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Posted by: Luciferior.4802

Luciferior.4802

Can we at least hope this Group leather farm will actually be Active players farming? Or are we going to see 2 rangers & a MM necromancer standing next to each other farming mobs via AI doing the work while players grab popcorn and afk away the day?Note to any replies I play ranger/necro a lot my self I’m not hating on the classes ..just the trends of passive AI farming all though I wouldn’t mind Arena Nets thoughts on players using AI to farm events like say …. bitterfrost brazier defend events I’m not aware of their current stances on these things happening but I can recall the days when a warrior would bot and farm in frostgorge sound they were reported and banned .. but these days since players can use pets or minions to do the work while living np somehow that doesn’t count as *botting per say just curious of Arena net intentions on changing that or not

Do what thou wilt

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Hm thanks,well that “simple fix” changes everything,AB is just worthless to do now.

I agree. I just don’t understand why people are against ABML. It’s like being against winning money in a contest. They hate big prizes so they seek to ruin it for everyone. This is why we can’t have good things…

Posts like this make me even more glad I did not participate. I would rather earn my way than ride the exploit train.

ANet folks repeatedly said it was not an exploit. The only reason it is being patched is because of complainers.

I’ve not seen any statements about it not being an exploit, but there was a statement about it being exploit-y:

[–]Mike-OBrien-ArenaNet[S] 195 points 2 months ago

A couple notes about farming.

’We’ll have to fix Auric Basin multi-looting in a future release. Shocking, I know. It’s a fun farming spot, but there are lots of fun farming spots, and this one is exploity and is trashing the ecto market. So consider this fair warning.

https://www.reddit.com/r/Guildwars2/comments/5e6uxb/a_crack_in_the_ice_devs_here_ask_us_anything/daa7qb8/?context=3

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Posted by: Pifil.5193

Pifil.5193

I don’t see how anyone could argue that it wasn’t an exploit, it’s pretty much the definition of an exploit, you exploit the squad and join in map mechanisms to loot rewards from chests for events you didn’t participate in.

They stopped people doing something similar in DS because the solution was easier there.

I will miss the ML squads though, it made finding an active AB a lot easier.

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Posted by: maddoctor.2738

maddoctor.2738

Can we at least hope this Group leather farm will actually be *Active players farming?

They said it will be challenging so there is hope that it won’t be something you do in a zerg or while afk.

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Posted by: Odinius.9826

Odinius.9826

Will you also be adding the missing aura’s to HoT, and give us another way of obtaining the invisible footwear (through crafting with invisible scraps dropped from invisible creatures maybe)?
Also a permanent account wide speedboost through masteries so that people don’t have to equip special inferior runes or waste a skillslot just for the extra speed?

(edited by Odinius.9826)

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

Also a permanent account wide speedboost through masteries so that people don’t have to equip special inferior runes or waste a skillslot just for the extra speed?

The pact mastery speed boost already exists, they could (and should) make it apply in all PVE maps instead of only in cities.

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Posted by: Behellagh.1468

Behellagh.1468

Those complaints were over the cost of silk and the other cloth tiers required to make Damask. The situation there wasn’t improved by making all ascended armour more expensive (by needing leather too) but rather by ArenaNet giving other sources of lower tier materials and by leaving Silk salvage alone.

Also T6 leather is the real problem here (as in it’s the one that’s ridiculously expensive compared to the other T6 mats) and that’s barely used in Ascended crafting.

I think that reducing the leather required per square and also the amount you need per insignia would reduce the price, not crash it and might make crafting exotic armour affordable again, a single berserker gossamer insignia costs over 13g at time of writing, most of that cost is the cost of the leather, the other insignias are maybe 12g or so.

Would there be an outcry if they reverted some changes? Maybe. But from what I’ve seen these outcries tend to be a handful of people posting in circles. Personally, I crafted a set of ascended cloth armour (as well as a heavy set and possibly my medium set, not sure there) during HoT and I’d be delighted if they dropped the leather requirements back a little. It’d encourage me to craft another set, probably another medium set.

Yes and why did silk become more expensive? Why did the supply glut vanish? Because of ascended armor crafting and altering the cost to refine silk scraps into bolts of silk, which were then used to make bolts of damask. The side effect of that was light ascended armor cost way more than either medium, which used leather that was also in a glut situation, and heavy which used easily farmable metal.

So HoT “fixed” the glut with leather with the creation of the “patch” in insignia crafting which required leather squares as well as cloth bolts. And they also changed the cost to refine T5 and T6 leather squares. Sure enough, just like silk, the supply on the TP for T5 sections dropped 90% and T6 by 95% which moved the price off of NPC minimums. The side effect was to increase the cost of medium and heavy ascended armor, so light was no longer 50-100% more expensive than medium or heavy.

However T6 insignia crafting isn’t just used in the creation of T7 insignia but altering ascended armor stats as well. Which probably dovetails into the discussion of obtaining more spirit shards if you change your armor stats frequently.

TL;DR Just like silk, changes to refinement costs of thick and hardened refinement plus a new source of demand was done to eliminate a glut of supply on the TP and make those items worth more than NPC prices. And just like silk ANet over compensated.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

To answer a couple of the questions about the AB Multiloot changes, if you disconnect, you will be able to continue looting the rest of the chests even if you end up in a different map instance, but you are limited in the total number of chests you loot. The restrictions are account-wide.

So the basement doors will stay open, or you’d be able to talk to an NPC to get in, or use the door to get in? Because if that’s not the case, you would need to return to a map that completed the event, because the doors are closed when the event fails.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Pifil.5193

Pifil.5193

Yes and why did silk become more expensive? Why did the supply glut vanish? Because of ascended armor crafting and altering the cost to refine silk scraps into bolts of silk, which were then used to make bolts of damask. The side effect of that was light ascended armor cost way more than either medium, which used leather that was also in a glut situation, and heavy which used easily farmable metal.

So HoT “fixed” the glut with leather with the creation of the “patch” in insignia crafting which required leather squares as well as cloth bolts. And they also changed the cost to refine T5 and T6 leather squares. Sure enough, just like silk, the supply on the TP for T5 sections dropped 90% and T6 by 95% which moved the price off of NPC minimums. The side effect was to increase the cost of medium and heavy ascended armor, so light was no longer 50-100% more expensive than medium or heavy.

However T6 insignia crafting isn’t just used in the creation of T7 insignia but altering ascended armor stats as well. Which probably dovetails into the discussion of obtaining more spirit shards if you change your armor stats frequently.

TL;DR Just like silk, changes to refinement costs of thick and hardened refinement plus a new source of demand was done to eliminate a glut of supply on the TP and make those items worth more than NPC prices. And just like silk ANet over compensated.

I fully agree Behellagh, they overcompensated again. I think that changing the amount required for refining anything is probably the worst thing they can do. The changes to T6 leather effectively cut the amount of T6 squares that people could produce by a third which itself is harsh enough, changing the insignia to require 10 of those T6 squares was ridiculous (and reducing the gossamer bolts required by one “to account for the added leather cost” was a farce).

IMO they should change the insignia to require 5 cloth and 5 leather, revert the refinement changes they put in with HoT and from now only adjust the amount being introduced into the game (carefully) introducing desirable sinks as required, and please, please, please stop messing with the fundamentals and stop changing recipes already in the game.

(edited by Pifil.5193)

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Posted by: coso.9173

coso.9173

It was obviously and exploit. A permitted one but wasn’t designed that way. Glad it was fixed.

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Posted by: Neural.1824

Neural.1824

I fully agree Behellagh, they overcompensated again. I think that changing the amount required for refining anything is probably the worst thing they can do.

It depends on what else they do on top of the refinement changes. That’s been the problem with Anet all along. They use a sledgehammer to fine tune things.
One area where they seemed to get it right with this method was Soft Wood. Soft Wood logs were really expensive for a while because a single plank required 4, now that has been reduced, and the price has gone down, but they are still at a healthy spot (not too expensive for their level, and not vendor value).

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: DoctorDing.5890

DoctorDing.5890

This release will also include a new, challenging group-farming spot for leather.

Yummy. Challenging and Group. Two of my fave GW things…. not.

I’ll be sad to see ABML go but I can understand the reasons (ecto prices already rising hehe). That will be the end of my time in any of those 4 HoT maps. I’ve even stopped doing the dailies when they are in there.

Bring on the next episode!

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Posted by: Behellagh.1468

Behellagh.1468

To be fair it’s difficult to fine tune starting from 2 or 3. And ANet does strive for recipe consistency across tiers, the 4 bolts and 10 squares for a patch so it’s unlikely they would tweak the T6 patch recipe so reduce the overall number of sections needed.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: OriOri.8724

OriOri.8724

To be fair it’s difficult to fine tune starting from 2 or 3. And ANet does strive for recipe consistency across tiers, the 4 bolts and 10 squares for a patch so it’s unlikely they would tweak the T6 patch recipe so reduce the overall number of sections needed.

If we are going to use the consistency across tiers argument, then that is ample argument to reduce the number of T5 leather for refinement back down to 3 pieces (or hell even 2 pieces). As it stands, T1-4 all only need 2 pieces to refine, T6 needs 3, yet T5 needs 4 pieces to refine for no real reason anymore.

If we want to look at the other base mats as well

  • Wood only ever needs 3 pieces to refine, no tier of wood requires 4 pieces
  • Ore only ever needs 2-3 pieces to refine
  • Cloth T1-4 and T6 only need 2 pieces to refine, only T5 needs 3 pieces to refine

So if we wanted to use the argument for consistency, it would require Anet to reduce the amount of mats needed to refine leather down to 3 pieces for T5 and 2 pieces for T6.

Note that I have absolutely zero problem with them undoing their changes to the refinement recipes, but if their goal was consistency then this is what they would have to do.

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Posted by: Pifil.5193

Pifil.5193

I fully agree Behellagh, they overcompensated again. I think that changing the amount required for refining anything is probably the worst thing they can do.

It depends on what else they do on top of the refinement changes. That’s been the problem with Anet all along. They use a sledgehammer to fine tune things.
One area where they seemed to get it right with this method was Soft Wood. Soft Wood logs were really expensive for a while because a single plank required 4, now that has been reduced, and the price has gone down, but they are still at a healthy spot (not too expensive for their level, and not vendor value).

Heh, and they changed soft wood to require 4 logs shortly after launch, (too many soft wood trees IIRC), and switched it to require 2 when HoT launched.

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Posted by: Behellagh.1468

Behellagh.1468

Actually no, the first stage refinement is pretty much the only place it’s okay to be different since all raw mats must be refined first before use in any other recipe. Yes I’m ignoring the tonics and MF promotion recipes. Scraps get turned into bolts, sections into squares, ore into ingots, logs into planks. From there those refined mats are the raw materials for armor and weapons.

Sure Damask needs twice the number of refined mats than Elonian squares or Deldrimor ingots, and players were not happy about that since it contributed to the extreme cost of Damask before ABMulti. Now with that going away, expect the new silk glut to start to decay and the price go up.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: OriOri.8724

OriOri.8724

You mentioned consistency across tiers and then started talking only about T7 mats, so you seem a bit confused. You also say Anet strives for consistency, yet when I point out how the leather refinement recipes are not consistent you say that refinement doesn’t count? If anything that should be the main focus of consistency, that way you could guarantee that X amount of base mats would always refine into Y amount of refined mats, regardless of what base mat you were referring to.

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Posted by: Behellagh.1468

Behellagh.1468

There is base refinement, sections to squares, scraps to bolts, etc. IMO this is the only place they can “fine tune”. Above that there should be consistency as in all patch or insignia or leather boot upper recipes regardless of tier. For instance all tier leather boot uppers, including ascended, require 2 leather squares of the appropriate tier to craft. That is what I mean by consistent. By trying to keep those recipes consistent leaves only refinement to be different for tuning purposes. And this includes the refined ascended materials. That was my point.

But the complaint is T6 patches which like Tier 1 to Tier 5 patches, use 4 bolts and 10 squares. I was sensing an argument from some to tune certain tier patches so overall sections needed was less for the T6 patch in comparison to the other tier raw material requirements.

Problem is bumping 2 to 3 or 3 to 4 are huge shifts in raw mats. But on occasion the crafting system does produce multiple outputs from a set inputs which could provide better tuning. 13 sections producing 5 squares for 2.6 sections per square on average for instance. And since refined mats also go into material storage, a few extra aren’t a problem. But ANet use this ability rarely and I’ve never seen them tweak a refinement other than whole numbers of raw mats.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: OriOri.8724

OriOri.8724

I see what you mean now, that does make a lot of sense with how changing the recipes for making patches allows for more fine tuning that just changing the base refinement recipes.

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Posted by: Cristalyan.5728

Cristalyan.5728

Mike O Brien

Hi all,

We’re wrapping up work on Episode 4 of Living World Season 3 and expect to launch it in February, hitting our normal cadence of a new episode every 2~3 months. I want to give a quick heads-up here on a few topics that I know the community is anticipating, things that will and won’t be bundled with this episode.

This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.

This release will also include a new, challenging group-farming spot for leather.

This release won’t include legendary armor. We’re getting close to completion, though, and may be able to ship legendary armor with the Ep5 release.

This release won’t include a skill balance update. As we did last time, we’ll ship the next skill balance update off-cycle from Living World releases.

Mo

It seems that ANet team knows only to work with restrictions: “you can loot each of the great and grand chests once each time you complete the meta, once per map cycle”. .
Why nobody considered freeing the AB from the timing? I mean, instead of having a synchronized meta on every AB map, we can have a lot of metas advancing with different speed according with the events completed on the map. As in Silverwastes: Even if on 10 maps the meta starts in the same time, because of the different speed the meta advances, we will have the Vinewrath event at 10 different moments. With this the multiloot is no longer possible and nobody can consider this as unfair.
Or why the mechanism preventing players to join a complete map (from DS) was not implemented?
Well, it seems that restricting satisfies the ego of someone in ANet team.

“This release will also include a new, challenging group-farming spot for leather.”
Farming spot? WHAT ? FARMING? Coming from the head of ANet? FARMING? Taking into account all the anti-farming measures already existing in game, I think the wording for this is wrong. FARMING. :-) Can MO tell us why farming leather is OK and why the DR is kept for any other farming activities?
But, according to the form of this announcement, I can suppose this will be an event like the Anomaly event with a reward of 1-3-5? leather pieces randomly between T1 – T6, doable only once per day per character – because of the anti-farming policy and because someone likes restrictions
What a joke :-)) I barely await for a challenging group content for gathering some herbs or crafting an insignia. Or a challenging group content to drop 4 materials in Mystic Forge.

Why not a change in the drop ratio from salvage? Hm, maybe someone likes restrictions?

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Posted by: Pifil.5193

Pifil.5193

To be fair it’s difficult to fine tune starting from 2 or 3. And ANet does strive for recipe consistency across tiers, the 4 bolts and 10 squares for a patch so it’s unlikely they would tweak the T6 patch recipe so reduce the overall number of sections needed.

Yeah, I think that they started in the wrong place, these refinement knobs are the chunky, 60’s Sci-fi/Fisher-Price variety. Ratcheting them up has a huge effect. I do like that Insignia’s require both Cloth and Leather, that’s a good idea and matches Inscriptions, it’s that just the ratio is off, IMNSHO.

They should restrict their adjustments to the inputs IMO, salvaging and loot bags, if they reduced the chance of getting multiple leather sections from a salvage by a third then, yeah, that may be a bit annoying but the “cost” of those changes is spread across the entire player base. (It’s also something they can do quietly, behind the scenes, something they can do regularly, I don’t even want to know about it, so long as it’s “fair”).

Changing refinement recipes like this pushes that cost unfairly onto the crafters (who are already doing ArenaNet a “favour” by removing materials from the game).

Anyway I’m fairly hammering these two dead horses now, so I’ll leave ’em be.

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Posted by: Orpheal.8263

Orpheal.8263

Oh and here I thought you took all the classes that had spear underwater and gave it to them on land my bad.

If it makes things not too overcomplicated for a Feature Pack, I’d have also no problem with it if Anet gives Spear as Base Land Weapon to Revs as well, but its still a difference, if a FP adds 25 or 30 new skills based on just 1 weapon plus those that I mentioned that all classes are missing among Healing, Utility and Elite Skills on top of that.

If you just ask me personally about Revs as topic itself – I just think the whole class needs anyway a complete redesign in regard of how its skills and mechanics work.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Ayrilana.1396

Ayrilana.1396

Mike O Brien

Hi all,

We’re wrapping up work on Episode 4 of Living World Season 3 and expect to launch it in February, hitting our normal cadence of a new episode every 2~3 months. I want to give a quick heads-up here on a few topics that I know the community is anticipating, things that will and won’t be bundled with this episode.

This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.

This release will also include a new, challenging group-farming spot for leather.

This release won’t include legendary armor. We’re getting close to completion, though, and may be able to ship legendary armor with the Ep5 release.

This release won’t include a skill balance update. As we did last time, we’ll ship the next skill balance update off-cycle from Living World releases.

Mo

It seems that ANet team knows only to work with restrictions: “you can loot each of the great and grand chests once each time you complete the meta, once per map cycle”. .
Why nobody considered freeing the AB from the timing? I mean, instead of having a synchronized meta on every AB map, we can have a lot of metas advancing with different speed according with the events completed on the map. As in Silverwastes: Even if on 10 maps the meta starts in the same time, because of the different speed the meta advances, we will have the Vinewrath event at 10 different moments. With this the multiloot is no longer possible and nobody can consider this as unfair.
Or why the mechanism preventing players to join a complete map (from DS) was not implemented?
Well, it seems that restricting satisfies the ego of someone in ANet team.

“This release will also include a new, challenging group-farming spot for leather.”
Farming spot? WHAT ? FARMING? Coming from the head of ANet? FARMING? Taking into account all the anti-farming measures already existing in game, I think the wording for this is wrong. FARMING. :-) Can MO tell us why farming leather is OK and why the DR is kept for any other farming activities?
But, according to the form of this announcement, I can suppose this will be an event like the Anomaly event with a reward of 1-3-5? leather pieces randomly between kitten, doable only once per day per character – because of the anti-farming policy and because someone likes restrictions
What a joke :-)) I barely await for a challenging group content for gathering some herbs or crafting an insignia. Or a challenging group content to drop 4 materials in Mystic Forge.

Why not a change in the drop ratio from salvage? Hm, maybe someone likes restrictions?

Leaving the AB meta loot as is, but removing the meta timer, would make things much worse and do the opposite of what they’re trying to achieve. It would be SW all over again when that map was very popular. Players would get even more ectos than they currently do.

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Posted by: Donari.5237

Donari.5237

Ayrilana has a fine point there. I’ll add that undocking the timer would seem far more complicated code wise than doing a check on individual looting.

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Posted by: Ashen.2907

Ashen.2907

Do an event once…get the rewards for that event once. Want to get the rewards again? Do the event again.

Seems like a pretty straightforward system.

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Do an event once…get the rewards for that event once. Want to get the rewards again? Do the event again. Seems like a pretty straightforward system.

Doesn’t that make sense, though? …and yet, people complain, though, that they no longer get 5x to 50x the intended reward for the content, and simultaneously complain about how boring it is to only have one sort of content they ever do…

(edited by SlippyCheeze.5483)

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Posted by: xeonage.1253

xeonage.1253

Hi all,

We’re wrapping up work on Episode 4 of Living World Season 3 and expect to launch it in February, hitting our normal cadence of a new episode every 2~3 months. I want to give a quick heads-up here on a few topics that I know the community is anticipating, things that will and won’t be bundled with this episode.

This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.

This release will also include a new, challenging group-farming spot for leather.

This release won’t include legendary armor. We’re getting close to completion, though, and may be able to ship legendary armor with the Ep5 release.

This release won’t include a skill balance update. As we did last time, we’ll ship the next skill balance update off-cycle from Living World releases.

Mo

Something about PVP and WVW skill balance.
Offense is Offense
Defense is Defense
Pls don’t make them spam in same time.
PVP like a boxing before HoT.
Now became a affray since HoT.
ESL/WTS/Twitch is losing too many viewer….
Your skill designers are destroying your game ….
I don’t know you know or not, but pls save your/our game ….

Attachments:

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Posted by: Deathok.2914

Deathok.2914

So we not gonna talk about the massive nerf? Only being able too loot the big chests once and only if you did the meta event on that map… if I understood it right. Why does anet always nerf ways to farm decent gold. Throwback to ToT bags farm.
Honestly I’m tired of arenanet nerfing everything that’s good… (rev in pvp rip)

Toreno #16

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Posted by: Zilong.1407

Zilong.1407

I suspect it is because most people don’t feel like it’s a big deal. They could have nerfed it even further. This change is actually pretty fair. You do the event you get the reward. You don’t do the event (for a given map) you don’t get rewards. Seems logical to me.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

It seems players are discussing it in the other threads created on this topic, especially the official one created by Mike O’Brien.

Good luck.

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Posted by: OriOri.8724

OriOri.8724

So we not gonna talk about the massive nerf? Only being able too loot the big chests once and only if you did the meta event on that map… if I understood it right. Why does anet always nerf ways to farm decent gold. Throwback to ToT bags farm.
Honestly I’m tired of arenanet nerfing everything that’s good… (rev in pvp rip)

You mean you are tired of Anet fixing problems in the game. It was always an exploit to do an event once and take the loot from 5 completed instances of it. If you can’t see that this is a fundamental problem then I don’t know what else to tell you.

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Posted by: Deathok.2914

Deathok.2914

Then why were ppl from anet seen doing ML too?
Just saying they let that be a thing way too long why the nerf now?
They recognized that being a thing and even thought it was a fun farm so why nerf it?

Toreno #16

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Posted by: Deathok.2914

Deathok.2914

Honestly I don’t even mind anymore anyways starting to get inactive maybe gonna do the living world episodes and log off again

Toreno #16

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Then why were ppl from anet seen doing ML too?
Just saying they let that be a thing way too long why the nerf now?
They recognized that being a thing and even thought it was a fun farm so why nerf it?

ANet staff playing on the public servers are doing just that: playing the game. They get tagged as staff because of honesty, not because they have some magic powers.

You should also be wary of speaking for them: even if anet employees used this 5x or better return-on-time to obtain in-game resources, that doesn’t necessarily mean that either (a) they thought it was fun, or (b) ANet as a whole has to agree with them.

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I never understood how people defended AB multiloot as intended way of farming.
If other worldbosses or raid instances would be lootable after joining finished instances people would frown on that too.

Of course this has been going on for so long it can be mistaken for intended design, but to me it just didn’t seem all that rational.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

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Posted by: OriOri.8724

OriOri.8724

I never understood how people defended AB multiloot as intended way of farming.
If other worldbosses or raid instances would be lootable after joining finished instances people would frown on that too.

Of course this has been going on for so long it can be mistaken for intended design, but to me it just didn’t seem all that rational.

People defend it because they profited off of it. They got used to extremely easy money and now don’t want to have to go back to playing this game how it was supposed to be played.

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Posted by: Tumult.2578

Tumult.2578

Baring in mind that your way of playing this game doesn’t have to be anyone else’s way of course. Right or wrong, exploit or not, it’s a pointless argument now.
My concern is that the map dies now and the effects that will have on Hot.
I can’t see players returning to content that used to generate 40 rares and now generates 5 rares.
Anet must have recognized what this will do to their Hot metrics. That is likely why they left it as long as they did, and are only now going to try an replace it with the leather farm in Hot.
Can you imaging the cries of pay to win on these forums when only Hot owners can afford to make armor?

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Players still do content that doesn’t give that amount of rewards. Even stuff that is much older and more complicated to do than Tarir.

So no I don’t believe Tarir will die out, it will just be less actively camped.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

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Posted by: flog.3485

flog.3485

Tarir won’t die out. It is the easiest and straight forward meta event in HoT

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Posted by: miguelsil.6324

miguelsil.6324

So when is the new balance patch come? Ita pretty sad that class balance doesnt getore atention specially in wvw. Poor suport on this game mode.

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Posted by: Bot.3491

Bot.3491

Yeah the ab ml is really good at generating money and ectos, but can’t they make it like SW not 2h one meta

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Posted by: altermaven.7385

altermaven.7385

The whole thing regarding AB MM is ambiguous. Sure I expect that the grand/great exalted chests will be “locked” to one meta and can’t be re-looted cross-instance, but when exactly will the restriction release? When the meta restarts, or when the server resets? Curious — I don’t really bother doing AB MM anymore (but still do AB meta), but just want to know how this is panning out, as well as for a guildie’s knowledge as he’s ran AB meta often.

side note, 2 edits, two sips of caffeine. sorry if I’m not explaining myself well.

“To be rid of chaos, all must restore the balance.”
Part of the [PORT] mystical tour – “Marilee Mangletooth.” What main?
Something something Autechre fanatic.

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Posted by: DoctorDing.5890

DoctorDing.5890

I’m hoping for a couple of days of comedy AB bugs when the fix goes live.

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Posted by: grandsar.1067

grandsar.1067

Speed mastery? Better add more core tyria masteries, like, unlock all wp’s across acount for 3-5-whatever points? QoL Masteries or riot!

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Posted by: Ardid.7203

Ardid.7203

Hi all,

We’re wrapping up work on Episode 4 of Living World Season 3 and expect to launch it in February, hitting our normal cadence of a new episode every 2~3 months. I want to give a quick heads-up here on a few topics that I know the community is anticipating, things that will and won’t be bundled with this episode.

This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.

This release will also include a new, challenging group-farming spot for leather.

This release won’t include legendary armor. We’re getting close to completion, though, and may be able to ship legendary armor with the Ep5 release.

This release won’t include a skill balance update. As we did last time, we’ll ship the next skill balance update off-cycle from Living World releases.

Mo

I have just realizer Mo din’t mention the new raid at all, but instead he mention a new “challenging group farming spot for leather”.
Knowing Anet have been using the term “challenging group content” profusely when talking about raids, and considering all sane players consider farming a penitence, I have to conclude:

New challenging group-farming spot for leather = Bastion of the Penitent.

How funny is that? How awful is it?

(I’m sorry if it has been theorized before. I just can’t read all the thread from work)

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: maddoctor.2738

maddoctor.2738

New challenging group-farming spot for leather = Bastion of the Penitent.

Unless there are mobs inside the new Raid that drop leather, the raid can’t be a “farming spot” because raid encounters only reward you once per week. And once per week isn’t exactly a “farm spot”

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Posted by: Blude.6812

Blude.6812

The whole thing regarding AB MM is ambiguous. Sure I expect that the grand/great exalted chests will be “locked” to one meta and can’t be re-looted cross-instance, but when exactly will the restriction release? When the meta restarts, or when the server resets? Curious — I don’t really bother doing AB MM anymore (but still do AB meta), but just want to know how this is panning out, as well as for a guildie’s knowledge as he’s ran AB meta often.

side note, 2 edits, two sips of caffeine. sorry if I’m not explaining myself well.

seems quite clear in the opening post of this thread
“This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.”

and as ASHEN said at few posts up

“Do an event once…get the rewards for that event once. Want to get the rewards again? Do the event again.
Seems like a pretty straightforward system.”

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Posted by: altermaven.7385

altermaven.7385

The whole thing regarding AB MM is ambiguous. Sure I expect that the grand/great exalted chests will be “locked” to one meta and can’t be re-looted cross-instance, but when exactly will the restriction release? When the meta restarts, or when the server resets? Curious — I don’t really bother doing AB MM anymore (but still do AB meta), but just want to know how this is panning out, as well as for a guildie’s knowledge as he’s ran AB meta often.

side note, 2 edits, two sips of caffeine. sorry if I’m not explaining myself well.

seems quite clear in the opening post of this thread
“This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.”

and as ASHEN said at few posts up

“Do an event once…get the rewards for that event once. Want to get the rewards again? Do the event again.
Seems like a pretty straightforward system.”

Sniding aside, yes I just looked at the previous posts. And seeing the chests reset on new meta (what I really meant was “once per meta”) mentioned above shows that I clearly have not taken enough time to read. But as it is once per meta I don’t see why people are claiming nerfhammer. Big rewards require big effort. To be frank, that’s why I stopped going through MM, as I thought it an exploit. The only time I do hop into one via LFG is to zone into a guaranteed populated map, then I just exit squad (but only because I was zoning in with <5m to octovine prior).

People just need to toughen up. I kinda saw this coming. But at least you can waste your keys on the lessers if that’s your fancy. /shrug

“To be rid of chaos, all must restore the balance.”
Part of the [PORT] mystical tour – “Marilee Mangletooth.” What main?
Something something Autechre fanatic.

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Posted by: Ardid.7203

Ardid.7203

New challenging group-farming spot for leather = Bastion of the Penitent.

Unless there are mobs inside the new Raid that drop leather, the raid can’t be a “farming spot” because raid encounters only reward you once per week. And once per week isn’t exactly a “farm spot”

Maybe the Bastion is full of pocket raptors which spawn every few seconds if there is an active boss, and wich give you small amounts of leather, but can make it up because they are so many.

Or maybe the Bastion Boss just gives 4 full stacks of leather if you kill it without anyone in the party dying.

We don’t know, yet.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks