Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.
First off I have a ranger that is constantly over 100% critical chance. Usually landing around 113% chance. Please remember this during the rest of this topic.
I use Omnomberry Ghosts http://wiki.guildwars2.com/wiki/Omnomberry_Ghost which are 66% chance at life steal per critical hit. Please remember that too.
If I hit a critical hit (which should be 100% of the time) does that mean that every 6 out of 10 times will steal health?
Or is it 66 out of 100 times? What is the scaling and how does it work?
While in combat I only see the lifesteal notice about 2 times out of 10 hits. So does this mean it’s actually only working 20% of the time?
Another thing: http://wiki.guildwars2.com/wiki/Critical
“Critical hit damage is displayed in larger text than ordinary damage and highlighted with a red splash.”
That quote from wiki. I have never seen the hit damage larger or any red splash. The only way I ever do know I’m making a critical hit is when it says “lifesteal”.
So what is up with that? Is My critical hit or chance broken? I don’t even see critical hit damage on screen all I see is the basic damage plus the additional damage done by upgrades or whatever. The most damage I’ve seen on screen is around 2k damage which is way less then what it should be since I have over 100% critical hit chance and 66% critical hit damage and attack is almost 3k. I should be way higher numbers. It’s the same no matter what I use for a weapon.
Please I would like a dev to address this.
All the lifesteal food also have an internal 1s cooldown which is also noted on the wiki.
That means the lifesteal will happen a lot less frequently than you might expect from a 66% chance.
If there was no cooldown like back in the beginning you would get the lifesteal at around twice every 3 hits. With the cooldown it would take more work to determine and depends things like which weapon you are using.
The attack stat is pretty much meaningless. The damage formula uses Power * Weapon Power but Attack is Power + Weapon Power. The actual damage will also depend on the coefficient on each skill(you can look those up on the wiki too).
As for the visuals, see attachement. Left is a normal hit and the right is a critical. I am surprised the wiki didn’t include a similar picture.
How do you get 113% critical chance ? even with rampager (max prec) you shouldn’t reach that high.
Your thread topic says “critical damage”, you didn’t add chance and damage, did you ?
How do you get 113% critical chance ? even with rampager (max prec) you shouldn’t reach that high.
Your thread topic says “critical damage”, you didn’t add chance and damage, did you ?
Sigils, runes, fury, foods, spotter, banner of discipline. One can easily reach 100% cc even with berserker gear.
All the lifesteal food also have an internal 1s cooldown which is also noted on the wiki.
That means the lifesteal will happen a lot less frequently than you might expect from a 66% chance.If there was no cooldown like back in the beginning you would get the lifesteal at around twice every 3 hits. With the cooldown it would take more work to determine and depends things like which weapon you are using.
…As for the visuals, see attachement. Left is a normal hit and the right is a critical. I am surprised the wiki didn’t include a similar picture.
^Pretty much this.
Also, in the “Combat” chat tab, you can see the damage differences between crit and non crit strikes.
How do you get 113% critical chance ? even with rampager (max prec) you shouldn’t reach that high.
Your thread topic says “critical damage”, you didn’t add chance and damage, did you ?
First if you would’ve read the line below wanting a dev to answer then you’d see that I put that I get over 100% crit chance and this post is about the damage aspect and not the crit chance aspect.
Here is my ranger build. It will explain it all. I frequently get over 113% crit chance. It’s not hard. Keep in mind that when I made this build there still was no assassin’s armor available so all the berz armor should be changed with assassin’s.
http://intothemists.com/guides/1444-killer_of_dhuums_wvw_life_stealing_crit_ranger
(edited by Nocturnal Lunacy.8563)
All the life-steal food also have an internal 1s cool down which is also noted on the wiki.
That means the life-steal will happen a lot less frequently than you might expect from a 66% chance.If there was no cool down like back in the beginning you would get the life-steal at around twice every 3 hits. With the cool down it would take more work to determine and depends things like which weapon you are using.
The attack stat is pretty much meaningless. The damage formula uses Power * Weapon Power but Attack is Power + Weapon Power. The actual damage will also depend on the coefficient on each skill(you can look those up on the wiki too).
As for the visuals, see attachment. Left is a normal hit and the right is a critical. I am surprised the wiki didn’t include a similar picture.
I’m not really sure if I’m even getting critical hits if it shows that kind of icon. I think I’ve gotten the bigger kind of bold numbers but I’ve never seen red splash behind the numbers. And if I’m not getting critical hits even being over 100% critical chance then something is very wrong.
And if I am not getting an actual 66% chance at life steal cuz of the 1 second cool down then anet seriously needs to change the chance percentage listed on those. But then every hit takes around a second to activate from last hit to skill activation to hit again. Most of the time more. So the 1 second cool down really shouldn’t matter at all. When using rapid fire it shoots 10 shots in roughly 3 seconds or so so i should at least get 1 life-steal from that and most of the time i don’t. Unless what is going on is that when no life-steal is successful then the 1 second cool down is activated which would make this more like a 33% chance at life-steal even tho I don’t even see those numbers either.
In any case there is no way to know I am getting life-steal if the “Life-steal” icon doesn’t show up. So I wonder if the system is just flawed as to it won’t show the icon every time a life-steal occurs.
^Pretty much this.
Also, in the “Combat” chat tab, you can see the damage differences between crit and non crit strikes.
The damage in the chat log shows only numbers not whether or not they are critical or whatever. And if the critical damage is as low as it is showing then how in the heck are people saying they are getting 10k crit hits. I’ve had a thief do over 15k crit hit on me and it didn’t show those numbers in my combat log. It showed the base damage. Anet just need to revamp the whole thing.
So a couple of things.
The following is the expected critical damage numbers of the using average weapon power and using the minimum and maximum weapon power against targets with 1500, 2000, 2500 and 300 Armor. Slash and Kick have the same coefficient so that is why they use the same values. Pounce has a slightly higher coefficient.
These values do not take into account the vulnerability stacks from Opening Strike and Alpha Training nor the Might from Tail Wind or the extra damage from Hunter’s Tactics or extra damage from #6 of the Eagle runes.
In other words these would be numbers for about 6 seconds after the start of a fight and assuming you haven’t bursted the target down to below 50% in that 6 seconds and you are standing in front of them(not side or back).
average weapon power
905 weapon power
1000 weapon power
That covers the damage numbers assuming all crits. Non crit values would be 234% less. That seems to be in line with what you have described. Hornet’s Sting and Serpent’s Strike will do same damage as Pounce, Monarch’s Leap will do more, Stalker’s Strike will do quite a bit less and Crippling Talon somewhere in between Pounce and Monarch’s Leap.
In summary damage will range from 963 for an unlucky roll against a tank to 2482 for a lucky roll against a possibly undergeared glass cannon assuming no might stacks on you and no vulnerability stacks on the target.
I just found this out myself literally today but critical chance is capped at 99% possibly lower. It doesn’t matter if the hero panel shows a higher value. I was talking to a friend and the friend mentioned that she read it was capped at 99%. Right as I was typing “What did they have as proof?”, I saw a non-crit damage pop up on my screen. My crit% at the time was 104%.
For the life steal proc from food. The “lifesteal” that pops up on screen is not from the food, that is from shooting your bow through a dark field. When the life steal from the food procs it just appears as green numbers on your screen. Each proc will have two numbers, one higher and one lower. The lower number is how much damage you are doing to the enemy with the life steal and the higher number is how much you are getting healed.
You can test what I said in the previous paragraph pretty easily. Eat your life steal then find some mob that is decently tanky but doesn’t hit very hard. Dolyaks in Frostgorge Sound would fit the bill. Set your pet to passive, hit the mob once then let it take your health down whatever you are comfortable with but 50% or 75% should do nicely. Now you should start attacking again and you’ll see the green numbers pop. It might seem a bit complicated but that is just to ensure a controlled test.
For my own testing I actually did it in Plains of Ashford and the problem there was that many skelks burned to death before I could finish testing. :P
As for the 10k damage from a thief that depends on which skill was used. Probably either Backstab or Heartseeker. Both of those skills have fairly high damage coefficients, starts at 1.0 and goes all the way up to 2.4. On top of all that are a bunch of thief traits(can’t take all of them at once but you can take a decent number of them) which give +% damage. Then on top of all those are the runes and sigils everyone has access to.
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