let me just roam when I want. I was so sick of GW1’s ‘You must complete this mission before we let you see the rest of this map’ routine.
I don’t mind GW1, for a while it was the only thing I cared about.
Now that GW2 is available there’s less desire to go back.
This game is extremely frustrating for me because, like many, I bought into the whole “GW2 takes everything you love about GW1 and puts it into a persistent world” part of the manifesto.
If they put up a survey asking players what the best and most loved features of GW1 were…I think they would find that almost -none- of them are in GW2. Either because they just aren’t implemented or because they have been blatently thrown out the window.
Don’t get me wrong, GW2 is absolutely brilliant in a lot of ways. But in the areas it falls short…it -really- falls short. And possibly unrepairably short (looking at you gem shop).
This is exactly how I feel, except for the part that it is absolutely brilliant. So many design choices go against their manifesto that it makes the game unplayable for me.
Why create a scaling system if the whole game is endgame? Why have levels? Why is there a Magic Find stat? Why do you have the option to join multiple guilds? Why not have guild types, like PvE, PvP, PvX instead of the clusterkitten of a guild system they have now? Why are dungeons split into two modes? Why do item rarities vertically scale? Why do traits provide nothing more than statistical bonuses? Why does my mace have a heal? Why can’t I choose relevant skills to my weapon? Why was dodging made so important? If the manifesto claims players can play the way they want to, why is strafing around enemies constantly moving while trying to land hits the only effective way to play the game? Why can’t I provide decent support? Why are there six rarities?
I just have so many questions for ArenaNet and all of their dumb design decisions that I came to the conclusion this is simply not the game for me, or all of my friends for that matter. I was so blinded by their promises, I forgot to take off my rose colored glasses from levels 1-79. After that, it was over.
Best thing about GW was the pvp cause it was about guilds at war, nothing in GW2 has that aspect. The ladder system was a great feature in GW just wish they carried it on in this game. Every guild wanted to be top and that made ppl carry on trying.
I think they tried to hard to make it this sandbox game for casuals. I mean, titles are barely visible, no real PvP stats, no way to gain fame within the game, and the “rare & cool” skins often boil down to doing whatever you want for long enough. The game doesn’t separate the effort in doing something truly awesome and challenging with just doing a monotone grind for hours.
In the end no one is special because there is no way to really prove that you are good at anything in this game. But remember all the tournament statues in GtoB? The Challenge Mission leaderboards? People had a real chance to stand out from the crowd, something that a majority of gamers want to. I don’t think you need radical changes to “fix” this game, a start would be to add cosmetics that actually reward player skill. Win 10 tPvP games in a row? Gain a cool weapon skin that is not available anywhere else. Manage to complete a dungeon in 1/4 of the time a pug would do it? The be fricking rewarded for it.
There is room for skill within the current combat system, but there is just no kitten way to prove you have it.
Devonas Rest 4 lyfe
Best thing about GW was the pvp cause it was about guilds at war, nothing in GW2 has that aspect. The ladder system was a great feature in GW just wish they carried it on in this game. Every guild wanted to be top and that made ppl carry on trying.
I think they tried to hard to make it this sandbox game for casuals. I mean, titles are barely visible, no real PvP stats, no way to gain fame within the game, and the “rare & cool” skins often boil down to doing whatever you want for long enough. The game doesn’t separate the effort in doing something truly awesome and challenging with just doing a monotone grind for hours.
In the end no one is special because there is no way to really prove that you are good at anything in this game. But remember all the tournament statues in GtoB? The Challenge Mission leaderboards? People had a real chance to stand out from the crowd, something that a majority of gamers want to. I don’t think you need radical changes to “fix” this game, a start would be to add cosmetics that actually reward player skill. Win 10 tPvP games in a row? Gain a cool weapon skin that is not available anywhere else. Manage to complete a dungeon in 1/4 of the time a pug would do it? The be fricking rewarded for it.
There is room for skill within the current combat system, but there is just no kitten way to prove you have it.
I agree with you on a lot of points but I don’t agree on the room for skill part. This game is so shallow there really isn’t much to it. You pick a balanced build, you dodge at specific moments and blast all of your cooldowns and you win fights.
Please don’t tell me I don’t know how to play the game, not a valid argument. I am equally viable with all classes in combat. That’s just freaking lame. Nothing counters something in specific, everything counters everything.
Best thing about GW was the pvp cause it was about guilds at war, nothing in GW2 has that aspect. The ladder system was a great feature in GW just wish they carried it on in this game. Every guild wanted to be top and that made ppl carry on trying.
I think they tried to hard to make it this sandbox game for casuals. I mean, titles are barely visible, no real PvP stats, no way to gain fame within the game, and the “rare & cool” skins often boil down to doing whatever you want for long enough. The game doesn’t separate the effort in doing something truly awesome and challenging with just doing a monotone grind for hours.
In the end no one is special because there is no way to really prove that you are good at anything in this game. But remember all the tournament statues in GtoB? The Challenge Mission leaderboards? People had a real chance to stand out from the crowd, something that a majority of gamers want to. I don’t think you need radical changes to “fix” this game, a start would be to add cosmetics that actually reward player skill. Win 10 tPvP games in a row? Gain a cool weapon skin that is not available anywhere else. Manage to complete a dungeon in 1/4 of the time a pug would do it? The be fricking rewarded for it.
There is room for skill within the current combat system, but there is just no kitten way to prove you have it.
I agree with you on a lot of points but I don’t agree on the room for skill part. This game is so shallow there really isn’t much to it. You pick a balanced build, you dodge at specific moments and blast all of your cooldowns and you win fights.
Please don’t tell me I don’t know how to play the game, not a valid argument. I am equally viable with all classes in combat. That’s just freaking lame. Nothing counters something in specific, everything counters everything.
I am not talking about winning fights. I acknowledge that any pug can do that, it is skill that I want to reward. Take Malrona in TA for example. Most pugs will just stay at a range from her and try to avoid her projectiles while slowly chipping away at her health from afar. A good and organized team however, will bring mesmers and guardians to reflect her projectiles back on her, while still staying in melee range to deal massive damage that way.
Both teams will kill her for sure, but the organized group will kill her 5-10 times faster. She literally drops in half a minute to a minute. That is why I said, if a group can do the run five times faster than normal, they deserve to be rewarded for the skill and thought put into the run.
Devonas Rest 4 lyfe
When I first started playing Guild Wars 2, I kinda got blinded by all the pretty graphics and my high hopes that some of the game balances that weren’t addressed in Guild Wars 1 were fixed.
But I have to agree with Dante and Smelly Bookah etc, the core mechanics of Guild Wars (e.g. diversity of skills, primary/secondary professions) which made the original game so great, just aren’t there in Guild Wars 2.
I am now already bored of Guild Wars 2, and have gone back to playing Guild Wars 1 lol.
As much as people keep saying that there was a diversity of skills in GW1, that does not instantly make it better imo. In fact in most PvP and PvE places, depending on the classes you were kinda cornered into select skills. In fact, most people ran only a set amount of skills. I mean granted I would like to be able to select specific skills for my weapon, or at least have more, but there was too many skills in GW1 to the point where some of them seemed kinda pointless.
Not to mention it took them a few years to get GW1 to the state of what it is today. So just like how GW1 was built up, I have some expectation to the same way that GW2 is. Much of the features that people say they miss also weren’t there day 1 on GW1.
The business direction of the game.
Even though i know that the developers work really hard (and it shows) end game (getting rare skins, legendaries, etc) points straight to the gem store.
The massive grind required for all things end game and the lack of real story/achievement driven objectives further point to that direction. I don’t like to consipracycraft but there’s hardly any evidence or statements to disprove mine and other people’s concerns.
!
I agree with alot of things in this thread, but this one has been on my mind lately.
Bren the Ele
80: Thief, Mesmer, Ranger, Ele, Warrior.
What I think people are trying to say in this thread is that GW2 is yet unable to let you show your own personal self with your character.
If you think to GW1, the sheer amount of cross profession combinations you could find as well as the amount of weapons and gear available, and the game modes (PvE, GvG, TA/RA, HA, AB, HB’s, …) it allowed you to create a customised version of yourself on screen – well an expression of yourself anyway.
I’m sure over the course of the next 12 months as more is added into the game you’ll get that back.
For those that have dabbled in The Secret World, they basically ripped the GW1 model – 500 skills, cross profession combinations, hell they even have dodge rolling from GW2. But the combat is lacklustre, it doesn’t necessarily make it interesting no matter what way you build your character.
Puzzling to me is the removal of hexing in the game which was a backbone of combat types. Removing this from GW2 has taken a lot of personality off your own build. I hope this gets added back in, but I’m not sure how they would do it and somehow it makes sense to the world.
I think GW2 is better than GW1 in many aspects such as actual gameplay design and mechanics. However, ANET mustn’t shoot themselves in the foot.
New tiers and grind, killing farms, insane crafting requirements, and mass PERMA-banning of players for “exploiting” when we know darn well that ANET refuses to state if something is an exploit or not in the first place! (That’s putting aside the fact QA did NOT do their job properly!)
I don’t mean to criticize ANET, but I plead them not to castrate their own game. Guild Wars 2 itself is amazing, but I worry its management will be its downfall unless policies improve.
In a sense, I do feel GW1 was better managed than GW2 because most of the updates and handling of the game vastly improved every aspect rather than taking away. We were not punished for farming, and the staff were very true to their principles.
Sadly, it feels like a different team manages GW2.
And on a lighter note, it is silly how they renamed the professions. Thief should have stayed an Assassin. Guardian should have stayed Paragon. Renaming them took away from the sense of continuity.
(edited by Kain Francois.4328)
I don’t know if a lot of people remember but the first 6 months of GW1’s release was just a mess off imbalance with spirit spamming, chain lightning spike, smite, and all sorts of other stuff. Forums were all over the place with how imbalanced and messed up a game with so much potential had.
After 6 months though, game was in a sweet place and all the qq went bye-bye (well as much as you could expect for forums – IWAY qq never went away)
I see a lot of comments in this thread about the gem store. I have to agree with most of it.
In principle, I’m not opposed to the gem store. Cosmetic stuff and whatnot is fun, and I’d be happy to buy it.
But there are three things about the gem store that really are beginning to seem very dodgy and manipulative to me:
1) You can buy gems with cash and then turn it to ingame gold.
2) If you work out how much it costs (in real money) to buy your 5 Fine Transmutation Stones, and then take into account that you actually need 6 to transmute a complete set of armor (so double the price), you might realize just what else you can buy with that kind of money (groceries, for example). The prices really smack of greed.
3) The rarity of certain drops and materials essentially forces players to grind their kitten of, or, spend real money in the store. This was reinforced the first time I saw a Legendary on the TP. Moreover so when you start to realize how expensive MF infusions can get (stack of T6 materials, and all).
This is really starting to seem like B2P, with a lot of Pay to Win thrown in. Not fun.
Sadly, it feels like a different team manages GW2.
Because it IS a different team, they are much larger now, and making all the wrong moves.
They got too big too fast and I am convinced that most of the original makers of GW1 don’t even work there anymore. There is just too much new blood, look at GW2 and tell me it’s the same people that made GW1. No freaking way in hell.
That would be like saying D3 was made by Blizzard North the same people that made D2. We all know that ain’t true, even though they are both still made by Blizzard.
Sadly, it feels like a different team manages GW2.
Because it IS a different team
Yeah but the same people still call the shots.
Played GW1 on and off since release. I guess it’s mostly been said: they’re very different, and imo both good. Gw2 still needs a hell lot of work atm, but it can be pulled off.
Fun fact: I remember quitting gw1 when they introduced the unique (green) weapons, now Anet is pulling the same kitten with ascended gear haha. This time I’m not nearly as bothered by it though. (I suppose I should be)
Sorry if my english is not very good
I miss a LOT of things of Gw1. The most important:
1.- I always play with 2 friends of mine. If we want to do dungeons WHY we have to need ALWAYS a 2 more unknown people? I miss Heroes (and the huge content that they bring: customization, builds etc).
2.- The PvP in Gw1 I don’t know why but was extremly fun. Here sPvP is very repetitive and WvW is a good idea but now its only a zergfest.
3.- Builds. I played Gw1 since the day 1 and spent it tons of hours doing my builds (thinking synergies with my 2 other friends builds), in Gw2 I have the sensation that all builds are the same.
Gw2 have a better combat system, better graphics, better cities, but he forget the most important, her name is Guild Wars and seems that he forget a lot the old players.
I don’t know if a lot of people remember but the first 6 months of GW1’s release was just a mess off imbalance with spirit spamming, chain lightning spike, smite, and all sorts of other stuff. Forums were all over the place with how imbalanced and messed up a game with so much potential had.
After 6 months though, game was in a sweet place and all the qq went bye-bye (well as much as you could expect for forums – IWAY qq never went away)
Complaints of spirit spamming in the first 6 months? Are you sure you remember that?
As for me, playing GW1 since 2005 and I am pretty disappointed with GW2. It’s not a bad game but it really is missing the depth GW1 had. It’s like falling in love with chess and then finding a game of pin ball called chess. Just because the name is the same and they are both fun in their own way it doesn’t make them similar.
LGN
I like GW2 but it’s not Guild Wars. I was disappointed by the music just generically played in the background. When I went to the final areas in Guild Wars, there was brooding music for it. Or when you were in Pre-Searing the music was different from after the searing.
Music has a big role in setting the tone for a game/area. This unfortunately has none.
In addition, one of the things I liked about Guild wars was that it was an MMO that played kind of like a regular game. It had a story and cut scenes to move the story along. This has a kind of story but I don’t really feel like there is any type of reason to be doing it. I did go through it the whole way but the the ending just sucked.
I like this game a lot. I hope that they go back to the original game and bring back some of the neat things that were fun about that one, like skill capping, guild halls, more PvP options, etc!
Personal story stuff is a lot like missions, and I hope we get more of that eventually.
Tarnished Coast
(edited by Sylv.5324)
I like some things about the game, but it’s honestly only Guild Wars in world only. It’s like for every improvement there’s an equal screw up.
Exploration is great and skill points and vistas are fun, but the level cap is so randomly high it locks you out of going where you want. Honestly you don’t progress at all after 30, they could have just kept it low and not locked everyone into 3 zones. It doesn’t help that their promise of downranking and getting equal loot was a complete crock, seeing as downranking still makes you 1 shot everything and the loot is complete crap.
The movement based combat is fun, but then they went and replaced a lot of interesting mechanics with gimmicks like stealth and clones. The entire mesmer class was pretty much ruined for GW2, going from a technical counter class to a generic dd. Class balance has been pretty terrible so far as well.
There was a lot of initial variety for dungeons when they launched, but it only took them 3 months to put in a dungeon that not only introduced a gear grind (which they promised they wouldn’t do) that trivializes all of the other dungeons, but also gates you with both a literal gate and a gear check mechanic. How some of this stuff actually makes it to release I’ll never understand.
I’d probably enjoy this game a LOT more if I hadn’t played GW1 or followed it’s development. It’s hard to care when it leaves such a bitter taste in my mouth that seems to only get stronger with every patch. :c
Hello there old vets!
I have a little question for you: how do you like your new game? Do you think it’s better or worse than it’s predecessor?
Personally I had high hopes for GW2 but now I feel quite disappointed. I don;t say the game is bad, but the thing is it’s Guild Wars (which was one of the big advertising points of the game) yet core mechanics (variety of skills) from GW1 are pretty much gone, and most of the decisions A-Net make seem to take this game even further away (ascended stuff).
What are your opinions? Please share them below (I can offer cookies).
I love GW 2
By the way. Asking if players do like the game on the forums is really bad idea. On forums you usually see unsatisfied players (minority) who seek topics to complain. Go ask in-game and you will see positive feedback usually
unsatisfied players (minority)
Well, that’s a point of view.
Talking about Gw1 players, I doubt even more it’s right.